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geant4/source/processes/hadronic/models/particle_hp/include/G4ParticleHPInterpolator.hh
2023-06-30 09:09:57 +02:00

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//
// 080809 Change interpolation scheme of "histogram", now using LinearLinear
// For multidimensional interpolations By T. Koi
//
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPInterpolator_h
#define G4ParticleHPInterpolator_h 1
#include "G4Exp.hh"
#include "G4HadronicException.hh"
#include "G4InterpolationScheme.hh"
#include "G4Log.hh"
#include "G4ios.hh"
#include "Randomize.hh"
#include "globals.hh"
class G4ParticleHPInterpolator
{
public:
G4ParticleHPInterpolator() = default;
~G4ParticleHPInterpolator() = default;
inline G4double Lin(G4double x, G4double x1, G4double x2, G4double y1, G4double y2)
{
G4double slope = 0, off = 0;
if (x2 - x1 == 0) return (y2 + y1) / 2.;
slope = (y2 - y1) / (x2 - x1);
off = y2 - x2 * slope;
G4double y = x * slope + off;
return y;
}
inline G4double Interpolate(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2,
G4double y1, G4double y2) const;
inline G4double Interpolate2(G4InterpolationScheme aScheme, G4double x, G4double x1,
G4double x2, G4double y1, G4double y2) const;
G4double GetBinIntegral(const G4InterpolationScheme& aScheme, const G4double x1,
const G4double x2, const G4double y1, const G4double y2);
G4double GetWeightedBinIntegral(const G4InterpolationScheme& aScheme, const G4double x1,
const G4double x2, const G4double y1, const G4double y2);
private:
inline G4double Histogram(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const;
inline G4double LinearLinear(G4double x, G4double x1, G4double x2, G4double y1,
G4double y2) const;
inline G4double LinearLogarithmic(G4double x, G4double x1, G4double x2, G4double y1,
G4double y2) const;
inline G4double LogarithmicLinear(G4double x, G4double x1, G4double x2, G4double y1,
G4double y2) const;
inline G4double LogarithmicLogarithmic(G4double x, G4double x1, G4double x2, G4double y1,
G4double y2) const;
inline G4double Random(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const;
};
inline G4double G4ParticleHPInterpolator::Interpolate(G4InterpolationScheme aScheme, G4double x,
G4double x1, G4double x2, G4double y1,
G4double y2) const
{
G4double result(0);
G4int theScheme = aScheme;
theScheme = theScheme % CSTART_;
switch (theScheme) {
case 1:
// 080809
// result = Histogram(x, x1, x2, y1, y2);
result = LinearLinear(x, x1, x2, y1, y2);
break;
case 2:
result = LinearLinear(x, x1, x2, y1, y2);
break;
case 3:
result = LinearLogarithmic(x, x1, x2, y1, y2);
break;
case 4:
result = LogarithmicLinear(x, x1, x2, y1, y2);
break;
case 5:
result = LogarithmicLogarithmic(x, x1, x2, y1, y2);
break;
case 6:
result = Random(x, x1, x2, y1, y2);
break;
default:
G4cout << "theScheme = " << theScheme << G4endl;
throw G4HadronicException(__FILE__, __LINE__,
"G4ParticleHPInterpolator::Carthesian Invalid InterpolationScheme");
break;
}
return result;
}
inline G4double G4ParticleHPInterpolator::Interpolate2(G4InterpolationScheme aScheme, G4double x,
G4double x1, G4double x2, G4double y1,
G4double y2) const
{
G4double result(0);
G4int theScheme = aScheme;
theScheme = theScheme % CSTART_;
switch (theScheme) {
case 1:
result = Histogram(x, x1, x2, y1, y2);
break;
case 2:
result = LinearLinear(x, x1, x2, y1, y2);
break;
case 3:
result = LinearLogarithmic(x, x1, x2, y1, y2);
break;
case 4:
result = LogarithmicLinear(x, x1, x2, y1, y2);
break;
case 5:
result = LogarithmicLogarithmic(x, x1, x2, y1, y2);
break;
case 6:
result = Random(x, x1, x2, y1, y2);
break;
default:
G4cout << "theScheme = " << theScheme << G4endl;
throw G4HadronicException(__FILE__, __LINE__,
"G4ParticleHPInterpolator::Carthesian Invalid InterpolationScheme");
break;
}
return result;
}
inline G4double G4ParticleHPInterpolator::Histogram(G4double, G4double, G4double, G4double y1,
G4double) const
{
G4double result;
result = y1;
return result;
}
inline G4double G4ParticleHPInterpolator::LinearLinear(G4double x, G4double x1, G4double x2,
G4double y1, G4double y2) const
{
G4double slope = 0, off = 0;
if (x2 - x1 == 0) return (y2 + y1) / 2.;
slope = (y2 - y1) / (x2 - x1);
off = y2 - x2 * slope;
G4double y = x * slope + off;
return y;
}
inline G4double G4ParticleHPInterpolator::LinearLogarithmic(G4double x, G4double x1, G4double x2,
G4double y1, G4double y2) const
{
G4double result;
if (x == 0)
result = y1 + y2 / 2.;
else if (x1 == 0)
result = y1;
else if (x2 == 0)
result = y2;
else
result = LinearLinear(G4Log(x), G4Log(x1), G4Log(x2), y1, y2);
return result;
}
inline G4double G4ParticleHPInterpolator::LogarithmicLinear(G4double x, G4double x1, G4double x2,
G4double y1, G4double y2) const
{
G4double result;
if (y1 == 0 || y2 == 0)
result = 0;
else {
result = LinearLinear(x, x1, x2, G4Log(y1), G4Log(y2));
result = G4Exp(result);
}
return result;
}
inline G4double G4ParticleHPInterpolator::LogarithmicLogarithmic(G4double x, G4double x1,
G4double x2, G4double y1,
G4double y2) const
{
if (x == 0) return y1 + y2 / 2.;
if (x1 == 0) return y1;
if (x2 == 0) return y2;
G4double result;
if (y1 == 0 || y2 == 0)
result = 0;
else {
result = LinearLinear(G4Log(x), G4Log(x1), G4Log(x2), G4Log(y1), G4Log(y2));
result = G4Exp(result);
}
return result;
}
inline G4double G4ParticleHPInterpolator::Random(G4double, G4double, G4double, G4double y1,
G4double y2) const
{
G4double result;
result = y1 + G4UniformRand() * (y2 - y1);
return result;
}
#endif