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geant4/source/particles/management/include/G4PrimaryVertex.hh
2023-12-08 10:43:34 +01:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * conditions of the Geant4 Software License, included in the file *
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// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// G4PrimaryVertex
//
// class description:
//
// This is the class which represents a primary vertex. The object of this
// class is set to G4Event by a G4VPrimaryGenerator concrete class.
// This class object has one or more G4PrimaryParticle objects as primary
// particles.
// Authors: G.Cosmo, 2 December 1995 - Design, based on object model
// M.Asai, 29 January 1996 - First implementation
// --------------------------------------------------------------------
#ifndef G4PrimaryVertex_hh
#define G4PrimaryVertex_hh 1
#include "G4Allocator.hh"
#include "G4PrimaryParticle.hh"
#include "G4ThreeVector.hh"
#include "globals.hh"
#include "pwdefs.hh"
class G4VUserPrimaryVertexInformation;
class G4PrimaryVertex
{
public:
// Constructors
G4PrimaryVertex() = default;
G4PrimaryVertex(G4double x0, G4double y0, G4double z0, G4double t0);
G4PrimaryVertex(G4ThreeVector xyz0, G4double t0);
// Destructor
virtual ~G4PrimaryVertex();
// Copy constructor & assignment operator
G4PrimaryVertex(const G4PrimaryVertex& right);
G4PrimaryVertex& operator=(const G4PrimaryVertex& right);
// Equality operators
G4bool operator==(const G4PrimaryVertex& right) const;
G4bool operator!=(const G4PrimaryVertex& right) const;
// Overloaded new/delete operators
inline void* operator new(size_t);
inline void operator delete(void* aPrimaryVertex);
// Accessors & modifiers
inline G4ThreeVector GetPosition() const;
inline void SetPosition(G4double x0, G4double y0, G4double z0);
inline G4double GetX0() const;
inline G4double GetY0() const;
inline G4double GetZ0() const;
inline G4double GetT0() const;
inline void SetT0(G4double t0);
inline G4int GetNumberOfParticle() const;
inline void SetPrimary(G4PrimaryParticle* pp);
G4PrimaryParticle* GetPrimary(G4int i = 0) const;
inline void SetNext(G4PrimaryVertex* nv);
inline void ClearNext();
inline G4PrimaryVertex* GetNext() const;
inline G4double GetWeight() const;
inline void SetWeight(G4double w);
inline void SetUserInformation(G4VUserPrimaryVertexInformation* info);
inline G4VUserPrimaryVertexInformation* GetUserInformation() const;
void Print() const;
private:
G4double X0 = 0.0;
G4double Y0 = 0.0;
G4double Z0 = 0.0;
G4double T0 = 0.0;
G4PrimaryParticle* theParticle = nullptr;
G4PrimaryParticle* theTail = nullptr;
G4PrimaryVertex* nextVertex = nullptr;
G4PrimaryVertex* tailVertex = nullptr;
G4double Weight0 = 1.0;
G4VUserPrimaryVertexInformation* userInfo = nullptr;
G4int numberOfParticle = 0;
};
extern G4PART_DLL G4Allocator<G4PrimaryVertex>*& aPrimaryVertexAllocator();
// ------------------------
// Inline methods
// ------------------------
inline void* G4PrimaryVertex::operator new(std::size_t)
{
if (aPrimaryVertexAllocator() == nullptr) {
aPrimaryVertexAllocator() = new G4Allocator<G4PrimaryVertex>;
}
return (void*)aPrimaryVertexAllocator()->MallocSingle();
}
inline void G4PrimaryVertex::operator delete(void* aPrimaryVertex)
{
aPrimaryVertexAllocator()->FreeSingle((G4PrimaryVertex*)aPrimaryVertex);
}
inline G4ThreeVector G4PrimaryVertex::GetPosition() const
{
return G4ThreeVector(X0, Y0, Z0);
}
inline void G4PrimaryVertex::SetPosition(G4double x0, G4double y0, G4double z0)
{
X0 = x0;
Y0 = y0;
Z0 = z0;
}
inline G4double G4PrimaryVertex::GetX0() const
{
return X0;
}
inline G4double G4PrimaryVertex::GetY0() const
{
return Y0;
}
inline G4double G4PrimaryVertex::GetZ0() const
{
return Z0;
}
inline G4double G4PrimaryVertex::GetT0() const
{
return T0;
}
inline void G4PrimaryVertex::SetT0(G4double t0)
{
T0 = t0;
}
inline G4int G4PrimaryVertex::GetNumberOfParticle() const
{
return numberOfParticle;
}
inline void G4PrimaryVertex::SetPrimary(G4PrimaryParticle* pp)
{
if (theParticle == nullptr) {
theParticle = pp;
}
else {
theTail->SetNext(pp);
}
theTail = pp;
++numberOfParticle;
}
inline void G4PrimaryVertex::SetNext(G4PrimaryVertex* nv)
{
if (nextVertex == nullptr) {
nextVertex = nv;
}
else {
tailVertex->SetNext(nv);
}
tailVertex = nv;
}
inline void G4PrimaryVertex::ClearNext()
{
nextVertex = nullptr;
tailVertex = nullptr;
}
inline G4PrimaryVertex* G4PrimaryVertex::GetNext() const
{
return nextVertex;
}
inline G4double G4PrimaryVertex::GetWeight() const
{
return Weight0;
}
inline void G4PrimaryVertex::SetWeight(G4double w)
{
Weight0 = w;
}
inline void G4PrimaryVertex::SetUserInformation(G4VUserPrimaryVertexInformation* info)
{
userInfo = info;
}
inline G4VUserPrimaryVertexInformation* G4PrimaryVertex::GetUserInformation() const
{
return userInfo;
}
#endif