// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // 080809 Change interpolation scheme of "histogram", now using LinearLinear // For multidimensional interpolations By T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPInterpolator_h #define G4ParticleHPInterpolator_h 1 #include "G4Exp.hh" #include "G4HadronicException.hh" #include "G4InterpolationScheme.hh" #include "G4Log.hh" #include "G4ios.hh" #include "Randomize.hh" #include "globals.hh" class G4ParticleHPInterpolator { public: G4ParticleHPInterpolator() = default; ~G4ParticleHPInterpolator() = default; inline G4double Lin(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) { G4double slope = 0, off = 0; if (x2 - x1 == 0) return (y2 + y1) / 2.; slope = (y2 - y1) / (x2 - x1); off = y2 - x2 * slope; G4double y = x * slope + off; return y; } inline G4double Interpolate(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double Interpolate2(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; G4double GetBinIntegral(const G4InterpolationScheme& aScheme, const G4double x1, const G4double x2, const G4double y1, const G4double y2); G4double GetWeightedBinIntegral(const G4InterpolationScheme& aScheme, const G4double x1, const G4double x2, const G4double y1, const G4double y2); private: inline G4double Histogram(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double LinearLinear(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double LinearLogarithmic(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double LogarithmicLinear(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double LogarithmicLogarithmic(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; inline G4double Random(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const; }; inline G4double G4ParticleHPInterpolator::Interpolate(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { G4double result(0); G4int theScheme = aScheme; theScheme = theScheme % CSTART_; switch (theScheme) { case 1: // 080809 // result = Histogram(x, x1, x2, y1, y2); result = LinearLinear(x, x1, x2, y1, y2); break; case 2: result = LinearLinear(x, x1, x2, y1, y2); break; case 3: result = LinearLogarithmic(x, x1, x2, y1, y2); break; case 4: result = LogarithmicLinear(x, x1, x2, y1, y2); break; case 5: result = LogarithmicLogarithmic(x, x1, x2, y1, y2); break; case 6: result = Random(x, x1, x2, y1, y2); break; default: G4cout << "theScheme = " << theScheme << G4endl; throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPInterpolator::Carthesian Invalid InterpolationScheme"); break; } return result; } inline G4double G4ParticleHPInterpolator::Interpolate2(G4InterpolationScheme aScheme, G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { G4double result(0); G4int theScheme = aScheme; theScheme = theScheme % CSTART_; switch (theScheme) { case 1: result = Histogram(x, x1, x2, y1, y2); break; case 2: result = LinearLinear(x, x1, x2, y1, y2); break; case 3: result = LinearLogarithmic(x, x1, x2, y1, y2); break; case 4: result = LogarithmicLinear(x, x1, x2, y1, y2); break; case 5: result = LogarithmicLogarithmic(x, x1, x2, y1, y2); break; case 6: result = Random(x, x1, x2, y1, y2); break; default: G4cout << "theScheme = " << theScheme << G4endl; throw G4HadronicException(__FILE__, __LINE__, "G4ParticleHPInterpolator::Carthesian Invalid InterpolationScheme"); break; } return result; } inline G4double G4ParticleHPInterpolator::Histogram(G4double, G4double, G4double, G4double y1, G4double) const { G4double result; result = y1; return result; } inline G4double G4ParticleHPInterpolator::LinearLinear(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { G4double slope = 0, off = 0; if (x2 - x1 == 0) return (y2 + y1) / 2.; slope = (y2 - y1) / (x2 - x1); off = y2 - x2 * slope; G4double y = x * slope + off; return y; } inline G4double G4ParticleHPInterpolator::LinearLogarithmic(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { G4double result; if (x == 0) result = y1 + y2 / 2.; else if (x1 == 0) result = y1; else if (x2 == 0) result = y2; else result = LinearLinear(G4Log(x), G4Log(x1), G4Log(x2), y1, y2); return result; } inline G4double G4ParticleHPInterpolator::LogarithmicLinear(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { G4double result; if (y1 == 0 || y2 == 0) result = 0; else { result = LinearLinear(x, x1, x2, G4Log(y1), G4Log(y2)); result = G4Exp(result); } return result; } inline G4double G4ParticleHPInterpolator::LogarithmicLogarithmic(G4double x, G4double x1, G4double x2, G4double y1, G4double y2) const { if (x == 0) return y1 + y2 / 2.; if (x1 == 0) return y1; if (x2 == 0) return y2; G4double result; if (y1 == 0 || y2 == 0) result = 0; else { result = LinearLinear(G4Log(x), G4Log(x1), G4Log(x2), G4Log(y1), G4Log(y2)); result = G4Exp(result); } return result; } inline G4double G4ParticleHPInterpolator::Random(G4double, G4double, G4double, G4double y1, G4double y2) const { G4double result; result = y1 + G4UniformRand() * (y2 - y1); return result; } #endif