// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPFissionBaseFS_h #define G4ParticleHPFissionBaseFS_h 1 #include "G4Cache.hh" #include "G4DynamicParticleVector.hh" #include "G4ParticleHPAngular.hh" #include "G4ParticleHPEnergyDistribution.hh" #include "G4ParticleHPFinalState.hh" #include "G4ParticleHPNames.hh" #include "G4ParticleHPVector.hh" #include "G4ReactionProduct.hh" #include "globals.hh" class G4ParticleHPFissionBaseFS : public G4ParticleHPFinalState { struct toBeCached { const G4ReactionProduct* theNeutronRP{nullptr}; const G4ReactionProduct* theTarget{nullptr}; toBeCached() = default; }; public: G4ParticleHPFissionBaseFS() { hasXsec = true; theXsection = new G4ParticleHPVector; } ~G4ParticleHPFissionBaseFS() override { delete theXsection; } void Init(G4double A, G4double Z, G4int M, const G4String& dirName, const G4String& bit, G4ParticleDefinition*) override; G4DynamicParticleVector* ApplyYourself(G4int Prompt); G4double GetXsec(G4double anEnergy) const override { return std::max(0., theXsection->GetY(anEnergy)); } G4ParticleHPVector* GetXsec() const override { return theXsection; } inline void SetNeutronRP(const G4ReactionProduct& aNeutron) { fCache.Get().theNeutronRP = &aNeutron; theAngularDistribution.SetProjectileRP(aNeutron); } inline void SetTarget(const G4ReactionProduct& aTarget) { fCache.Get().theTarget = &aTarget; theAngularDistribution.SetTarget(aTarget); } private: G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; } G4ParticleHPVector* theXsection; G4ParticleHPEnergyDistribution theEnergyDistribution; G4ParticleHPAngular theAngularDistribution; G4Cache fCache; }; #endif