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2023-12-08 10:43:34 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
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//
//
//
// Hadronic Process: Very Low Energy Neutron X-Sections
// original by H.P. Wellisch, TRIUMF, 14-Feb-97
// Has the Cross-section data for all materials.
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPData_h
#define G4ParticleHPData_h 1
#include "G4Element.hh"
#include "G4NeutronHPCaptureData.hh"
#include "G4ParticleHPElasticData.hh"
#include "G4ParticleHPElementData.hh"
#include "G4ParticleHPFissionData.hh"
#include "G4ParticleHPInelasticData.hh"
#include "globals.hh"
#include <vector>
class G4ParticleHPData
{
public:
explicit G4ParticleHPData(G4ParticleDefinition* projectile);
~G4ParticleHPData();
inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPFissionData* theP)
{
auto idx = (G4int)thE->GetIndex();
if (numEle <= idx) addPhysicsVector();
return DoPhysicsVector((*theData[idx]).GetData(theP));
}
inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4NeutronHPCaptureData* theP)
{
auto idx = (G4int)thE->GetIndex();
if (numEle <= idx) addPhysicsVector();
return DoPhysicsVector((*theData[idx]).GetData(theP));
}
inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPElasticData* theP)
{
auto idx = (G4int)thE->GetIndex();
if (numEle <= idx) addPhysicsVector();
return DoPhysicsVector((*theData[idx]).GetData(theP));
}
inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPInelasticData* theP)
{
auto idx = (G4int)thE->GetIndex();
if (numEle <= idx) addPhysicsVector();
return DoPhysicsVector((*theData[idx]).GetData(theP));
}
G4PhysicsVector* DoPhysicsVector(G4ParticleHPVector* theVector);
static G4ParticleHPData* Instance(G4ParticleDefinition* projectile);
private:
std::vector<G4ParticleHPElementData*> theData;
G4int numEle;
void addPhysicsVector();
G4ParticleDefinition* theProjectile;
G4String theDataDirVariable;
};
#endif