// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // 070613 fix memory leaking by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPAngular_h #define G4ParticleHPAngular_h 1 #include "G4Cache.hh" #include "G4ParticleHPLegendreStore.hh" #include "G4ParticleHPPartial.hh" #include "G4ReactionProduct.hh" #include "G4ios.hh" #include "Randomize.hh" #include "globals.hh" #include class G4ParticleHPAngular { struct toBeCached { const G4ReactionProduct* theProjectileRP{nullptr}; const G4ReactionProduct* theTarget{nullptr}; toBeCached() = default; }; public: G4ParticleHPAngular() { theIsoFlag = true; theCoefficients = nullptr; theProbArray = nullptr; toBeCached val; fCache.Put(val); theAngularDistributionType = 0; frameFlag = 0; targetMass = 0.0; } ~G4ParticleHPAngular() { delete theCoefficients; delete theProbArray; } void Init(std::istream& aDataFile); void SampleAndUpdate(G4ReactionProduct& anIncidentParticle); void SetTarget(const G4ReactionProduct& aTarget) { fCache.Get().theTarget = &aTarget; } void SetProjectileRP(const G4ReactionProduct& anIncidentParticleRP) { fCache.Get().theProjectileRP = &anIncidentParticleRP; } inline G4double GetTargetMass() { return targetMass; } private: // the type of distribution; currently // isotropic (0), // and legendre representation (1) // probability distribution (2) // are supported G4int theAngularDistributionType; G4int frameFlag; // 1=Lab, 2=CMS G4bool theIsoFlag; // isotropic or not? G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients G4ParticleHPPartial* theProbArray; // the probability array p,costh for energy G4double targetMass; G4Cache fCache; }; #endif