// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4RunManager // // Class description: // // This is a class for run control in Geant4 // // For the sequential mode of Geant4 application, user must provide his // own classes derived from the following three abstract classes and register // them to the RunManager: // G4VUserDetectorConstruction - Detector Geometry, Materials // G4VUserPhysicsList - Particle types and Processes // G4VUserPrimaryGeneratorAction - Event Generator selection // // In addition to the above mandatory classes, user can easily customise // the default functionality of a Geant4 simulation by deriving his own // classes from the following 5 user-action classes: // G4UserRunAction - Actions for each Run // G4UserEventAction - Actions for each Event // G4UserStackingAction - Tracks Stacking selection // G4UserTrackingAction - Actions for each Track // G4UserSteppingAction - Actions for each Step // // User may use G4VUserActionInitialization class to instantiate any of // the six user action-classes (1 mandatory + 6 optional). // In this case, user's concrete G4VUserActionInitialization should be // defined to the RunManager. // // If in multi-threaed mode, a user must provide his own classes derived // from the following two abstract classes and register them to the // G4MTRunManager or G4TaskingRunManager: // G4VUserDetectorConstruction - Detector Geometry, Materials // G4VUserPhysicsList - Particle types and Processes // In addition, user may optionally specify the following: // G4UserWorkerInitialization - Defining thread-local actions // G4UserRunAction - Actions for entire Run // // In multi-threaded mode, the use of G4VUserActionInitialization // is mandatory. // In G4VUserActionInitialization, the user has to specify // G4VUserPrimaryGeneratorAction class. In addition, the default // functionality of a Geant4 simulation can be customised by making // user's classes derived from the following 5 user-action classes: // G4VUserPrimaryGeneratorAction - Event Generator selection // G4UserRunAction - Actions for each tread-local Run // G4UserEventAction - Actions for each Event // G4UserStackingAction - Tracks Stacking selection // G4UserTrackingAction - Actions for each Track // G4UserSteppingAction - Actions for each Step // // G4RunManager MUST be constructed (either explicitly or through // G4RunManagerFactory) by the user in the main() for enabling sequential // mode operation of a Geant4 application. // // In multi-threaded mode, G4MTRunManager is the dedicated run manager // which the user MUST construct (either explicitly or through // G4RunManagerFactory) in the main(). // // Note: G4WorkerRunManager is the run manager for an individual thread, // and is instantiated automatically; the user does not need to take care // of instantiating/deleting it. // Also, the behavior of the run control can be customised by deriving // a user class from G4RunManager. In this case, the user should directly // use the provided protected methods in this class for procedures he/she // does not want to change. // // G4RunManager (or a derived class of it) MUST act as a singleton. // The user MUST NOT construct more than one such object even if there // are two different concrete implementations, nor its state can be reset // to zero, once the object has been created. // // G4RunManager controls all of state changes. See G4ApplicationState.hh // in intercoms category for the meaning of each application state. // Original author: M.Asai, 1996 // -------------------------------------------------------------------- #ifndef G4RUNMANAGER_HH #define G4RUNMANAGER_HH #include "G4Event.hh" #include "G4EventManager.hh" #include "G4RunManagerKernel.hh" #include "globals.hh" #include "rundefs.hh" #include #include // userAction classes class G4VUserDetectorConstruction; class G4VUserPhysicsList; class G4UserWorkerInitialization; class G4UserWorkerThreadInitialization; class G4VUserActionInitialization; class G4UserRunAction; class G4VUserPrimaryGeneratorAction; class G4UserEventAction; class G4UserStackingAction; class G4UserTrackingAction; class G4UserSteppingAction; class G4VPhysicalVolume; class G4LogicalVolume; class G4Region; class G4Timer; class G4RunMessenger; class G4DCtable; class G4Run; class G4PrimaryTransformer; class G4RunManagerFactory; class G4MaterialScanner; class G4RunManager { friend class G4RunManagerFactory; public: // Static method which returns the singleton pointer of G4RunManager // or its derived class. // Note this returns the per-thread singleton in case of a // multi-threaded build. static G4RunManager* GetRunManager(); // The constructor and the destructor. The user must construct // this class object at the beginning of his/her main() and must // delete it at the bottom of the main(). G4RunManager(); virtual ~G4RunManager(); // Forbidden copy constructor and assignment operator. G4RunManager(const G4RunManager&) = delete; G4RunManager& operator=(const G4RunManager&) = delete; // This method starts an event loop of "n_event" events. The condition of // Geant4 is examined before starting the event loop. This method must be // invoked at 'Idle' state. The state will be changed to 'GeomClosed' // during the event loop and will go back to 'Idle' when the loop is over // or aborted. // In case a string "macroFile" which represents the name of a macro file // is provided, the macro file will be executed AT THE END of each event // processing. In case "n_select" is greater than zero, at the end of the // first "n_select" events, the macro file is executed. virtual void BeamOn(G4int n_event, const char* macroFile = nullptr, G4int n_select = -1); // This method invokes all the necessary initialisation procedures for an // event loop. This method must be invoked at the Geant4 'PreInit' state // or 'Idle'. The state will be changed to 'Init' during initialization // procedures and then changed to 'Idle'. // This method invokes two protected methods, InitializeGeometry() and // InitializePhysics(). // After some event loops, the user can invoke this method once again. // It is required if the user changes geometry, physics process, and/or // cut-off value. If the user forget the second invocation, the BeamOn() // method will invoke this method (Note that this feature is not valid // for the first initialization). virtual void Initialize(); // This method must be invoked if the geometry setup has been changed // between runs. The flag "topologyIsChanged" will specify if the geometry // topology is different from the original one used in the previous run; // if not, it must be set to false, so that the original optimisation and // navigation history are preserved. This method is invoked also at // initialisation. virtual void DefineWorldVolume(G4VPhysicalVolume* worldVol, G4bool topologyIsChanged = true); // This method safely aborts the current event loop even if an event is // in progress. This method is available for 'GeomClosed' and 'EventProc' // Geant4 states. The application state will be changed to 'Idle', so that // another event loop can be processed. // If the "softAbort" flag is true, the event loop is aborted after // processing the current event, while the current event is aborted if the // flag is set to false. virtual void AbortRun(G4bool softAbort = false); // This method aborts the currently processing event, remaining events // in the current event loop will be processed. This method is available // only for 'EventProc' application state. virtual void AbortEvent(); // These methods are invoked from the Initialize() method for the // initializations of geometry and physics processes. The user's concrete // G4VUserDetectorConstruction class will be accessed from the method // InitializeGeometry() and the G4VUserPhysicsList class will be accessed // from the method InitializePhysics(). virtual void InitializeGeometry(); virtual void GeometryOptimisation(); virtual void InitializePhysics(); // These four methods are invoked from the BeamOn() method and they're // invoked in this order. // ConfirmBeamOnCondition() method checks if all the necessary // initialisations have been done already. If the condition is not // satisfied, false is returned and the following three methods will be // skipped. // The RunInitialization() method initialises a run. e.g., a G4Run class // object is constructed in this method. // The DoEventLoop() method controls an event loop. Arguments are the same // as for the BeamOn() method. // Inside the event loop, the two following methods are invoked at the // beginning and at the end of each event. // The RunTermination() method terminates a run processing. e.g., a G4Run // class object is deleted in this method. If the user adopts ODBMS and // wants to store the G4Run object, he/she must override this method. virtual G4bool ConfirmBeamOnCondition(); virtual void RunInitialization(); virtual void DoEventLoop(G4int n_event, const char* macroFile = nullptr, G4int n_select = -1); virtual void RunTermination(); // Granular virtual methods invoked from DoEventLoop(). virtual void InitializeEventLoop(G4int n_event, const char* macroFile = nullptr, G4int n_select = -1); virtual void ProcessOneEvent(G4int i_event); virtual void TerminateOneEvent(); virtual void TerminateEventLoop(); // These two methods are invoked from DoEventLoop() at the beginning and // at the end of each event processing. // GenerateEvent() constructs a G4Event class object and invoke the user's // G4VUserPrimaryGeneratorAction concrete class. If the user is adopting // an ODBMS system and event objects have been created and stored in the // data-base, he/she must override this method. // AnalyzeEvent() stores an event to a data-base if a concrete // G4VPersistentManager class is defined. virtual G4Event* GenerateEvent(G4int i_event); virtual void AnalyzeEvent(G4Event* anEvent); // Dummy methods to dispatch generic inheritance calls from G4RunManager // base class. virtual void SetNumberOfThreads(G4int) {} virtual G4int GetNumberOfThreads() const { return 1; } // Dump information of a region. void DumpRegion(const G4String& rname) const; // Dump information of a region. // If the pointer is NULL, all regions are shown. void DumpRegion(G4Region* region = nullptr) const; // This method must be invoked (or equivalent UI command can be used) // in case the user changes his/her detector geometry after Initialize() // method has been invoked. Then, at the beginning of the next BeamOn(), // all necessary geometry optimisations will be made. // The parameter "prop" has to be true if this C++ method is directly // invoked. void GeometryHasBeenModified(G4bool prop = true); // This method must be invoked (or equivalent UI command can be used) // in case the user needs his/her detector construction has to be // re-invoked. Geometry optimisations will be also done. // If the first parameter "destroyFirst" is true, G4SolidStore, // G4LogicalVolumeStore and G4PhysicalVolumeStore are cleaned up, and // thus all solids, logical volumes and physical volumes previously // defined are deleted. // The second parameter "prop" has to be true if this C++ method is // directly invoked. void ReinitializeGeometry(G4bool destroyFirst = false, G4bool prop = true); // This method must be invoked (or equivalent UI command can be used) // in case the user changes his/her physics process(es), e.g. (in)activate // some processes. Once this method is invoked, regardless of cuts are // changed or not, BuildPhysicsTable() of a PhysicsList is invoked for // refreshing all physics tables. inline void PhysicsHasBeenModified() { kernel->PhysicsHasBeenModified(); } inline void CutOffHasBeenModified() { G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl; G4cerr << "It is safe to remove invoking this method." << G4endl; } // This method may be used if the orientation and/or size of a // particular physical volume has been modified while the rest of the // geometries in the world has not been changed. This avoids the // full re-optimisation of the entire geometry tree which is forced // if GeometryHasBeenModified() method is invoked. void ReOptimizeMotherOf(G4VPhysicalVolume*); // Same as above, but the mother logical volume is specified instead. void ReOptimize(G4LogicalVolume*); inline void SetGeometryToBeOptimized(G4bool vl) { if (geometryToBeOptimized != vl) { geometryToBeOptimized = vl; kernel->GeometryHasBeenModified(); kernel->SetGeometryToBeOptimized(vl); } } inline G4bool GetGeometryToBeOptimized() { return geometryToBeOptimized; } void GeometryDirectlyUpdated(G4bool val = true) { geometryDirectlyUpdated = val; } // This is used only by workers thread to reset RNG engines from files // that are event specific. Not implemented for sequential since run seed // defines event seeds. static G4bool IfGeometryHasBeenDestroyed(); virtual void ConstructScoringWorlds(); virtual void rndmSaveThisRun(); virtual void rndmSaveThisEvent(); virtual void RestoreRandomNumberStatus(const G4String& fileN); virtual void RestoreRndmEachEvent(G4bool) { /* No effect in SEQ */ } // Set user-actions and user-initialization to the kernel. // Store respective user initialization and action classes. // In MT mode, actions are shared among all threads, and should be set // in the master thread, while user-actions are thread-private and each ` // thread has private instances. Master thread does not have user-actions // except for the (optional) run-action. // User should instantiate the user-actions in the action-initialization // and use that class' setters to set user-actions and *not* directly // the methods provided here. // Multiple Run, Event, Tracking and Stepping actions are allowed, the // multiple instances will be appended to the current configuration. // Multiple Stacking and PrimaryGeneration are not allowed. virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit); virtual void SetUserInitialization(G4VUserPhysicsList* userInit); virtual void SetUserInitialization(G4VUserActionInitialization* userInit); virtual void SetUserInitialization(G4UserWorkerInitialization* userInit); virtual void SetUserInitialization(G4UserWorkerThreadInitialization* userInit); virtual void SetUserAction(G4UserRunAction* userAction); virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction); virtual void SetUserAction(G4UserEventAction* userAction); virtual void SetUserAction(G4UserStackingAction* userAction); virtual void SetUserAction(G4UserTrackingAction* userAction); virtual void SetUserAction(G4UserSteppingAction* userAction); // Methods returning respective user initialization and action classes. inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const { return userDetector; } inline const G4VUserPhysicsList* GetUserPhysicsList() const { return physicsList; } inline const G4VUserActionInitialization* GetUserActionInitialization() const { return userActionInitialization; } inline G4VUserActionInitialization* GetNonConstUserActionInitialization() const { return userActionInitialization; } inline const G4UserWorkerInitialization* GetUserWorkerInitialization() const { return userWorkerInitialization; } inline const G4UserWorkerThreadInitialization* GetUserWorkerThreadInitialization() const { return userWorkerThreadInitialization; } inline const G4UserRunAction* GetUserRunAction() const { return userRunAction; } inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const { return userPrimaryGeneratorAction; } inline const G4UserEventAction* GetUserEventAction() const { return userEventAction; } inline const G4UserStackingAction* GetUserStackingAction() const { return userStackingAction; } inline const G4UserTrackingAction* GetUserTrackingAction() const { return userTrackingAction; } inline const G4UserSteppingAction* GetUserSteppingAction() const { return userSteppingAction; } // Set the number of additional (optional) waiting stacks. // This method must be invoked at 'PreInit', 'Init' or 'Idle' states. // Once the user sets the number of additional waiting stacks, // he/she can use the corresponding ENUM in G4ClassificationOfNewTrack. inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd) { eventManager->GetStackManager()->SetNumberOfAdditionalWaitingStacks(iAdd); } // Define the default classification for a newly arriving track. // Default can be alternated by the UserStackingAction. // G4ExceptionSeverity can be set to warn the user if the classification is changed // by the UserStackingAction. inline void SetDefaultClassification(G4TrackStatus ts, G4ClassificationOfNewTrack val, G4ExceptionSeverity es = G4ExceptionSeverity::IgnoreTheIssue) { eventManager->GetStackManager()->SetDefaultClassification(ts,val,es); } inline void SetDefaultClassification(const G4ParticleDefinition* pd, G4ClassificationOfNewTrack val, G4ExceptionSeverity es = G4ExceptionSeverity::IgnoreTheIssue) { eventManager->GetStackManager()->SetDefaultClassification(pd,val,es); } inline const G4String& GetVersionString() const { return kernel->GetVersionString(); } inline void SetPrimaryTransformer(G4PrimaryTransformer* pt) { kernel->SetPrimaryTransformer(pt); } // if vl = 1 : status before primary particle generation is stored // if vl = 2 : status before event processing (after primary particle // generation) is stored // if vl = 3 : both are stored // if vl = 0 : none is stored (default). inline void StoreRandomNumberStatusToG4Event(G4int vl) { storeRandomNumberStatusToG4Event = vl; eventManager->StoreRandomNumberStatusToG4Event(vl); } inline G4int GetFlagRandomNumberStatusToG4Event() const { return storeRandomNumberStatusToG4Event; } inline void SetRandomNumberStore(G4bool flag) { storeRandomNumberStatus = flag; } inline G4bool GetRandomNumberStore() const { return storeRandomNumberStatus; } inline void SetRandomNumberStoreDir(const G4String& dir) { G4String dirStr = dir; if (dirStr.back() != '/') dirStr += "/"; #ifndef WIN32 G4String shellCmd = "mkdir -p "; #else std::replace(dirStr.begin(), dirStr.end(), '/', '\\'); G4String shellCmd = "if not exist " + dirStr + " mkdir "; #endif shellCmd += dirStr; randomNumberStatusDir = std::move(dirStr); G4int sysret = system(shellCmd); if (sysret != 0) { G4String errmsg = "\"" + shellCmd + "\" returns non-zero value. Directory creation failed."; G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0071", JustWarning, errmsg); G4cerr << " return value = " << sysret << G4endl; } } inline const G4String& GetRandomNumberStoreDir() const { return randomNumberStatusDir; } inline const G4String& GetRandomNumberStatusForThisRun() const { return randomNumberStatusForThisRun; } inline const G4String& GetRandomNumberStatusForThisEvent() const { if (storeRandomNumberStatusToG4Event == 0 || storeRandomNumberStatusToG4Event == 2) { G4Exception("GrRunManager::SetRandomNumberStoreDir", "Run0072", JustWarning, "Random number status is not available for this event."); } return randomNumberStatusForThisEvent; } inline void SetRandomNumberStorePerEvent(G4bool flag) { rngStatusEventsFlag = flag; } inline G4bool GetRandomNumberStorePerEvent() const { return rngStatusEventsFlag; } inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; kernel->SetVerboseLevel(vl); } inline G4int GetVerboseLevel() const { return verboseLevel; } inline G4int GetPrintProgress() { return printModulo; } inline void SetPrintProgress(G4int i) { printModulo = i; } // Sets the number of events to be kept after processing. That is, // "val" previous events can be used with the most recent event for // digitizing pileup. "val"+1 previous event is deleted. // This method must be invoked before starting the event loop. inline void SetNumberOfEventsToBeStored(G4int val) { n_perviousEventsToBeStored = val; } // Returns the pointer to the current run. This method is available for // 'GeomClosed' and 'EventProc' application states. inline const G4Run* GetCurrentRun() const { return currentRun; } inline G4Run* GetNonConstCurrentRun() const { return currentRun; } // Returns the pointer to the current event. This method is available for // 'EventProc' application state. inline const G4Event* GetCurrentEvent() const { return currentEvent; } // Returns the pointer to the "i" previous event. This method is available // for 'EventProc' application state. In case the event loop has not yet // reached the requested event, null will be returned. To use this method, // SetNumberOfEventsToBeStored() method mentioned above must be invoked // previously to the event loop. inline const G4Event* GetPreviousEvent(G4int i) const { if (i >= 1 && i <= n_perviousEventsToBeStored) { auto itr = previousEvents->cbegin(); for (G4int j = 1; j < i; ++j) { ++itr; } return *itr; } return nullptr; } // Set the run number counter. Initially, the counter is initialized // to zero and incremented by one for every BeamOn(). inline void SetRunIDCounter(G4int i) { runIDCounter = i; } inline G4int GetNumberOfParallelWorld() const { return nParallelWorlds; } inline void SetNumberOfEventsToBeProcessed(G4int val) { numberOfEventToBeProcessed = val; } inline G4int GetNumberOfEventsToBeProcessed() const { return numberOfEventToBeProcessed; } inline G4int GetNumberOfSelectEvents() const { return n_select_msg; } inline const G4String& GetSelectMacro() const { return selectMacro; } inline void SetDCtable(G4DCtable* DCtbl) { DCtable = DCtbl; } enum RMType { sequentialRM, masterRM, workerRM, subEventMasterRM, subEventWorkerRM }; inline RMType GetRunManagerType() const { return runManagerType; } // Following methods are used only for sub-event parallel mode. // Actual explanations of these methods are found in G4SubEvtRunManager class virtual void RegisterSubEventType(G4int, G4int) { G4Exception("G4RunManager::RegisterSubEventType","RunSE1000",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); } virtual void MergeTrajectories(const G4SubEvent*,const G4Event*) { G4Exception("G4RunManager::MergeTrajectories","RunSE1001",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); } virtual void UpdateScoringForSubEvent(const G4SubEvent*,const G4Event*) { G4Exception("G4RunManager::UpdateScoringForSubEvent","RunSE1001",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); } virtual const G4SubEvent* GetSubEvent(G4int, G4bool&, G4long&, G4long&, G4long&, G4bool) { G4Exception("G4RunManager::GetSubEvent","RunSE1002",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); return nullptr; } virtual void SubEventFinished(const G4SubEvent*,const G4Event*) { G4Exception("G4RunManager::SubEventFinished","RunSE1003",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); } virtual G4int GetSubEventType() const { G4Exception("G4RunManager::GetSubEventType","RunSE1010",FatalException, "Base class method is invoked for RunManager that is not a worker in sub-event parallel mode"); return -1; } virtual void SetSubEventType(G4int) { G4Exception("G4RunManager::SetSubEventType","RunSE1011",FatalException, "Base class method is invoked for RunManager that is not a worker in sub-event parallel mode"); } virtual std::size_t GetMaxNTrack() const { return 0; } virtual void TrajectoriesToBeMerged(G4bool) { G4Exception("G4RunManager::TrajectoriesToBeMerged","RunSE1001",FatalException, "Base class method is invoked for a RunManager that is not sub-event parallel mode"); } virtual void ReportEventDeletion(const G4Event* evt); // Forcing geometry voxelization at the time of constructing geometry during // the initialization. If this is not set, voxelization is done when BeamOn // starts. inline void ResetNavigatorAtInitialization(G4bool val=true) { if(kernel!=nullptr) kernel->ResetNavigatorAtInitialization(val); } protected: // This constructor is called in case of multi-threaded build. G4RunManager(RMType rmType); // This method is invoked at the end of processing each event virtual void StackPreviousEvent(G4Event* anEvent); // This method is invoked at the beginning of next run or when the // program is quiting. So, we delete all the kept G4Event objects. virtual void CleanUpPreviousEvents(); // This method is invoked at the end of processing each event // to delete any G4Event objects that are no longer needed. virtual void CleanUpUnnecessaryEvents(G4int keepNEvents); virtual void StoreRNGStatus(const G4String& filenamePrefix); void UpdateScoring(const G4Event* evt = nullptr); // Called by destructor to delete user detector. Note: the user detector // is shared among threads, thus this should be re-implemented in derived // classes that implement the worker model. virtual void DeleteUserInitializations(); protected: G4RunManagerKernel* kernel = nullptr; G4EventManager* eventManager = nullptr; G4VUserDetectorConstruction* userDetector = nullptr; G4VUserPhysicsList* physicsList = nullptr; G4VUserActionInitialization* userActionInitialization = nullptr; G4UserWorkerInitialization* userWorkerInitialization = nullptr; G4UserWorkerThreadInitialization* userWorkerThreadInitialization = nullptr; G4UserRunAction* userRunAction = nullptr; G4VUserPrimaryGeneratorAction* userPrimaryGeneratorAction = nullptr; G4UserEventAction* userEventAction = nullptr; G4UserStackingAction* userStackingAction = nullptr; G4UserTrackingAction* userTrackingAction = nullptr; G4UserSteppingAction* userSteppingAction = nullptr; G4bool geometryInitialized = false; G4bool physicsInitialized = false; G4bool runAborted = false; G4bool initializedAtLeastOnce = false; G4bool geometryToBeOptimized = true; G4int runIDCounter = 0; G4int verboseLevel = 0; G4int printModulo = -1; G4Timer* timer = nullptr; G4DCtable* DCtable = nullptr; G4Run* currentRun = nullptr; G4Event* currentEvent = nullptr; std::list* previousEvents = nullptr; G4int n_perviousEventsToBeStored = 0; G4int numberOfEventToBeProcessed = 0; G4bool storeRandomNumberStatus = false; G4int storeRandomNumberStatusToG4Event = 0; G4String randomNumberStatusDir = "./"; G4String randomNumberStatusForThisRun = ""; G4String randomNumberStatusForThisEvent = ""; G4bool rngStatusEventsFlag = false; G4VPhysicalVolume* currentWorld = nullptr; G4int nParallelWorlds = 0; G4String msgText = " "; G4int n_select_msg = -1; G4int numberOfEventProcessed = 0; G4String selectMacro = ""; G4bool fakeRun = false; G4bool isScoreNtupleWriter = false; G4bool geometryDirectlyUpdated = false; RMType runManagerType; // This Boolean flag has to be shared by all derived objects. G4RUN_DLL static G4bool fGeometryHasBeenDestroyed; private: // Per-thread static instance of the run manager singleton. static G4ThreadLocal G4RunManager* fRunManager; G4RunMessenger* runMessenger = nullptr; G4MaterialScanner* materialScanner = nullptr; }; #endif