// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4UrbanFluctuation // // Author: V.Ivanchenko make a class with the Laszlo Urban model // // Creation date: 14.02.2022 // // Modifications: // // // Class Description: // // Implementation of energy loss fluctuations made by L.Urban for // Geant4 10.X series for updated design of 11.X by V.Ivanchenko // ------------------------------------------------------------------- // #ifndef G4UrbanFluctuation_h #define G4UrbanFluctuation_h 1 #include "G4UniversalFluctuation.hh" class G4UrbanFluctuation : public G4UniversalFluctuation { public: explicit G4UrbanFluctuation(const G4String& nam = "UrbanFluc"); ~G4UrbanFluctuation() override; // hide assignment operator G4UrbanFluctuation & operator = (const G4UrbanFluctuation &right) = delete; G4UrbanFluctuation(const G4UrbanFluctuation&) = delete; protected: G4double SampleGlandz(CLHEP::HepRandomEngine* rndm, const G4Material*, const G4double tcut) override; private: // material properties const G4Material* lastMaterial = nullptr; G4double f1Fluct = 0.0; G4double f2Fluct = 0.0; G4double e1Fluct = 0.0; G4double e2Fluct = 0.0; G4double e1LogFluct = 0.0; G4double e2LogFluct = 0.0; G4double esmall = 0.0; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif