// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4StepPoint inline methods implementation // // Author: Hisaya Kurashige, 16 February 2000 // -------------------------------------------------------------------- inline const G4ThreeVector& G4StepPoint::GetPosition() const { return fPosition; } inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue) { fPosition = aValue; } inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue) { fPosition += aValue; // Position where the track locates } inline G4double G4StepPoint::GetLocalTime() const { return fLocalTime; } inline void G4StepPoint::SetLocalTime(const G4double aValue) { fLocalTime = aValue; } inline void G4StepPoint::AddLocalTime(const G4double aValue) { fLocalTime += aValue; // Time since the track is created } inline G4double G4StepPoint::GetGlobalTime() const { return fGlobalTime; } inline void G4StepPoint::SetGlobalTime(const G4double aValue) { fGlobalTime = aValue; } inline void G4StepPoint::AddGlobalTime(const G4double aValue) { fGlobalTime += aValue; // Time since the event in which the } // track belongs is created inline G4double G4StepPoint::GetProperTime() const { return fProperTime; } inline void G4StepPoint::SetProperTime(const G4double aValue) { fProperTime = aValue; } inline void G4StepPoint::AddProperTime(const G4double aValue) { fProperTime += aValue; // Proper time of the particle } inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const { return fMomentumDirection; } inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue) { fMomentumDirection = aValue; } inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue) { fMomentumDirection += aValue; // Direction of momentum (unit vector) } inline G4ThreeVector G4StepPoint::GetMomentum() const { G4double tMomentum = // Total momentum of the track std::sqrt(fKineticEnergy * fKineticEnergy + 2 * fKineticEnergy * fMass); return G4ThreeVector(fMomentumDirection.x() * tMomentum, fMomentumDirection.y() * tMomentum, fMomentumDirection.z() * tMomentum); } inline G4double G4StepPoint::GetTotalEnergy() const { return fKineticEnergy + fMass; // Total energy of the track } inline G4double G4StepPoint::GetKineticEnergy() const { return fKineticEnergy; } inline void G4StepPoint::SetKineticEnergy(const G4double aValue) { fKineticEnergy = aValue; } inline void G4StepPoint::AddKineticEnergy(const G4double aValue) { fKineticEnergy += aValue; // Kinetic Energy of the track } inline G4double G4StepPoint::GetVelocity() const { return fVelocity; } inline void G4StepPoint::SetVelocity(G4double v) { fVelocity = v; } inline G4double G4StepPoint::GetBeta() const { return fVelocity / CLHEP::c_light; // Velocity of the track } // in unit of c (light velocity) inline G4double G4StepPoint::GetGamma() const { return (fMass == 0.) ? DBL_MAX : (fKineticEnergy + fMass) / fMass; // Gamma factor (1/sqrt[1-beta*beta]) of the track } inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const { return fpTouchable->GetVolume(); } inline const G4VTouchable* G4StepPoint::GetTouchable() const { return fpTouchable(); } inline const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const { return fpTouchable; } inline void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue) { fpTouchable = apValue; } inline G4double G4StepPoint::GetSafety() const { return fSafety; } inline void G4StepPoint::SetSafety(const G4double aValue) { fSafety = aValue; } inline const G4ThreeVector& G4StepPoint::GetPolarization() const { return fPolarization; } inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue) { fPolarization = aValue; } inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue) { fPolarization += aValue; } inline G4StepStatus G4StepPoint::GetStepStatus() const { return fStepStatus; } inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue) { fStepStatus = aValue; } inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const { // If the pointer is 0, this means the Step is defined // by the user defined limit in the current volume. return fpProcessDefinedStep; } inline void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue) { fpProcessDefinedStep = aValue; } inline G4double G4StepPoint::GetMass() const { return fMass; } inline void G4StepPoint::SetMass(G4double value) { fMass = value; } inline G4double G4StepPoint::GetCharge() const { return fCharge; } inline void G4StepPoint::SetCharge(G4double value) { fCharge = value; } inline G4double G4StepPoint::GetMagneticMoment() const { return fMagneticMoment; } inline void G4StepPoint::SetMagneticMoment(G4double value) { fMagneticMoment = value; } inline G4Material* G4StepPoint::GetMaterial() const { return fpMaterial; } inline void G4StepPoint::SetMaterial(G4Material* material) { fpMaterial = material; } inline const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const { return fpMaterialCutsCouple; } inline void G4StepPoint::SetMaterialCutsCouple( const G4MaterialCutsCouple* materialCutsCouple) { fpMaterialCutsCouple = materialCutsCouple; } inline G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const { return fpSensitiveDetector; } inline void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue) { fpSensitiveDetector = aValue; } inline void G4StepPoint::SetWeight(G4double aValue) { fWeight = aValue; } inline G4double G4StepPoint::GetWeight() const { return fWeight; }