// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * // * subject to DEFCON 705 IPR conditions. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VFacet // // Class description: // // Base class defining the facets which are components of a // G4TessellatedSolid shape. // Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created. // M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation. // -------------------------------------------------------------------- #ifndef G4VFACET_HH #define G4VFACET_HH #include #include #include "globals.hh" #include "windefs.hh" #include "G4ThreeVector.hh" #include "G4VSolid.hh" enum G4FacetVertexType { ABSOLUTE, RELATIVE }; /** * @brief G4VFacet is a base class defining the facets which are components * of a G4TessellatedSolid shape. */ class G4VFacet { public: /** * Constructor and default Destructor. */ G4VFacet(); virtual ~G4VFacet() = default; /** * Equality operator. */ G4bool operator== (const G4VFacet& right) const; /** * Returns the number of vertices of the facet. */ virtual G4int GetNumberOfVertices () const = 0; /** * Returns the vertex based on the index 'i'. */ virtual G4ThreeVector GetVertex (G4int i) const = 0; /** * Methods to set the vertices. */ virtual void SetVertex (G4int i, const G4ThreeVector& val) = 0; virtual void SetVertices(std::vector* vertices) = 0; /** * Returns the type ID of the facet. */ virtual G4GeometryType GetEntityType () const = 0; /** * Returns the normal vector to the facet. */ virtual G4ThreeVector GetSurfaceNormal () const = 0; /** * Returns true if the facet is defined. */ virtual G4bool IsDefined () const = 0; /** * Returns the circumcentre point of the facet. */ virtual G4ThreeVector GetCircumcentre () const = 0; /** * Returns the radius to the anchor point and centered on the circumcentre. */ virtual G4double GetRadius () const = 0; /** * Returns a pointer to a newly allocated duplicate copy of the facet. */ virtual G4VFacet* GetClone () = 0; /** * Determines the closest distance between point p and the facet. */ virtual G4double Distance (const G4ThreeVector&, G4double minDist) = 0; /** * Determines the distance to point 'p'. kInfinity is returned if either: * (1) outgoing is TRUE and the dot product of the normal vector to the * facet and the displacement vector from p to the triangle is negative. * (2) outgoing is FALSE and the dot product of the normal vector to the * facet and the displacement vector from p to the triangle is positive. */ virtual G4double Distance (const G4ThreeVector&, G4double minDist, const G4bool) = 0; /** * Calculates the furthest the triangle extends in fA particular * direction defined by the vector axis. */ virtual G4double Extent (const G4ThreeVector axis) = 0; /** * Finds the next intersection when going from 'p' in the direction of 'v'. * If 'outgoing' is true, only consider the face if we are going out * through the face; otherwise, if false, only consider the face if we are * going in through the face. * @returns true if there is an intersection, false otherwise. */ virtual G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v, const G4bool outgoing, G4double& distance, G4double& distFromSurface, G4ThreeVector& normal) = 0; /** * Auxiliary method for returning the surface area. */ virtual G4double GetArea() const = 0; /** * Auxiliary method to get a uniform random point on the facet. */ virtual G4ThreeVector GetPointOnFace() const = 0; /** * Adds a translation 'v' to the vertices of the facet. */ void ApplyTranslation (const G4ThreeVector& v); /** * Streams the object contents to an output stream. */ std::ostream& StreamInfo(std::ostream& os) const; /** * Returns true if point 'p' is inside the facet. */ G4bool IsInside(const G4ThreeVector& p) const; /** * Logger methods for allocated memory of facets. */ virtual G4int AllocatedMemory() = 0; virtual void SetVertexIndex (G4int i, G4int j) = 0; virtual G4int GetVertexIndex (G4int i) const = 0; protected: static const G4double dirTolerance; G4double kCarTolerance; }; #endif