148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// 080721 Create adjust_final_state method by T. Koi
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// 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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// V. Ivanchenko, July-2023 Basic revision of particle HP classes
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//
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#ifndef G4ParticleHPFinalState_h
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#define G4ParticleHPFinalState_h
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#include "G4Cache.hh"
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#include "G4HadFinalState.hh"
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#include "G4HadProjectile.hh"
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#include "G4Material.hh"
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#include "G4Neutron.hh"
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#include "G4IonTable.hh"
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#include "G4ParticleHPManager.hh"
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#include "G4ParticleHPNames.hh"
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#include "G4ParticleHPVector.hh"
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class G4ParticleDefinition;
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class G4ParticleHPFinalState
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{
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public:
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G4ParticleHPFinalState();
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virtual ~G4ParticleHPFinalState();
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inline void Init(G4double A, G4double Z, const G4String& dirName,
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const G4String& aFSType, G4ParticleDefinition* p)
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{
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theProjectile = p;
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Init(A, Z, 0, dirName, aFSType, p);
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}
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virtual void Init(G4double A, G4double Z, G4int M, const G4String& dirName,
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const G4String& aFSType, G4ParticleDefinition*) = 0;
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virtual G4HadFinalState* ApplyYourself(const G4HadProjectile&)
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{
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throw G4HadronicException(
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__FILE__, __LINE__,
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"G4ParticleHPFinalState::ApplyYourself(..) needs implementation");
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return nullptr;
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}
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// this would better be done templating G4ParticleHPChannel...,
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//
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virtual G4ParticleHPFinalState* New() = 0;
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inline G4bool HasXsec() const { return hasXsec; }
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inline G4bool HasFSData() const { return hasFSData; }
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inline G4bool HasAnyData() const { return hasAnyData; }
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virtual G4double GetXsec(G4double) const { return 0.; }
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virtual G4ParticleHPVector* GetXsec() const { return nullptr; }
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void SetA_Z(G4double anA, G4double aZ, G4int aM = 0)
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{
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theBaseA = G4lrint(anA);
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theBaseZ = G4lrint(aZ);
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theBaseM = aM;
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}
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G4double GetZ() const { return theBaseZ; }
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G4double GetN() const { return theBaseA; }
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G4double GetA() const { return theBaseA; }
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G4int GetM() const { return theBaseM; }
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inline void SetAZMs(const G4ParticleHPDataUsed& used)
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{
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theNDLDataA = G4lrint(used.GetA());
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theNDLDataZ = G4lrint(used.GetZ());
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theNDLDataM = used.GetM();
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}
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inline void SetAZMs(G4double anA, G4double aZ, G4int aM, const G4ParticleHPDataUsed& used)
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{
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theBaseA = G4lrint(anA);
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theBaseZ = G4lrint(aZ);
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theBaseM = aM;
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theNDLDataA = G4lrint(used.GetA());
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theNDLDataZ = G4lrint(used.GetZ());
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theNDLDataM = used.GetM();
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}
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inline void SetProjectile(G4ParticleDefinition* projectile)
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{
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theProjectile = projectile;
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}
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G4ParticleHPFinalState& operator=(const G4ParticleHPFinalState& right) = delete;
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G4ParticleHPFinalState(const G4ParticleHPFinalState&) = delete;
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protected:
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void adjust_final_state(G4LorentzVector);
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G4ParticleDefinition* theProjectile{nullptr};
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G4ParticleHPManager* fManager;
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G4IonTable* ionTable;
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G4int theBaseA{0};
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G4int theBaseZ{0};
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G4int theBaseM{0};
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G4int theNDLDataZ{0};
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G4int theNDLDataA{0};
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G4int theNDLDataM{0};
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G4int secID{-1};
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// Creator model ID for the secondaries created by this class or derived ones
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G4bool hasXsec{true};
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G4bool hasFSData{true};
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G4bool hasAnyData{true};
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G4ParticleHPNames theNames;
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G4Cache<G4HadFinalState*> theResult;
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};
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#endif
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