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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * subject to DEFCON 705 IPR conditions. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4VFacet
//
// Class description:
//
// Base class defining the facets which are components of a
// G4TessellatedSolid shape.
// Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created.
// M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation.
// --------------------------------------------------------------------
#ifndef G4VFACET_HH
#define G4VFACET_HH
#include <iostream>
#include <vector>
#include "globals.hh"
#include "windefs.hh"
#include "G4ThreeVector.hh"
#include "G4VSolid.hh"
enum G4FacetVertexType { ABSOLUTE, RELATIVE };
/**
* @brief G4VFacet is a base class defining the facets which are components
* of a G4TessellatedSolid shape.
*/
class G4VFacet
{
public:
/**
* Constructor and default Destructor.
*/
G4VFacet();
virtual ~G4VFacet() = default;
/**
* Equality operator.
*/
G4bool operator== (const G4VFacet& right) const;
/**
* Returns the number of vertices of the facet.
*/
virtual G4int GetNumberOfVertices () const = 0;
/**
* Returns the vertex based on the index 'i'.
*/
virtual G4ThreeVector GetVertex (G4int i) const = 0;
/**
* Methods to set the vertices.
*/
virtual void SetVertex (G4int i, const G4ThreeVector& val) = 0;
virtual void SetVertices(std::vector<G4ThreeVector>* vertices) = 0;
/**
* Returns the type ID of the facet.
*/
virtual G4GeometryType GetEntityType () const = 0;
/**
* Returns the normal vector to the facet.
*/
virtual G4ThreeVector GetSurfaceNormal () const = 0;
/**
* Returns true if the facet is defined.
*/
virtual G4bool IsDefined () const = 0;
/**
* Returns the circumcentre point of the facet.
*/
virtual G4ThreeVector GetCircumcentre () const = 0;
/**
* Returns the radius to the anchor point and centered on the circumcentre.
*/
virtual G4double GetRadius () const = 0;
/**
* Returns a pointer to a newly allocated duplicate copy of the facet.
*/
virtual G4VFacet* GetClone () = 0;
/**
* Determines the closest distance between point p and the facet.
*/
virtual G4double Distance (const G4ThreeVector&, G4double minDist) = 0;
/**
* Determines the distance to point 'p'. kInfinity is returned if either:
* (1) outgoing is TRUE and the dot product of the normal vector to the
* facet and the displacement vector from p to the triangle is negative.
* (2) outgoing is FALSE and the dot product of the normal vector to the
* facet and the displacement vector from p to the triangle is positive.
*/
virtual G4double Distance (const G4ThreeVector&, G4double minDist,
const G4bool) = 0;
/**
* Calculates the furthest the triangle extends in fA particular
* direction defined by the vector axis.
*/
virtual G4double Extent (const G4ThreeVector axis) = 0;
/**
* Finds the next intersection when going from 'p' in the direction of 'v'.
* If 'outgoing' is true, only consider the face if we are going out
* through the face; otherwise, if false, only consider the face if we are
* going in through the face.
* @returns true if there is an intersection, false otherwise.
*/
virtual G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v,
const G4bool outgoing, G4double& distance,
G4double& distFromSurface,
G4ThreeVector& normal) = 0;
/**
* Auxiliary method for returning the surface area.
*/
virtual G4double GetArea() const = 0;
/**
* Auxiliary method to get a uniform random point on the facet.
*/
virtual G4ThreeVector GetPointOnFace() const = 0;
/**
* Adds a translation 'v' to the vertices of the facet.
*/
void ApplyTranslation (const G4ThreeVector& v);
/**
* Streams the object contents to an output stream.
*/
std::ostream& StreamInfo(std::ostream& os) const;
/**
* Returns true if point 'p' is inside the facet.
*/
G4bool IsInside(const G4ThreeVector& p) const;
/**
* Logger methods for allocated memory of facets.
*/
virtual G4int AllocatedMemory() = 0;
virtual void SetVertexIndex (G4int i, G4int j) = 0;
virtual G4int GetVertexIndex (G4int i) const = 0;
protected:
static const G4double dirTolerance;
G4double kCarTolerance;
};
#endif