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geant4/source/processes/hadronic/stopping/include/G4EmCaptureCascade.hh
2018-12-07 15:15:39 +01:00

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//
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//
//-----------------------------------------------------------------------------
//
// GEANT4 Class header file
//
// File name: G4EmCaptureCascade
//
// Author: V.Ivanchenko (Vladimir.Ivantchenko@cern.ch)
//
// Creation date: 22 April 2012 on base of G4MuMinusCaptureCascade
//
// Class Description:
//
// Simulation of electromagnetic cascade from capture level to K-shell
// of the mesonic atom
//
// Probabilities of gamma and Auger transitions from
// N.C.Mukhopadhyay Phys. Rep. 30 (1977) 1.
//
//-----------------------------------------------------------------------------
//
// Modifications:
//
//-----------------------------------------------------------------------------
#ifndef G4EmCaptureCascade_h
#define G4EmCaptureCascade_h 1
#include "globals.hh"
#include "G4Nucleus.hh"
#include "G4Track.hh"
#include "G4HadProjectile.hh"
#include "G4HadSecondary.hh"
#include "G4HadFinalState.hh"
#include "G4HadronicInteraction.hh"
#include "G4RandomDirection.hh"
#include "G4ParticleDefinition.hh"
#include "G4DynamicParticle.hh"
#include "G4ThreeVector.hh"
class G4EmCaptureCascade : public G4HadronicInteraction
{
public:
explicit G4EmCaptureCascade();
virtual ~G4EmCaptureCascade();
virtual G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack,
G4Nucleus & targetNucleus );
virtual void ModelDescription(std::ostream& outFile) const;
private:
inline void AddNewParticle(G4ParticleDefinition* aParticle,
G4double kinEnergy);
// hide assignment operator as private
G4EmCaptureCascade& operator=(const G4EmCaptureCascade &right) = delete;
G4EmCaptureCascade(const G4EmCaptureCascade& ) = delete;
G4HadFinalState result;
G4ParticleDefinition* theElectron;
G4ParticleDefinition* theGamma;
G4double fMuMass;
G4double fTime;
G4double fLevelEnergy[14];
G4double fKLevelEnergy[93];
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void
G4EmCaptureCascade::AddNewParticle(G4ParticleDefinition* aParticle,
G4double kinEnergy)
{
G4DynamicParticle* dp = new G4DynamicParticle(aParticle,
G4RandomDirection(),
kinEnergy);
G4HadSecondary hs(dp);
hs.SetTime(fTime);
result.AddSecondary(hs);
}
#endif