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geant4/source/particles/management/include/G4VIsotopeTable.hh
2023-12-08 10:43:34 +01:00

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//
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//
// G4VIsotopeTable
//
// Class description:
//
// Virtual class for access to an isotope table containing
// "stable" isotopes with their properties.
// Author: H.Kurashige, 5 October 1999
// --------------------------------------------------------------------
#ifndef G4VIsotopeTable_hh
#define G4VIsotopeTable_hh 1
#include "G4Ions.hh"
#include "G4ios.hh"
#include "globals.hh"
class G4IsotopeProperty;
class G4VIsotopeTable
{
public:
// Constructors
G4VIsotopeTable() = default;
explicit G4VIsotopeTable(const G4String&);
// Copy contructor and assignment operator
G4VIsotopeTable(const G4VIsotopeTable&) = default;
G4VIsotopeTable& operator=(const G4VIsotopeTable&);
// Destructor
virtual ~G4VIsotopeTable() = default;
// Pure virtual method
virtual G4IsotopeProperty*
GetIsotope(G4int Z, G4int A, G4double E,
G4Ions::G4FloatLevelBase flb = G4Ions::G4FloatLevelBase::no_Float) = 0;
// Search the isotope in the table.
// The isotope is designated by
// G4int Z: number of proton (Atomic number)
// G4int A: number of nucleon (Atomic mass)
// and
// G4double E: excited energy
// G4Ions::G4FloatLevelBase flb: floating level base (from G4Ions.hh)
// or
// G4int level: isomer level
// in the given G4IsotopeProperty.
// If corresponding isotope exist in the table, this method returns
// 'true', as well as fills other properties such as spin, lifetime,
// decay modes and precise excited energy in the given G4IsotopeProperty.
// This method returns 'false' if no corresponding isotope is found
// without modification of property
virtual G4IsotopeProperty* GetIsotopeByIsoLvl(G4int Z, G4int A, G4int level = 0);
// Set/Get verbose level
G4int GetVerboseLevel() const;
void SetVerboseLevel(G4int level);
// Dump table
void DumpTable(G4int Zmin = 1, G4int Zmax = 118);
const G4String& GetName() const;
private:
G4String fName = "";
G4int verboseLevel = 0;
};
// ------------------------
// Inline methods
// ------------------------
inline const G4String& G4VIsotopeTable::GetName() const
{
return fName;
}
inline G4int G4VIsotopeTable::GetVerboseLevel() const
{
return verboseLevel;
}
inline void G4VIsotopeTable::SetVerboseLevel(G4int level)
{
verboseLevel = level;
}
#endif