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geant4/source/processes/biasing/generic/include/G4ILawCommonTruncatedExp.hh
2024-12-06 11:11:40 +01:00

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//
// G4ILawCommonTruncatedExp
//
// Class Description:
//
// A G4VBiasingInteractionLaw representing a truncated exponential
// law : an exponential law acting on [0,L] segment. This law is
// Common as it collects several process cross-sections, which sum
// is used to drive the law.
//
// Author: Marc Verderi, November 2013.
// --------------------------------------------------------------------
#ifndef G4ILawCommonTruncatedExp_hh
#define G4ILawCommonTruncatedExp_hh 1
#include "G4VBiasingInteractionLaw.hh"
#include "G4ILawTruncatedExp.hh"
#include "G4ThreeVector.hh"
class G4ILawCommonTruncatedExp : public G4VBiasingInteractionLaw
{
public:
G4ILawCommonTruncatedExp(const G4String& name = "expSharedForceInteractionLaw");
virtual ~G4ILawCommonTruncatedExp();
virtual G4bool IsSingular() const
{ return fExpInteractionLaw.IsSingular(); }
virtual G4bool IsEffectiveCrossSectionInfinite() const
{ return fExpInteractionLaw.IsEffectiveCrossSectionInfinite(); }
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const;
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const;
void SetForceCrossSection( G4double xs )
{ fExpInteractionLaw.SetForceCrossSection( xs ); }
void SetSelectedProcessXSfraction( G4double fXS )
{ fSelectedProcessXSfraction = fXS; }
G4double SetSelectedProcessXSfraction() const
{ return fSelectedProcessXSfraction; }
void SetMaximumDistance(G4double d)
{ fExpInteractionLaw.SetMaximumDistance(d); }
G4double GetMaximumDistance() const
{ return fExpInteractionLaw.GetMaximumDistance(); }
G4double GetInteractionDistance() const
{ return fExpInteractionLaw.GetInteractionDistance(); }
private:
// -- sample the distribution:
virtual G4double SampleInteractionLength();
// -- move by true path length, this position becomes the new initial point
// -- in this case, cheat by returning DBL_MAX, to let operation proposing the
// -- step length in the alongGPIL
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength);
private:
G4ILawTruncatedExp fExpInteractionLaw;
G4double fSelectedProcessXSfraction = 0.0;
G4double fInteractionDistance = 0.0;
};
#endif