293 lines
7.2 KiB
Plaintext
293 lines
7.2 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4StepPoint inline methods implementation
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//
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// Author: Hisaya Kurashige, 16 February 2000
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// --------------------------------------------------------------------
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inline const G4ThreeVector& G4StepPoint::GetPosition() const
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{
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return fPosition;
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}
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inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
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{
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fPosition = aValue;
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}
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inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
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{
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fPosition += aValue; // Position where the track locates
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}
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inline G4double G4StepPoint::GetLocalTime() const
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{
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return fLocalTime;
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}
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inline void G4StepPoint::SetLocalTime(const G4double aValue)
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{
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fLocalTime = aValue;
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}
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inline void G4StepPoint::AddLocalTime(const G4double aValue)
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{
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fLocalTime += aValue; // Time since the track is created
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}
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inline G4double G4StepPoint::GetGlobalTime() const
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{
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return fGlobalTime;
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}
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inline void G4StepPoint::SetGlobalTime(const G4double aValue)
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{
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fGlobalTime = aValue;
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}
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inline void G4StepPoint::AddGlobalTime(const G4double aValue)
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{
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fGlobalTime += aValue; // Time since the event in which the
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} // track belongs is created
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inline G4double G4StepPoint::GetProperTime() const
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{
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return fProperTime;
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}
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inline void G4StepPoint::SetProperTime(const G4double aValue)
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{
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fProperTime = aValue;
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}
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inline void G4StepPoint::AddProperTime(const G4double aValue)
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{
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fProperTime += aValue; // Proper time of the particle
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}
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inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
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{
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return fMomentumDirection;
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}
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inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
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{
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fMomentumDirection = aValue;
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}
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inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
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{
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fMomentumDirection += aValue; // Direction of momentum (unit vector)
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}
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inline G4ThreeVector G4StepPoint::GetMomentum() const
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{
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G4double tMomentum = // Total momentum of the track
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std::sqrt(fKineticEnergy * fKineticEnergy + 2 * fKineticEnergy * fMass);
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return G4ThreeVector(fMomentumDirection.x() * tMomentum,
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fMomentumDirection.y() * tMomentum,
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fMomentumDirection.z() * tMomentum);
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}
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inline G4double G4StepPoint::GetTotalEnergy() const
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{
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return fKineticEnergy + fMass; // Total energy of the track
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}
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inline G4double G4StepPoint::GetKineticEnergy() const
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{
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return fKineticEnergy;
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}
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inline void G4StepPoint::SetKineticEnergy(const G4double aValue)
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{
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fKineticEnergy = aValue;
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}
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inline void G4StepPoint::AddKineticEnergy(const G4double aValue)
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{
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fKineticEnergy += aValue; // Kinetic Energy of the track
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}
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inline G4double G4StepPoint::GetVelocity() const
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{
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return fVelocity;
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}
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inline void G4StepPoint::SetVelocity(G4double v)
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{
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fVelocity = v;
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}
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inline G4double G4StepPoint::GetBeta() const
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{
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return fVelocity / CLHEP::c_light; // Velocity of the track
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} // in unit of c (light velocity)
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inline G4double G4StepPoint::GetGamma() const
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{
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return (fMass == 0.) ? DBL_MAX : (fKineticEnergy + fMass) / fMass;
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// Gamma factor (1/sqrt[1-beta*beta]) of the track
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}
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inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
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{
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return fpTouchable->GetVolume();
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}
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inline const G4VTouchable* G4StepPoint::GetTouchable() const
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{
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return fpTouchable();
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}
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inline const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const
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{
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return fpTouchable;
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}
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inline void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue)
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{
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fpTouchable = apValue;
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}
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inline G4double G4StepPoint::GetSafety() const
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{
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return fSafety;
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}
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inline void G4StepPoint::SetSafety(const G4double aValue)
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{
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fSafety = aValue;
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}
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inline const G4ThreeVector& G4StepPoint::GetPolarization() const
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{
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return fPolarization;
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}
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inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
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{
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fPolarization = aValue;
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}
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inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
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{
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fPolarization += aValue;
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}
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inline G4StepStatus G4StepPoint::GetStepStatus() const
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{
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return fStepStatus;
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}
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inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
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{
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fStepStatus = aValue;
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}
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inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
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{
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// If the pointer is 0, this means the Step is defined
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// by the user defined limit in the current volume.
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return fpProcessDefinedStep;
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}
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inline void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue)
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{
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fpProcessDefinedStep = aValue;
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}
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inline G4double G4StepPoint::GetMass() const
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{
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return fMass;
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}
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inline void G4StepPoint::SetMass(G4double value)
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{
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fMass = value;
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}
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inline G4double G4StepPoint::GetCharge() const
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{
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return fCharge;
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}
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inline void G4StepPoint::SetCharge(G4double value)
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{
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fCharge = value;
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}
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inline G4double G4StepPoint::GetMagneticMoment() const
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{
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return fMagneticMoment;
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}
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inline void G4StepPoint::SetMagneticMoment(G4double value)
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{
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fMagneticMoment = value;
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}
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inline G4Material* G4StepPoint::GetMaterial() const
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{
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return fpMaterial;
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}
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inline void G4StepPoint::SetMaterial(G4Material* material)
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{
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fpMaterial = material;
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}
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inline const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const
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{
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return fpMaterialCutsCouple;
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}
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inline void G4StepPoint::SetMaterialCutsCouple(
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const G4MaterialCutsCouple* materialCutsCouple)
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{
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fpMaterialCutsCouple = materialCutsCouple;
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}
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inline G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const
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{
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return fpSensitiveDetector;
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}
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inline void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue)
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{
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fpSensitiveDetector = aValue;
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}
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inline void G4StepPoint::SetWeight(G4double aValue)
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{
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fWeight = aValue;
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}
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inline G4double G4StepPoint::GetWeight() const
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{
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return fWeight;
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}
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