92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// Hadronic Process: Very Low Energy Neutron X-Sections
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// original by H.P. Wellisch, TRIUMF, 14-Feb-97
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// Has the Cross-section data for all materials.
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHPData_h
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#define G4ParticleHPData_h 1
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#include "G4Element.hh"
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#include "G4NeutronHPCaptureData.hh"
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#include "G4ParticleHPElasticData.hh"
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#include "G4ParticleHPElementData.hh"
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#include "G4ParticleHPFissionData.hh"
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#include "G4ParticleHPInelasticData.hh"
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#include "globals.hh"
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#include <vector>
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class G4ParticleHPData
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{
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public:
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explicit G4ParticleHPData(G4ParticleDefinition* projectile);
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~G4ParticleHPData();
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inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPFissionData* theP)
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{
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auto idx = (G4int)thE->GetIndex();
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if (numEle <= idx) addPhysicsVector();
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return DoPhysicsVector((*theData[idx]).GetData(theP));
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}
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inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4NeutronHPCaptureData* theP)
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{
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auto idx = (G4int)thE->GetIndex();
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if (numEle <= idx) addPhysicsVector();
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return DoPhysicsVector((*theData[idx]).GetData(theP));
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}
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inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPElasticData* theP)
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{
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auto idx = (G4int)thE->GetIndex();
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if (numEle <= idx) addPhysicsVector();
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return DoPhysicsVector((*theData[idx]).GetData(theP));
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}
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inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPInelasticData* theP)
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{
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auto idx = (G4int)thE->GetIndex();
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if (numEle <= idx) addPhysicsVector();
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return DoPhysicsVector((*theData[idx]).GetData(theP));
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}
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G4PhysicsVector* DoPhysicsVector(G4ParticleHPVector* theVector);
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static G4ParticleHPData* Instance(G4ParticleDefinition* projectile);
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private:
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std::vector<G4ParticleHPElementData*> theData;
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G4int numEle;
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void addPhysicsVector();
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G4ParticleDefinition* theProjectile;
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G4String theDataDirVariable;
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};
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#endif
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