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geant4/source/run/include/G4RunManager.hh
2026-03-19 16:51:22 +01:00

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//
// ********************************************************************
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// * *
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// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4RunManager
//
// Class description:
//
// This is a class for run control in Geant4
//
// For the sequential mode of Geant4 application, user must provide his
// own classes derived from the following three abstract classes and register
// them to the RunManager:
// G4VUserDetectorConstruction - Detector Geometry, Materials
// G4VUserPhysicsList - Particle types and Processes
// G4VUserPrimaryGeneratorAction - Event Generator selection
//
// In addition to the above mandatory classes, user can easily customise
// the default functionality of a Geant4 simulation by deriving his own
// classes from the following 5 user-action classes:
// G4UserRunAction - Actions for each Run
// G4UserEventAction - Actions for each Event
// G4UserStackingAction - Tracks Stacking selection
// G4UserTrackingAction - Actions for each Track
// G4UserSteppingAction - Actions for each Step
//
// User may use G4VUserActionInitialization class to instantiate any of
// the six user action-classes (1 mandatory + 6 optional).
// In this case, user's concrete G4VUserActionInitialization should be
// defined to the RunManager.
//
// If in multi-threaed mode, a user must provide his own classes derived
// from the following two abstract classes and register them to the
// G4MTRunManager or G4TaskingRunManager:
// G4VUserDetectorConstruction - Detector Geometry, Materials
// G4VUserPhysicsList - Particle types and Processes
// In addition, user may optionally specify the following:
// G4UserWorkerInitialization - Defining thread-local actions
// G4UserRunAction - Actions for entire Run
//
// In multi-threaded mode, the use of G4VUserActionInitialization
// is mandatory.
// In G4VUserActionInitialization, the user has to specify
// G4VUserPrimaryGeneratorAction class. In addition, the default
// functionality of a Geant4 simulation can be customised by making
// user's classes derived from the following 5 user-action classes:
// G4VUserPrimaryGeneratorAction - Event Generator selection
// G4UserRunAction - Actions for each tread-local Run
// G4UserEventAction - Actions for each Event
// G4UserStackingAction - Tracks Stacking selection
// G4UserTrackingAction - Actions for each Track
// G4UserSteppingAction - Actions for each Step
//
// G4RunManager MUST be constructed (either explicitly or through
// G4RunManagerFactory) by the user in the main() for enabling sequential
// mode operation of a Geant4 application.
//
// In multi-threaded mode, G4MTRunManager is the dedicated run manager
// which the user MUST construct (either explicitly or through
// G4RunManagerFactory) in the main().
//
// Note: G4WorkerRunManager is the run manager for an individual thread,
// and is instantiated automatically; the user does not need to take care
// of instantiating/deleting it.
// Also, the behavior of the run control can be customised by deriving
// a user class from G4RunManager. In this case, the user should directly
// use the provided protected methods in this class for procedures he/she
// does not want to change.
//
// G4RunManager (or a derived class of it) MUST act as a singleton.
// The user MUST NOT construct more than one such object even if there
// are two different concrete implementations, nor its state can be reset
// to zero, once the object has been created.
//
// G4RunManager controls all of state changes. See G4ApplicationState.hh
// in intercoms category for the meaning of each application state.
// Original author: M.Asai, 1996
// --------------------------------------------------------------------
#ifndef G4RUNMANAGER_HH
#define G4RUNMANAGER_HH
#include "G4Event.hh"
#include "G4EventManager.hh"
#include "G4RunManagerKernel.hh"
#include "globals.hh"
#include "rundefs.hh"
#include <algorithm>
#include <list>
// userAction classes
class G4VUserDetectorConstruction;
class G4VUserPhysicsList;
class G4UserWorkerInitialization;
class G4UserWorkerThreadInitialization;
class G4VUserActionInitialization;
class G4UserRunAction;
class G4VUserPrimaryGeneratorAction;
class G4UserEventAction;
class G4UserStackingAction;
class G4UserTrackingAction;
class G4UserSteppingAction;
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4Region;
class G4Timer;
class G4RunMessenger;
class G4DCtable;
class G4Run;
class G4PrimaryTransformer;
class G4RunManagerFactory;
class G4MaterialScanner;
class G4RunManager
{
friend class G4RunManagerFactory;
public:
// Static method which returns the singleton pointer of G4RunManager
// or its derived class.
// Note this returns the per-thread singleton in case of a
// multi-threaded build.
static G4RunManager* GetRunManager();
// The constructor and the destructor. The user must construct
// this class object at the beginning of his/her main() and must
// delete it at the bottom of the main().
G4RunManager();
virtual ~G4RunManager();
// Forbidden copy constructor and assignment operator.
G4RunManager(const G4RunManager&) = delete;
G4RunManager& operator=(const G4RunManager&) = delete;
// This method starts an event loop of "n_event" events. The condition of
// Geant4 is examined before starting the event loop. This method must be
// invoked at 'Idle' state. The state will be changed to 'GeomClosed'
// during the event loop and will go back to 'Idle' when the loop is over
// or aborted.
// In case a string "macroFile" which represents the name of a macro file
// is provided, the macro file will be executed AT THE END of each event
// processing. In case "n_select" is greater than zero, at the end of the
// first "n_select" events, the macro file is executed.
virtual void BeamOn(G4int n_event, const char* macroFile = nullptr, G4int n_select = -1);
// This method invokes all the necessary initialisation procedures for an
// event loop. This method must be invoked at the Geant4 'PreInit' state
// or 'Idle'. The state will be changed to 'Init' during initialization
// procedures and then changed to 'Idle'.
// This method invokes two protected methods, InitializeGeometry() and
// InitializePhysics().
// After some event loops, the user can invoke this method once again.
// It is required if the user changes geometry, physics process, and/or
// cut-off value. If the user forget the second invocation, the BeamOn()
// method will invoke this method (Note that this feature is not valid
// for the first initialization).
virtual void Initialize();
// This method must be invoked if the geometry setup has been changed
// between runs. The flag "topologyIsChanged" will specify if the geometry
// topology is different from the original one used in the previous run;
// if not, it must be set to false, so that the original optimisation and
// navigation history are preserved. This method is invoked also at
// initialisation.
virtual void DefineWorldVolume(G4VPhysicalVolume* worldVol, G4bool topologyIsChanged = true);
// This method safely aborts the current event loop even if an event is
// in progress. This method is available for 'GeomClosed' and 'EventProc'
// Geant4 states. The application state will be changed to 'Idle', so that
// another event loop can be processed.
// If the "softAbort" flag is true, the event loop is aborted after
// processing the current event, while the current event is aborted if the
// flag is set to false.
virtual void AbortRun(G4bool softAbort = false);
// This method aborts the currently processing event, remaining events
// in the current event loop will be processed. This method is available
// only for 'EventProc' application state.
virtual void AbortEvent();
// These methods are invoked from the Initialize() method for the
// initializations of geometry and physics processes. The user's concrete
// G4VUserDetectorConstruction class will be accessed from the method
// InitializeGeometry() and the G4VUserPhysicsList class will be accessed
// from the method InitializePhysics().
virtual void InitializeGeometry();
virtual void GeometryOptimisation();
virtual void InitializePhysics();
// These four methods are invoked from the BeamOn() method and they're
// invoked in this order.
// ConfirmBeamOnCondition() method checks if all the necessary
// initialisations have been done already. If the condition is not
// satisfied, false is returned and the following three methods will be
// skipped.
// The RunInitialization() method initialises a run. e.g., a G4Run class
// object is constructed in this method.
// The DoEventLoop() method controls an event loop. Arguments are the same
// as for the BeamOn() method.
// Inside the event loop, the two following methods are invoked at the
// beginning and at the end of each event.
// The RunTermination() method terminates a run processing. e.g., a G4Run
// class object is deleted in this method. If the user adopts ODBMS and
// wants to store the G4Run object, he/she must override this method.
virtual G4bool ConfirmBeamOnCondition();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event, const char* macroFile = nullptr, G4int n_select = -1);
virtual void RunTermination();
// Granular virtual methods invoked from DoEventLoop().
virtual void InitializeEventLoop(G4int n_event, const char* macroFile = nullptr,
G4int n_select = -1);
virtual void ProcessOneEvent(G4int i_event);
virtual void TerminateOneEvent();
virtual void TerminateEventLoop();
// These two methods are invoked from DoEventLoop() at the beginning and
// at the end of each event processing.
// GenerateEvent() constructs a G4Event class object and invoke the user's
// G4VUserPrimaryGeneratorAction concrete class. If the user is adopting
// an ODBMS system and event objects have been created and stored in the
// data-base, he/she must override this method.
// AnalyzeEvent() stores an event to a data-base if a concrete
// G4VPersistentManager class is defined.
virtual G4Event* GenerateEvent(G4int i_event);
virtual void AnalyzeEvent(G4Event* anEvent);
// Dummy methods to dispatch generic inheritance calls from G4RunManager
// base class.
virtual void SetNumberOfThreads(G4int) {}
virtual G4int GetNumberOfThreads() const { return 1; }
// Dump information of a region.
void DumpRegion(const G4String& rname) const;
// Dump information of a region.
// If the pointer is NULL, all regions are shown.
void DumpRegion(G4Region* region = nullptr) const;
// This method must be invoked (or equivalent UI command can be used)
// in case the user changes his/her detector geometry after Initialize()
// method has been invoked. Then, at the beginning of the next BeamOn(),
// all necessary geometry optimisations will be made.
// The parameter "prop" has to be true if this C++ method is directly
// invoked.
void GeometryHasBeenModified(G4bool prop = true);
// This method must be invoked (or equivalent UI command can be used)
// in case the user needs his/her detector construction has to be
// re-invoked. Geometry optimisations will be also done.
// If the first parameter "destroyFirst" is true, G4SolidStore,
// G4LogicalVolumeStore and G4PhysicalVolumeStore are cleaned up, and
// thus all solids, logical volumes and physical volumes previously
// defined are deleted.
// The second parameter "prop" has to be true if this C++ method is
// directly invoked.
void ReinitializeGeometry(G4bool destroyFirst = false, G4bool prop = true);
// This method must be invoked (or equivalent UI command can be used)
// in case the user changes his/her physics process(es), e.g. (in)activate
// some processes. Once this method is invoked, regardless of cuts are
// changed or not, BuildPhysicsTable() of a PhysicsList is invoked for
// refreshing all physics tables.
inline void PhysicsHasBeenModified() { kernel->PhysicsHasBeenModified(); }
inline void CutOffHasBeenModified()
{
G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl;
G4cerr << "It is safe to remove invoking this method." << G4endl;
}
// This method may be used if the orientation and/or size of a
// particular physical volume has been modified while the rest of the
// geometries in the world has not been changed. This avoids the
// full re-optimisation of the entire geometry tree which is forced
// if GeometryHasBeenModified() method is invoked.
void ReOptimizeMotherOf(G4VPhysicalVolume*);
// Same as above, but the mother logical volume is specified instead.
void ReOptimize(G4LogicalVolume*);
inline void SetGeometryToBeOptimized(G4bool vl)
{
if (geometryToBeOptimized != vl) {
geometryToBeOptimized = vl;
kernel->GeometryHasBeenModified();
kernel->SetGeometryToBeOptimized(vl);
}
}
inline G4bool GetGeometryToBeOptimized() { return geometryToBeOptimized; }
void GeometryDirectlyUpdated(G4bool val = true) { geometryDirectlyUpdated = val; }
// This is used only by workers thread to reset RNG engines from files
// that are event specific. Not implemented for sequential since run seed
// defines event seeds.
static G4bool IfGeometryHasBeenDestroyed();
virtual void ConstructScoringWorlds();
virtual void rndmSaveThisRun();
virtual void rndmSaveThisEvent();
virtual void RestoreRandomNumberStatus(const G4String& fileN);
virtual void RestoreRndmEachEvent(G4bool)
{ /* No effect in SEQ */
}
// Set user-actions and user-initialization to the kernel.
// Store respective user initialization and action classes.
// In MT mode, actions are shared among all threads, and should be set
// in the master thread, while user-actions are thread-private and each `
// thread has private instances. Master thread does not have user-actions
// except for the (optional) run-action.
// User should instantiate the user-actions in the action-initialization
// and use that class' setters to set user-actions and *not* directly
// the methods provided here.
// Multiple Run, Event, Tracking and Stepping actions are allowed, the
// multiple instances will be appended to the current configuration.
// Multiple Stacking and PrimaryGeneration are not allowed.
virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerThreadInitialization* userInit);
virtual void SetUserAction(G4UserRunAction* userAction);
virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
virtual void SetUserAction(G4UserEventAction* userAction);
virtual void SetUserAction(G4UserStackingAction* userAction);
virtual void SetUserAction(G4UserTrackingAction* userAction);
virtual void SetUserAction(G4UserSteppingAction* userAction);
// Methods returning respective user initialization and action classes.
inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
{
return userDetector;
}
inline const G4VUserPhysicsList* GetUserPhysicsList() const { return physicsList; }
inline const G4VUserActionInitialization* GetUserActionInitialization() const
{
return userActionInitialization;
}
inline G4VUserActionInitialization* GetNonConstUserActionInitialization() const
{
return userActionInitialization;
}
inline const G4UserWorkerInitialization* GetUserWorkerInitialization() const
{
return userWorkerInitialization;
}
inline const G4UserWorkerThreadInitialization* GetUserWorkerThreadInitialization() const
{
return userWorkerThreadInitialization;
}
inline const G4UserRunAction* GetUserRunAction() const { return userRunAction; }
inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
{
return userPrimaryGeneratorAction;
}
inline const G4UserEventAction* GetUserEventAction() const { return userEventAction; }
inline const G4UserStackingAction* GetUserStackingAction() const { return userStackingAction; }
inline const G4UserTrackingAction* GetUserTrackingAction() const { return userTrackingAction; }
inline const G4UserSteppingAction* GetUserSteppingAction() const { return userSteppingAction; }
// Set the number of additional (optional) waiting stacks.
// This method must be invoked at 'PreInit', 'Init' or 'Idle' states.
// Once the user sets the number of additional waiting stacks,
// he/she can use the corresponding ENUM in G4ClassificationOfNewTrack.
inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
{
eventManager->GetStackManager()->SetNumberOfAdditionalWaitingStacks(iAdd);
}
// Define the default classification for a newly arriving track.
// Default can be alternated by the UserStackingAction.
// G4ExceptionSeverity can be set to warn the user if the classification is changed
// by the UserStackingAction.
inline void SetDefaultClassification(G4TrackStatus ts,
G4ClassificationOfNewTrack val,
G4ExceptionSeverity es = G4ExceptionSeverity::IgnoreTheIssue)
{ eventManager->GetStackManager()->SetDefaultClassification(ts,val,es); }
inline void SetDefaultClassification(const G4ParticleDefinition* pd,
G4ClassificationOfNewTrack val,
G4ExceptionSeverity es = G4ExceptionSeverity::IgnoreTheIssue)
{ eventManager->GetStackManager()->SetDefaultClassification(pd,val,es); }
inline const G4String& GetVersionString() const { return kernel->GetVersionString(); }
inline void SetPrimaryTransformer(G4PrimaryTransformer* pt)
{
kernel->SetPrimaryTransformer(pt);
}
// if vl = 1 : status before primary particle generation is stored
// if vl = 2 : status before event processing (after primary particle
// generation) is stored
// if vl = 3 : both are stored
// if vl = 0 : none is stored (default).
inline void StoreRandomNumberStatusToG4Event(G4int vl)
{
storeRandomNumberStatusToG4Event = vl;
eventManager->StoreRandomNumberStatusToG4Event(vl);
}
inline G4int GetFlagRandomNumberStatusToG4Event() const
{
return storeRandomNumberStatusToG4Event;
}
inline void SetRandomNumberStore(G4bool flag) { storeRandomNumberStatus = flag; }
inline G4bool GetRandomNumberStore() const { return storeRandomNumberStatus; }
inline void SetRandomNumberStoreDir(const G4String& dir)
{
G4String dirStr = dir;
if (dirStr.back() != '/') dirStr += "/";
#ifndef WIN32
G4String shellCmd = "mkdir -p ";
#else
std::replace(dirStr.begin(), dirStr.end(), '/', '\\');
G4String shellCmd = "if not exist " + dirStr + " mkdir ";
#endif
shellCmd += dirStr;
randomNumberStatusDir = std::move(dirStr);
G4int sysret = system(shellCmd);
if (sysret != 0) {
G4String errmsg = "\"" + shellCmd + "\" returns non-zero value. Directory creation failed.";
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0071", JustWarning, errmsg);
G4cerr << " return value = " << sysret << G4endl;
}
}
inline const G4String& GetRandomNumberStoreDir() const { return randomNumberStatusDir; }
inline const G4String& GetRandomNumberStatusForThisRun() const
{
return randomNumberStatusForThisRun;
}
inline const G4String& GetRandomNumberStatusForThisEvent() const
{
if (storeRandomNumberStatusToG4Event == 0 || storeRandomNumberStatusToG4Event == 2) {
G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0072", JustWarning,
"Random number status is not available for this event.");
}
return randomNumberStatusForThisEvent;
}
inline void SetRandomNumberStorePerEvent(G4bool flag) { rngStatusEventsFlag = flag; }
inline G4bool GetRandomNumberStorePerEvent() const { return rngStatusEventsFlag; }
inline void SetVerboseLevel(G4int vl)
{
verboseLevel = vl;
kernel->SetVerboseLevel(vl);
}
inline G4int GetVerboseLevel() const { return verboseLevel; }
inline G4int GetPrintProgress() { return printModulo; }
inline void SetPrintProgress(G4int i) { printModulo = i; }
// Sets the number of events to be kept after processing. That is,
// "val" previous events can be used with the most recent event for
// digitizing pileup. "val"+1 previous event is deleted.
// This method must be invoked before starting the event loop.
inline void SetNumberOfEventsToBeStored(G4int val) { n_perviousEventsToBeStored = val; }
// Returns the pointer to the current run. This method is available for
// 'GeomClosed' and 'EventProc' application states.
inline const G4Run* GetCurrentRun() const { return currentRun; }
inline G4Run* GetNonConstCurrentRun() const { return currentRun; }
// Returns the pointer to the current event. This method is available for
// 'EventProc' application state.
inline const G4Event* GetCurrentEvent() const { return currentEvent; }
// Returns the pointer to the "i" previous event. This method is available
// for 'EventProc' application state. In case the event loop has not yet
// reached the requested event, null will be returned. To use this method,
// SetNumberOfEventsToBeStored() method mentioned above must be invoked
// previously to the event loop.
inline const G4Event* GetPreviousEvent(G4int i) const
{
if (i >= 1 && i <= n_perviousEventsToBeStored) {
auto itr = previousEvents->cbegin();
for (G4int j = 1; j < i; ++j) {
++itr;
}
return *itr;
}
return nullptr;
}
// Set the run number counter. Initially, the counter is initialized
// to zero and incremented by one for every BeamOn().
inline void SetRunIDCounter(G4int i) { runIDCounter = i; }
inline G4int GetNumberOfParallelWorld() const { return nParallelWorlds; }
inline void SetNumberOfEventsToBeProcessed(G4int val) { numberOfEventToBeProcessed = val; }
inline G4int GetNumberOfEventsToBeProcessed() const { return numberOfEventToBeProcessed; }
inline G4int GetNumberOfSelectEvents() const { return n_select_msg; }
inline const G4String& GetSelectMacro() const { return selectMacro; }
inline void SetDCtable(G4DCtable* DCtbl) { DCtable = DCtbl; }
enum RMType
{
sequentialRM,
masterRM,
workerRM,
subEventMasterRM,
subEventWorkerRM
};
inline RMType GetRunManagerType() const { return runManagerType; }
// Following methods are used only for sub-event parallel mode.
// Actual explanations of these methods are found in G4SubEvtRunManager class
virtual void RegisterSubEventType(G4int, G4int)
{
G4Exception("G4RunManager::RegisterSubEventType","RunSE1000",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
}
virtual void MergeTrajectories(const G4SubEvent*,const G4Event*)
{
G4Exception("G4RunManager::MergeTrajectories","RunSE1001",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
}
virtual void UpdateScoringForSubEvent(const G4SubEvent*,const G4Event*)
{
G4Exception("G4RunManager::UpdateScoringForSubEvent","RunSE1001",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
}
virtual const G4SubEvent* GetSubEvent(G4int, G4bool&,
G4long&, G4long&, G4long&, G4bool)
{
G4Exception("G4RunManager::GetSubEvent","RunSE1002",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
return nullptr;
}
virtual void SubEventFinished(const G4SubEvent*,const G4Event*)
{
G4Exception("G4RunManager::SubEventFinished","RunSE1003",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
}
virtual G4int GetSubEventType() const
{
G4Exception("G4RunManager::GetSubEventType","RunSE1010",FatalException,
"Base class method is invoked for RunManager that is not a worker in sub-event parallel mode");
return -1;
}
virtual void SetSubEventType(G4int)
{
G4Exception("G4RunManager::SetSubEventType","RunSE1011",FatalException,
"Base class method is invoked for RunManager that is not a worker in sub-event parallel mode");
}
virtual std::size_t GetMaxNTrack() const
{ return 0; }
virtual void TrajectoriesToBeMerged(G4bool)
{
G4Exception("G4RunManager::TrajectoriesToBeMerged","RunSE1001",FatalException,
"Base class method is invoked for a RunManager that is not sub-event parallel mode");
}
virtual void ReportEventDeletion(const G4Event* evt);
// Forcing geometry voxelization at the time of constructing geometry during
// the initialization. If this is not set, voxelization is done when BeamOn
// starts.
inline void ResetNavigatorAtInitialization(G4bool val=true)
{ if(kernel!=nullptr) kernel->ResetNavigatorAtInitialization(val); }
protected:
// This constructor is called in case of multi-threaded build.
G4RunManager(RMType rmType);
// This method is invoked at the end of processing each event
virtual void StackPreviousEvent(G4Event* anEvent);
// This method is invoked at the beginning of next run or when the
// program is quiting. So, we delete all the kept G4Event objects.
virtual void CleanUpPreviousEvents();
// This method is invoked at the end of processing each event
// to delete any G4Event objects that are no longer needed.
virtual void CleanUpUnnecessaryEvents(G4int keepNEvents);
virtual void StoreRNGStatus(const G4String& filenamePrefix);
void UpdateScoring(const G4Event* evt = nullptr);
// Called by destructor to delete user detector. Note: the user detector
// is shared among threads, thus this should be re-implemented in derived
// classes that implement the worker model.
virtual void DeleteUserInitializations();
protected:
G4RunManagerKernel* kernel = nullptr;
G4EventManager* eventManager = nullptr;
G4VUserDetectorConstruction* userDetector = nullptr;
G4VUserPhysicsList* physicsList = nullptr;
G4VUserActionInitialization* userActionInitialization = nullptr;
G4UserWorkerInitialization* userWorkerInitialization = nullptr;
G4UserWorkerThreadInitialization* userWorkerThreadInitialization = nullptr;
G4UserRunAction* userRunAction = nullptr;
G4VUserPrimaryGeneratorAction* userPrimaryGeneratorAction = nullptr;
G4UserEventAction* userEventAction = nullptr;
G4UserStackingAction* userStackingAction = nullptr;
G4UserTrackingAction* userTrackingAction = nullptr;
G4UserSteppingAction* userSteppingAction = nullptr;
G4bool geometryInitialized = false;
G4bool physicsInitialized = false;
G4bool runAborted = false;
G4bool initializedAtLeastOnce = false;
G4bool geometryToBeOptimized = true;
G4int runIDCounter = 0;
G4int verboseLevel = 0;
G4int printModulo = -1;
G4Timer* timer = nullptr;
G4DCtable* DCtable = nullptr;
G4Run* currentRun = nullptr;
G4Event* currentEvent = nullptr;
std::list<G4Event*>* previousEvents = nullptr;
G4int n_perviousEventsToBeStored = 0;
G4int numberOfEventToBeProcessed = 0;
G4bool storeRandomNumberStatus = false;
G4int storeRandomNumberStatusToG4Event = 0;
G4String randomNumberStatusDir = "./";
G4String randomNumberStatusForThisRun = "";
G4String randomNumberStatusForThisEvent = "";
G4bool rngStatusEventsFlag = false;
G4VPhysicalVolume* currentWorld = nullptr;
G4int nParallelWorlds = 0;
G4String msgText = " ";
G4int n_select_msg = -1;
G4int numberOfEventProcessed = 0;
G4String selectMacro = "";
G4bool fakeRun = false;
G4bool isScoreNtupleWriter = false;
G4bool geometryDirectlyUpdated = false;
RMType runManagerType;
// This Boolean flag has to be shared by all derived objects.
G4RUN_DLL static G4bool fGeometryHasBeenDestroyed;
private:
// Per-thread static instance of the run manager singleton.
static G4ThreadLocal G4RunManager* fRunManager;
G4RunMessenger* runMessenger = nullptr;
G4MaterialScanner* materialScanner = nullptr;
};
#endif