110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// 070613 fix memory leaking by T. Koi
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHPAngular_h
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#define G4ParticleHPAngular_h 1
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#include "G4Cache.hh"
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#include "G4ParticleHPLegendreStore.hh"
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#include "G4ParticleHPPartial.hh"
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#include "G4ReactionProduct.hh"
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#include "G4ios.hh"
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#include "Randomize.hh"
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#include "globals.hh"
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#include <fstream>
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class G4ParticleHPAngular
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{
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struct toBeCached
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{
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const G4ReactionProduct* theProjectileRP{nullptr};
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const G4ReactionProduct* theTarget{nullptr};
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toBeCached() = default;
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};
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public:
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G4ParticleHPAngular()
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{
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theIsoFlag = true;
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theCoefficients = nullptr;
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theProbArray = nullptr;
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toBeCached val;
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fCache.Put(val);
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theAngularDistributionType = 0;
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frameFlag = 0;
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targetMass = 0.0;
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}
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~G4ParticleHPAngular()
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{
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delete theCoefficients;
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delete theProbArray;
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}
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void Init(std::istream& aDataFile);
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void SampleAndUpdate(G4ReactionProduct& anIncidentParticle);
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void SetTarget(const G4ReactionProduct& aTarget) { fCache.Get().theTarget = &aTarget; }
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void SetProjectileRP(const G4ReactionProduct& anIncidentParticleRP)
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{
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fCache.Get().theProjectileRP = &anIncidentParticleRP;
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}
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inline G4double GetTargetMass() { return targetMass; }
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private:
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// the type of distribution; currently
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// isotropic (0),
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// and legendre representation (1)
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// probability distribution (2)
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// are supported
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G4int theAngularDistributionType;
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G4int frameFlag; // 1=Lab, 2=CMS
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G4bool theIsoFlag; // isotropic or not?
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G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients
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G4ParticleHPPartial* theProbArray;
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// the probability array p,costh for energy
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G4double targetMass;
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G4Cache<toBeCached> fCache;
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};
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#endif
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