// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ILawCommonTruncatedExp // // Class Description: // // A G4VBiasingInteractionLaw representing a truncated exponential // law : an exponential law acting on [0,L] segment. This law is // Common as it collects several process cross-sections, which sum // is used to drive the law. // // Author: Marc Verderi, November 2013. // -------------------------------------------------------------------- #ifndef G4ILawCommonTruncatedExp_hh #define G4ILawCommonTruncatedExp_hh 1 #include "G4VBiasingInteractionLaw.hh" #include "G4ILawTruncatedExp.hh" #include "G4ThreeVector.hh" class G4ILawCommonTruncatedExp : public G4VBiasingInteractionLaw { public: G4ILawCommonTruncatedExp(const G4String& name = "expSharedForceInteractionLaw"); virtual ~G4ILawCommonTruncatedExp(); virtual G4bool IsSingular() const { return fExpInteractionLaw.IsSingular(); } virtual G4bool IsEffectiveCrossSectionInfinite() const { return fExpInteractionLaw.IsEffectiveCrossSectionInfinite(); } virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const; virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const; void SetForceCrossSection( G4double xs ) { fExpInteractionLaw.SetForceCrossSection( xs ); } void SetSelectedProcessXSfraction( G4double fXS ) { fSelectedProcessXSfraction = fXS; } G4double SetSelectedProcessXSfraction() const { return fSelectedProcessXSfraction; } void SetMaximumDistance(G4double d) { fExpInteractionLaw.SetMaximumDistance(d); } G4double GetMaximumDistance() const { return fExpInteractionLaw.GetMaximumDistance(); } G4double GetInteractionDistance() const { return fExpInteractionLaw.GetInteractionDistance(); } private: // -- sample the distribution: virtual G4double SampleInteractionLength(); // -- move by true path length, this position becomes the new initial point // -- in this case, cheat by returning DBL_MAX, to let operation proposing the // -- step length in the alongGPIL virtual G4double UpdateInteractionLengthForStep(G4double truePathLength); private: G4ILawTruncatedExp fExpInteractionLaw; G4double fSelectedProcessXSfraction = 0.0; G4double fInteractionDistance = 0.0; }; #endif