97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHPFissionBaseFS_h
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#define G4ParticleHPFissionBaseFS_h 1
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#include "G4Cache.hh"
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#include "G4DynamicParticleVector.hh"
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#include "G4ParticleHPAngular.hh"
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#include "G4ParticleHPEnergyDistribution.hh"
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#include "G4ParticleHPFinalState.hh"
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#include "G4ParticleHPNames.hh"
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#include "G4ParticleHPVector.hh"
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#include "G4ReactionProduct.hh"
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#include "globals.hh"
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class G4ParticleHPFissionBaseFS : public G4ParticleHPFinalState
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{
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struct toBeCached
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{
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const G4ReactionProduct* theNeutronRP{nullptr};
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const G4ReactionProduct* theTarget{nullptr};
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toBeCached() = default;
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};
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public:
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G4ParticleHPFissionBaseFS()
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{
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hasXsec = true;
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theXsection = new G4ParticleHPVector;
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}
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~G4ParticleHPFissionBaseFS() override { delete theXsection; }
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void Init(G4double A, G4double Z, G4int M, const G4String& dirName,
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const G4String& bit, G4ParticleDefinition*) override;
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G4DynamicParticleVector* ApplyYourself(G4int Prompt);
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G4double GetXsec(G4double anEnergy) const override
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{
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return std::max(0., theXsection->GetY(anEnergy));
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}
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G4ParticleHPVector* GetXsec() const override { return theXsection; }
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inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
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{
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fCache.Get().theNeutronRP = &aNeutron;
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theAngularDistribution.SetProjectileRP(aNeutron);
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}
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inline void SetTarget(const G4ReactionProduct& aTarget)
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{
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fCache.Get().theTarget = &aTarget;
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theAngularDistribution.SetTarget(aTarget);
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}
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private:
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G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
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G4ParticleHPVector* theXsection;
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G4ParticleHPEnergyDistribution theEnergyDistribution;
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G4ParticleHPAngular theAngularDistribution;
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G4Cache<toBeCached> fCache;
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};
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#endif
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