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geant4/source/visualization/Tree/include/private/G4VTreeSceneHandler.hh
2023-06-30 09:09:57 +02:00

83 lines
3.3 KiB
C++

//
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// John Allison 5th April 2001
// A base class for a scene handler to dump geometry hierarchy.
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
#ifndef G4VTREESCENEHANDLER_HH
#define G4VTREESCENEHANDLER_HH
#include "G4VSceneHandler.hh"
#include "G4PhysicalVolumeModel.hh"
#include <vector>
#include <set>
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4ModelingParameters;
class G4VTreeSceneHandler: public G4VSceneHandler {
public:
G4VTreeSceneHandler(G4VGraphicsSystem& system,
const G4String& name);
virtual ~G4VTreeSceneHandler ();
void PreAddSolid (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddSolid ();
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
using G4VSceneHandler::AddPrimitive;
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void BeginModeling();
virtual void EndModeling();
protected:
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
static G4int fSceneIdCount; // Counter for Tree scene handlers.
const G4Transform3D* fpCurrentObjectTransformation;
std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
};
#include "G4VTreeSceneHandler.icc"
#endif