// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4PrimaryVertex // // class description: // // This is the class which represents a primary vertex. The object of this // class is set to G4Event by a G4VPrimaryGenerator concrete class. // This class object has one or more G4PrimaryParticle objects as primary // particles. // Authors: G.Cosmo, 2 December 1995 - Design, based on object model // M.Asai, 29 January 1996 - First implementation // -------------------------------------------------------------------- #ifndef G4PrimaryVertex_hh #define G4PrimaryVertex_hh 1 #include "G4Allocator.hh" #include "G4PrimaryParticle.hh" #include "G4ThreeVector.hh" #include "globals.hh" #include "pwdefs.hh" class G4VUserPrimaryVertexInformation; class G4PrimaryVertex { public: // Constructors G4PrimaryVertex() = default; G4PrimaryVertex(G4double x0, G4double y0, G4double z0, G4double t0); G4PrimaryVertex(G4ThreeVector xyz0, G4double t0); // Destructor virtual ~G4PrimaryVertex(); // Copy constructor & assignment operator G4PrimaryVertex(const G4PrimaryVertex& right); G4PrimaryVertex& operator=(const G4PrimaryVertex& right); // Equality operators G4bool operator==(const G4PrimaryVertex& right) const; G4bool operator!=(const G4PrimaryVertex& right) const; // Overloaded new/delete operators inline void* operator new(size_t); inline void operator delete(void* aPrimaryVertex); // Accessors & modifiers inline G4ThreeVector GetPosition() const; inline void SetPosition(G4double x0, G4double y0, G4double z0); inline G4double GetX0() const; inline G4double GetY0() const; inline G4double GetZ0() const; inline G4double GetT0() const; inline void SetT0(G4double t0); inline G4int GetNumberOfParticle() const; inline void SetPrimary(G4PrimaryParticle* pp); G4PrimaryParticle* GetPrimary(G4int i = 0) const; inline void SetNext(G4PrimaryVertex* nv); inline void ClearNext(); inline G4PrimaryVertex* GetNext() const; inline G4double GetWeight() const; inline void SetWeight(G4double w); inline void SetUserInformation(G4VUserPrimaryVertexInformation* info); inline G4VUserPrimaryVertexInformation* GetUserInformation() const; void Print() const; private: G4double X0 = 0.0; G4double Y0 = 0.0; G4double Z0 = 0.0; G4double T0 = 0.0; G4PrimaryParticle* theParticle = nullptr; G4PrimaryParticle* theTail = nullptr; G4PrimaryVertex* nextVertex = nullptr; G4PrimaryVertex* tailVertex = nullptr; G4double Weight0 = 1.0; G4VUserPrimaryVertexInformation* userInfo = nullptr; G4int numberOfParticle = 0; }; extern G4PART_DLL G4Allocator*& aPrimaryVertexAllocator(); // ------------------------ // Inline methods // ------------------------ inline void* G4PrimaryVertex::operator new(std::size_t) { if (aPrimaryVertexAllocator() == nullptr) { aPrimaryVertexAllocator() = new G4Allocator; } return (void*)aPrimaryVertexAllocator()->MallocSingle(); } inline void G4PrimaryVertex::operator delete(void* aPrimaryVertex) { aPrimaryVertexAllocator()->FreeSingle((G4PrimaryVertex*)aPrimaryVertex); } inline G4ThreeVector G4PrimaryVertex::GetPosition() const { return G4ThreeVector(X0, Y0, Z0); } inline void G4PrimaryVertex::SetPosition(G4double x0, G4double y0, G4double z0) { X0 = x0; Y0 = y0; Z0 = z0; } inline G4double G4PrimaryVertex::GetX0() const { return X0; } inline G4double G4PrimaryVertex::GetY0() const { return Y0; } inline G4double G4PrimaryVertex::GetZ0() const { return Z0; } inline G4double G4PrimaryVertex::GetT0() const { return T0; } inline void G4PrimaryVertex::SetT0(G4double t0) { T0 = t0; } inline G4int G4PrimaryVertex::GetNumberOfParticle() const { return numberOfParticle; } inline void G4PrimaryVertex::SetPrimary(G4PrimaryParticle* pp) { if (theParticle == nullptr) { theParticle = pp; } else { theTail->SetNext(pp); } theTail = pp; ++numberOfParticle; } inline void G4PrimaryVertex::SetNext(G4PrimaryVertex* nv) { if (nextVertex == nullptr) { nextVertex = nv; } else { tailVertex->SetNext(nv); } tailVertex = nv; } inline void G4PrimaryVertex::ClearNext() { nextVertex = nullptr; tailVertex = nullptr; } inline G4PrimaryVertex* G4PrimaryVertex::GetNext() const { return nextVertex; } inline G4double G4PrimaryVertex::GetWeight() const { return Weight0; } inline void G4PrimaryVertex::SetWeight(G4double w) { Weight0 = w; } inline void G4PrimaryVertex::SetUserInformation(G4VUserPrimaryVertexInformation* info) { userInfo = info; } inline G4VUserPrimaryVertexInformation* G4PrimaryVertex::GetUserInformation() const { return userInfo; } #endif