166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Hadronic Process: Very Low Energy Neutron X-Sections
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// original by H.P. Wellisch, TRIUMF, 14-Feb-97
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// Builds and has the Cross-section data for one element and channel.
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//
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// Bug fixes and workarounds in the destructor, F.W.Jones 06-Jul-1999
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// 070612 Fix memory leaking by T. Koi
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//
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// 080520 Delete unnecessary dependencies by T. Koi
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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// V. Ivanchenko, July-2023 Basic revision of particle HP classes
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//
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#ifndef G4ParticleHPChannel_h
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#define G4ParticleHPChannel_h 1
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#include "G4Element.hh"
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#include "G4HadProjectile.hh"
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#include "G4Material.hh"
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#include "G4ParticleHPCaptureFS.hh"
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#include "G4ParticleHPFinalState.hh"
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#include "G4ParticleHPIsoData.hh"
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#include "G4ParticleHPManager.hh"
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#include "G4ParticleHPVector.hh"
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#include "G4StableIsotopes.hh"
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#include "G4WendtFissionFragmentGenerator.hh"
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#include "globals.hh"
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class G4ParticleDefinition;
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class G4ParticleHPChannel
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{
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public:
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G4ParticleHPChannel(G4ParticleDefinition* projectile = nullptr);
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~G4ParticleHPChannel();
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G4double GetXsec(G4double energy) const;
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G4double GetWeightedXsec(G4double energy, G4int isoNumber) const;
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G4double GetFSCrossSection(G4double energy, G4int isoNumber) const;
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G4bool IsActive(G4int isoNumber) const
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{
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return active[isoNumber];
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}
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G4bool HasFSData(G4int isoNumber) const
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{
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return theFinalStates[isoNumber]->HasFSData();
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}
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G4bool HasAnyData(G4int isoNumber) const
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{
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return theFinalStates[isoNumber]->HasAnyData();
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}
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G4bool Register(G4ParticleHPFinalState* theFS);
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void Init(G4Element* theElement, const G4String& dirName);
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void Init(G4Element* theElement, const G4String& dirName,
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const G4String& fsType);
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void UpdateData(G4int A, G4int Z, G4int index, G4double abundance,
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G4ParticleDefinition* projectile)
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{
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UpdateData(A, Z, 0, index, abundance, projectile);
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}
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void UpdateData(G4int A, G4int Z, G4int M, G4int index, G4double abundance,
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G4ParticleDefinition* projectile);
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void Harmonise(G4ParticleHPVector*& theStore, G4ParticleHPVector* theNew);
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G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack,
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G4int isoNumber = -1,
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G4bool isElastic = false);
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G4int GetNiso() const { return niso; }
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G4double GetN(G4int i) const { return theFinalStates[i]->GetN(); }
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G4double GetZ(G4int i) const { return theFinalStates[i]->GetZ(); }
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G4double GetM(G4int i) const { return theFinalStates[i]->GetM(); }
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G4bool HasDataInAnyFinalState() const
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{
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G4bool result = false;
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for (G4int i = 0; i < niso; ++i) {
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if (theFinalStates[i]->HasAnyData()) {
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result = true;
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break;
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}
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}
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return result;
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}
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void DumpInfo() const;
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const G4String& GetFSType() { return theFSType; }
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G4ParticleHPFinalState** GetFinalStates() const { return theFinalStates; }
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// method added by M.Zmeskal 02/2024 - to be used in G4ParticleHPFissionURR
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G4WendtFissionFragmentGenerator* GetWendtFissionGenerator() const;
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G4ParticleHPChannel(G4ParticleHPChannel &) = delete;
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G4ParticleHPChannel & operator=(const G4ParticleHPChannel &right) = delete;
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protected:
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G4ParticleHPManager* fManager;
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private:
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G4ParticleDefinition* theProjectile;
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G4ParticleHPVector* theChannelData;
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G4Element* theElement{nullptr};
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// total (element) cross-section for this channel
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G4ParticleHPVector* theBuffer{nullptr};
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G4ParticleHPIsoData* theIsotopeWiseData{nullptr};
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// these are the isotope-wise cross-sections for each final state.
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G4ParticleHPFinalState** theFinalStates{nullptr};
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// also these are isotope-wise pionters, parallel to the above.
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G4WendtFissionFragmentGenerator* wendtFissionGenerator{nullptr};
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G4bool* active{nullptr};
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G4int niso{-1};
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G4int registerCount{-1};
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G4String theDir{""};
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G4String theFSType{""};
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};
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#endif
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