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geant4/source/processes/hadronic/util/include/G4V3DNucleus.hh
2021-12-10 16:15:15 +00:00

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4.0 KiB
C++

//
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// 20110805 M. Kelsey -- Change nucleon vector to use objects, not pointers
#ifndef G4V3DNucleus_h
#define G4V3DNucleus_h 1
class G4Nucleon;
class G4VNuclearDensity;
#include "G4DynamicParticle.hh"
#include "Randomize.hh"
#include <utility>
#include <vector>
class G4V3DNucleus
{
public:
G4V3DNucleus();
virtual ~G4V3DNucleus();
private:
G4V3DNucleus(const G4V3DNucleus &right);
const G4V3DNucleus & operator=(const G4V3DNucleus &right);
G4bool operator==(const G4V3DNucleus &right) const;
G4bool operator!=(const G4V3DNucleus &right) const;
public:
virtual void Init(G4int theA, G4int theZ, G4int numberOfLambdas = 0) = 0;
virtual G4bool StartLoop() = 0;
virtual G4Nucleon * GetNextNucleon() = 0;
virtual const std::vector<G4Nucleon> & GetNucleons() = 0;
virtual G4int GetMassNumber() = 0;
virtual G4double GetMass() = 0;
virtual G4int GetCharge() = 0;
virtual G4int GetNumberOfLambdas() = 0;
virtual G4double GetNuclearRadius() = 0;
virtual G4double GetNuclearRadius(const G4double maxRelativeDensity) = 0;
virtual G4double GetOuterRadius() = 0;
virtual G4double CoulombBarrier() = 0;
virtual void DoLorentzBoost(const G4LorentzVector & theBoost) = 0;
virtual void DoLorentzBoost(const G4ThreeVector & theBeta) = 0;
virtual void DoLorentzContraction(const G4LorentzVector & theBoost) = 0;
virtual void DoLorentzContraction(const G4ThreeVector & theBeta) = 0;
virtual void DoTranslation(const G4ThreeVector & theShift) = 0;
virtual const G4VNuclearDensity * GetNuclearDensity() const = 0;
virtual void SortNucleonsIncZ() = 0;
virtual void SortNucleonsDecZ() = 0;
public:
std::pair<G4double, G4double> ChooseImpactXandY(G4double maxImpact);
std::pair<G4double, G4double> RefetchImpactXandY(){return theImpactParameter;}
private:
std::pair<G4double, G4double> theImpactParameter;
};
inline
std::pair<G4double, G4double> G4V3DNucleus::
ChooseImpactXandY(G4double maxImpact)
{
G4double x,y;
do
{
x = 2*G4UniformRand() - 1;
y = 2*G4UniformRand() - 1;
}
while(x*x + y*y > 1); /* Loop checking, 30-Oct-2015, G.Folger */
G4double impactX = x*(maxImpact);
G4double impactY = y*(maxImpact);
theImpactParameter.first = impactX;
theImpactParameter.second = impactY;
return theImpactParameter;
}
#endif