// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // Hadronic Process: Very Low Energy Neutron X-Sections // original by H.P. Wellisch, TRIUMF, 14-Feb-97 // Has the Cross-section data for all materials. // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPData_h #define G4ParticleHPData_h 1 #include "G4Element.hh" #include "G4NeutronHPCaptureData.hh" #include "G4ParticleHPElasticData.hh" #include "G4ParticleHPElementData.hh" #include "G4ParticleHPFissionData.hh" #include "G4ParticleHPInelasticData.hh" #include "globals.hh" #include class G4ParticleHPData { public: explicit G4ParticleHPData(G4ParticleDefinition* projectile); ~G4ParticleHPData(); inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPFissionData* theP) { auto idx = (G4int)thE->GetIndex(); if (numEle <= idx) addPhysicsVector(); return DoPhysicsVector((*theData[idx]).GetData(theP)); } inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4NeutronHPCaptureData* theP) { auto idx = (G4int)thE->GetIndex(); if (numEle <= idx) addPhysicsVector(); return DoPhysicsVector((*theData[idx]).GetData(theP)); } inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPElasticData* theP) { auto idx = (G4int)thE->GetIndex(); if (numEle <= idx) addPhysicsVector(); return DoPhysicsVector((*theData[idx]).GetData(theP)); } inline G4PhysicsVector* MakePhysicsVector(const G4Element* thE, G4ParticleHPInelasticData* theP) { auto idx = (G4int)thE->GetIndex(); if (numEle <= idx) addPhysicsVector(); return DoPhysicsVector((*theData[idx]).GetData(theP)); } G4PhysicsVector* DoPhysicsVector(G4ParticleHPVector* theVector); static G4ParticleHPData* Instance(G4ParticleDefinition* projectile); private: std::vector theData; G4int numEle; void addPhysicsVector(); G4ParticleDefinition* theProjectile; G4String theDataDirVariable; }; #endif