89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 Class header file
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//
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//
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// File name: G4UrbanFluctuation
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//
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// Author: V.Ivanchenko make a class with the Laszlo Urban model
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//
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// Creation date: 14.02.2022
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//
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// Modifications:
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//
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//
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// Class Description:
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//
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// Implementation of energy loss fluctuations made by L.Urban for
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// Geant4 10.X series for updated design of 11.X by V.Ivanchenko
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// -------------------------------------------------------------------
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//
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#ifndef G4UrbanFluctuation_h
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#define G4UrbanFluctuation_h 1
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#include "G4UniversalFluctuation.hh"
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class G4UrbanFluctuation : public G4UniversalFluctuation
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{
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public:
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explicit G4UrbanFluctuation(const G4String& nam = "UrbanFluc");
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~G4UrbanFluctuation() override;
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// hide assignment operator
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G4UrbanFluctuation & operator =
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(const G4UrbanFluctuation &right) = delete;
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G4UrbanFluctuation(const G4UrbanFluctuation&) = delete;
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protected:
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G4double SampleGlandz(CLHEP::HepRandomEngine* rndm,
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const G4Material*, const G4double tcut) override;
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private:
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// material properties
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const G4Material* lastMaterial = nullptr;
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G4double f1Fluct = 0.0;
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G4double f2Fluct = 0.0;
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G4double e1Fluct = 0.0;
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G4double e2Fluct = 0.0;
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G4double e1LogFluct = 0.0;
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G4double e2LogFluct = 0.0;
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G4double esmall = 0.0;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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