// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // 080721 Create adjust_final_state method by T. Koi // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // V. Ivanchenko, July-2023 Basic revision of particle HP classes // #ifndef G4ParticleHPFinalState_h #define G4ParticleHPFinalState_h #include "G4Cache.hh" #include "G4HadFinalState.hh" #include "G4HadProjectile.hh" #include "G4Material.hh" #include "G4Neutron.hh" #include "G4IonTable.hh" #include "G4ParticleHPManager.hh" #include "G4ParticleHPNames.hh" #include "G4ParticleHPVector.hh" class G4ParticleDefinition; class G4ParticleHPFinalState { public: G4ParticleHPFinalState(); virtual ~G4ParticleHPFinalState(); inline void Init(G4double A, G4double Z, const G4String& dirName, const G4String& aFSType, G4ParticleDefinition* p) { theProjectile = p; Init(A, Z, 0, dirName, aFSType, p); } virtual void Init(G4double A, G4double Z, G4int M, const G4String& dirName, const G4String& aFSType, G4ParticleDefinition*) = 0; virtual G4HadFinalState* ApplyYourself(const G4HadProjectile&) { throw G4HadronicException( __FILE__, __LINE__, "G4ParticleHPFinalState::ApplyYourself(..) needs implementation"); return nullptr; } // this would better be done templating G4ParticleHPChannel..., // virtual G4ParticleHPFinalState* New() = 0; inline G4bool HasXsec() const { return hasXsec; } inline G4bool HasFSData() const { return hasFSData; } inline G4bool HasAnyData() const { return hasAnyData; } virtual G4double GetXsec(G4double) const { return 0.; } virtual G4ParticleHPVector* GetXsec() const { return nullptr; } void SetA_Z(G4double anA, G4double aZ, G4int aM = 0) { theBaseA = G4lrint(anA); theBaseZ = G4lrint(aZ); theBaseM = aM; } G4double GetZ() const { return theBaseZ; } G4double GetN() const { return theBaseA; } G4double GetA() const { return theBaseA; } G4int GetM() const { return theBaseM; } inline void SetAZMs(const G4ParticleHPDataUsed& used) { theNDLDataA = G4lrint(used.GetA()); theNDLDataZ = G4lrint(used.GetZ()); theNDLDataM = used.GetM(); } inline void SetAZMs(G4double anA, G4double aZ, G4int aM, const G4ParticleHPDataUsed& used) { theBaseA = G4lrint(anA); theBaseZ = G4lrint(aZ); theBaseM = aM; theNDLDataA = G4lrint(used.GetA()); theNDLDataZ = G4lrint(used.GetZ()); theNDLDataM = used.GetM(); } inline void SetProjectile(G4ParticleDefinition* projectile) { theProjectile = projectile; } G4ParticleHPFinalState& operator=(const G4ParticleHPFinalState& right) = delete; G4ParticleHPFinalState(const G4ParticleHPFinalState&) = delete; protected: void adjust_final_state(G4LorentzVector); G4ParticleDefinition* theProjectile{nullptr}; G4ParticleHPManager* fManager; G4IonTable* ionTable; G4int theBaseA{0}; G4int theBaseZ{0}; G4int theBaseM{0}; G4int theNDLDataZ{0}; G4int theNDLDataA{0}; G4int theNDLDataM{0}; G4int secID{-1}; // Creator model ID for the secondaries created by this class or derived ones G4bool hasXsec{true}; G4bool hasFSData{true}; G4bool hasAnyData{true}; G4ParticleHPNames theNames; G4Cache theResult; }; #endif