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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4VCSGface
//
// Class description:
//
// Definition of the virtual base class G4VCSGface, one side (or face)
// of a CSG-like solid. It should be possible to build a CSG entirely
// out of connecting CSG faces.
//
// Each face has an inside and outside surface, the former represents
// the inside of the volume, the latter, the outside.
//
// -------------------------------------------------------------------
//
// Implementation notes:
// * distance.
// The meaning of distance includes the boundaries of the face.
// For example, for a rectangular, planer face:
//
// A | B | C
// | |
// -------+--------------+-----
// D | I | E
// | |
// -------+--------------+-----
// F | G | H
// | |
//
// A, C, F, and H: closest distance is the distance to
// the adjacent corner.
//
// B, D, E, and G: closest distance is the distance to
// the adjacent line.
//
// I: normal distance to plane
//
// For non-planer faces, one can use the normal to decide when
// a point falls off the edge and then act accordingly.
//
//
// Usage:
//
// A CSG shape can be defined by putting together any number of generic
// faces, as long as the faces cover the entire surface of the shape
// without overlapping.
//
// G4VSolid::CalculateExtent
//
// Define unit vectors along the specified transform axis.
// Use the inverse of the specified coordinate transformation to rotate
// these unit vectors. Loop over each face, call face->Extent, and save
// the maximum value.
//
// G4VSolid::Inside
//
// To decide if a point is inside, outside, or on the surface of the shape,
// loop through all faces, and find the answer from face->Inside which gives
// a value of "bestDistance" smaller than any other. While looping, if any
// face->Inside returns kSurface, this value can be returned immediately.
//
// EInside answer;
// G4VCSGface *face = faces;
// G4double best = kInfinity;
// do
// {
// G4double distance;
// EInside result = (*face)->Inside( p, kCarTolerance/2, distance );
// if (result == kSurface) return kSurface;
// if (distance < best)
// {
// best = distance;
// answer = result;
// }
// } while( ++face < faces + numFaces );
//
// return(answer);
//
// G4VSolid::SurfaceNormal
//
// Loop over all faces, call face->Normal, and return the normal to the face
// that is closest to the point.
//
// G4VSolid::DistanceToIn(p)
//
// Loop over all faces, invoking face->Distance with outgoing = false,
// and save the answer that is smallest.
//
// G4VSolid::DistanceToIn(p,v)
//
// Loop over all faces, invoking face->Intersect with outgoing = false,
// and save the answer that is smallest.
//
// G4VSolid::DistanceToOut(p)
//
// Loop over all faces, invoking face->Distance with outgoing = true,
// and save the answer that is smallest.
//
// G4VSolid::DistanceToOut(p,v)
//
// Loop over all faces, invoking face->Intersect with outgoing = true,
// and save the answer that is smallest. If there is more than one answer,
// or if allBehind is false for the one answer, return validNorm as false.
// Author: David C. Williams (UCSC), 1998 - Created
// --------------------------------------------------------------------
#ifndef G4VCSGFACE_HH
#define G4VCSGFACE_HH
#include "G4Types.hh"
#include "G4ThreeVector.hh"
#include "geomdefs.hh"
#include "G4VSolid.hh"
class G4VoxelLimits;
class G4AffineTransform;
class G4SolidExtentList;
/**
* @brief G4VCSGface is virtual base class, representing one side (or face)
* of a CSG-like solid. It should be possible to build a CSG entirely
* out of connecting CSG faces. Each face has an inside and outside surface,
* the former represents the inside of the volume, the latter, the outside.
*/
class G4VCSGface
{
public:
/**
* Default Constructor and Destructor.
*/
G4VCSGface() = default;
virtual ~G4VCSGface() = default;
/**
* Determines the distance along a line to the face.
* @param[in] p Position.
* @param[in] v Direction (assumed to be a unit vector).
* @param[in] outgoing Flag true, to consider only inside surfaces;
* false, to consider only outside surfaces.
* @param[in] surfTolerance Minimum distance from the surface.
* @param[out] distance Distance to intersection.
* @param[out] distFromSurface Distance from surface (along surface normal),
* < 0 if the point is in front of the surface.
* @param[out] normal Normal of surface at intersection point.
* @param[out] allBehind Flag, true, if entire surface is behind normal.
* @returns true if there is an intersection, false otherwise.
*/
virtual G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
G4bool outgoing, G4double surfTolerance,
G4double& distance, G4double& distFromSurface,
G4ThreeVector& normal, G4bool& allBehind ) = 0;
/**
* Determines the distance of a point from either the inside or outside
* surfaces of the face.
* @param[in] p Position.
* @param[in] outgoing Flag, true, to consider only inside surfaces
* or false, to consider only outside surfaces.
* @returns The distance to the closest surface satisfying requirements
* or kInfinity if no such surface exists.
*/
virtual G4double Distance( const G4ThreeVector& p, G4bool outgoing ) = 0;
/**
* Determines whether a point is inside, outside, or on the surface of
* the face.
* @param[in] p Position.
* @param[in] tolerance Tolerance defining the bounds of the "kSurface",
* nominally equal to kCarTolerance/2.
* @param[out] bestDistance Distance to the closest surface (in or out).
* @returns kInside if the point is closest to the inside surface;
* kOutside if the point is closest to the outside surface;
* kSurface if the point is withing tolerance of the surface.
*/
virtual EInside Inside( const G4ThreeVector& p, G4double tolerance,
G4double* bestDistance ) = 0;
/**
* Returns the normal of surface closest to the point.
* @param[in] p Position.
* @param[out] bestDistance Distance to the closest surface (in or out).
* @returns The normal of the surface nearest the point.
*/
virtual G4ThreeVector Normal( const G4ThreeVector& p,
G4double* bestDistance ) = 0;
/**
* Returns the face extent along the axis.
* @param[in] axis Unit vector defining the direction.
* @returns The largest point along the given axis of the face's extent.
*/
virtual G4double Extent( const G4ThreeVector axis ) = 0;
/**
* Calculates the extent of the face for the voxel navigator.
* @param[in] axis The axis in which to check the shapes 3D extent against.
* @param[in] voxelLimit Limits along x, y, and/or z axes.
* @param[in] tranform A coordinate transformation on which to apply to
* the shape before testing.
* @param[out] extentList The list of (voxel) extents along the axis.
*/
virtual void CalculateExtent( const EAxis axis,
const G4VoxelLimits& voxelLimit,
const G4AffineTransform& tranform,
G4SolidExtentList& extentList ) = 0;
/**
* Method invoked by the copy constructor or the assignment operator.
* Its purpose is to return a pointer to a duplicate copy of the face.
*/
virtual G4VCSGface* Clone() = 0;
/**
* Returning an estimation of the face surface area, in internal units.
*/
virtual G4double SurfaceArea() = 0;
/**
* Auxiliary method for GetPointOnSurface().
*/
virtual G4ThreeVector GetPointOnFace() = 0;
};
#endif