// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VCSGface // // Class description: // // Definition of the virtual base class G4VCSGface, one side (or face) // of a CSG-like solid. It should be possible to build a CSG entirely // out of connecting CSG faces. // // Each face has an inside and outside surface, the former represents // the inside of the volume, the latter, the outside. // // ------------------------------------------------------------------- // // Implementation notes: // * distance. // The meaning of distance includes the boundaries of the face. // For example, for a rectangular, planer face: // // A | B | C // | | // -------+--------------+----- // D | I | E // | | // -------+--------------+----- // F | G | H // | | // // A, C, F, and H: closest distance is the distance to // the adjacent corner. // // B, D, E, and G: closest distance is the distance to // the adjacent line. // // I: normal distance to plane // // For non-planer faces, one can use the normal to decide when // a point falls off the edge and then act accordingly. // // // Usage: // // A CSG shape can be defined by putting together any number of generic // faces, as long as the faces cover the entire surface of the shape // without overlapping. // // G4VSolid::CalculateExtent // // Define unit vectors along the specified transform axis. // Use the inverse of the specified coordinate transformation to rotate // these unit vectors. Loop over each face, call face->Extent, and save // the maximum value. // // G4VSolid::Inside // // To decide if a point is inside, outside, or on the surface of the shape, // loop through all faces, and find the answer from face->Inside which gives // a value of "bestDistance" smaller than any other. While looping, if any // face->Inside returns kSurface, this value can be returned immediately. // // EInside answer; // G4VCSGface *face = faces; // G4double best = kInfinity; // do // { // G4double distance; // EInside result = (*face)->Inside( p, kCarTolerance/2, distance ); // if (result == kSurface) return kSurface; // if (distance < best) // { // best = distance; // answer = result; // } // } while( ++face < faces + numFaces ); // // return(answer); // // G4VSolid::SurfaceNormal // // Loop over all faces, call face->Normal, and return the normal to the face // that is closest to the point. // // G4VSolid::DistanceToIn(p) // // Loop over all faces, invoking face->Distance with outgoing = false, // and save the answer that is smallest. // // G4VSolid::DistanceToIn(p,v) // // Loop over all faces, invoking face->Intersect with outgoing = false, // and save the answer that is smallest. // // G4VSolid::DistanceToOut(p) // // Loop over all faces, invoking face->Distance with outgoing = true, // and save the answer that is smallest. // // G4VSolid::DistanceToOut(p,v) // // Loop over all faces, invoking face->Intersect with outgoing = true, // and save the answer that is smallest. If there is more than one answer, // or if allBehind is false for the one answer, return validNorm as false. // Author: David C. Williams (UCSC), 1998 - Created // -------------------------------------------------------------------- #ifndef G4VCSGFACE_HH #define G4VCSGFACE_HH #include "G4Types.hh" #include "G4ThreeVector.hh" #include "geomdefs.hh" #include "G4VSolid.hh" class G4VoxelLimits; class G4AffineTransform; class G4SolidExtentList; /** * @brief G4VCSGface is virtual base class, representing one side (or face) * of a CSG-like solid. It should be possible to build a CSG entirely * out of connecting CSG faces. Each face has an inside and outside surface, * the former represents the inside of the volume, the latter, the outside. */ class G4VCSGface { public: /** * Default Constructor and Destructor. */ G4VCSGface() = default; virtual ~G4VCSGface() = default; /** * Determines the distance along a line to the face. * @param[in] p Position. * @param[in] v Direction (assumed to be a unit vector). * @param[in] outgoing Flag true, to consider only inside surfaces; * false, to consider only outside surfaces. * @param[in] surfTolerance Minimum distance from the surface. * @param[out] distance Distance to intersection. * @param[out] distFromSurface Distance from surface (along surface normal), * < 0 if the point is in front of the surface. * @param[out] normal Normal of surface at intersection point. * @param[out] allBehind Flag, true, if entire surface is behind normal. * @returns true if there is an intersection, false otherwise. */ virtual G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v, G4bool outgoing, G4double surfTolerance, G4double& distance, G4double& distFromSurface, G4ThreeVector& normal, G4bool& allBehind ) = 0; /** * Determines the distance of a point from either the inside or outside * surfaces of the face. * @param[in] p Position. * @param[in] outgoing Flag, true, to consider only inside surfaces * or false, to consider only outside surfaces. * @returns The distance to the closest surface satisfying requirements * or kInfinity if no such surface exists. */ virtual G4double Distance( const G4ThreeVector& p, G4bool outgoing ) = 0; /** * Determines whether a point is inside, outside, or on the surface of * the face. * @param[in] p Position. * @param[in] tolerance Tolerance defining the bounds of the "kSurface", * nominally equal to kCarTolerance/2. * @param[out] bestDistance Distance to the closest surface (in or out). * @returns kInside if the point is closest to the inside surface; * kOutside if the point is closest to the outside surface; * kSurface if the point is withing tolerance of the surface. */ virtual EInside Inside( const G4ThreeVector& p, G4double tolerance, G4double* bestDistance ) = 0; /** * Returns the normal of surface closest to the point. * @param[in] p Position. * @param[out] bestDistance Distance to the closest surface (in or out). * @returns The normal of the surface nearest the point. */ virtual G4ThreeVector Normal( const G4ThreeVector& p, G4double* bestDistance ) = 0; /** * Returns the face extent along the axis. * @param[in] axis Unit vector defining the direction. * @returns The largest point along the given axis of the face's extent. */ virtual G4double Extent( const G4ThreeVector axis ) = 0; /** * Calculates the extent of the face for the voxel navigator. * @param[in] axis The axis in which to check the shapes 3D extent against. * @param[in] voxelLimit Limits along x, y, and/or z axes. * @param[in] tranform A coordinate transformation on which to apply to * the shape before testing. * @param[out] extentList The list of (voxel) extents along the axis. */ virtual void CalculateExtent( const EAxis axis, const G4VoxelLimits& voxelLimit, const G4AffineTransform& tranform, G4SolidExtentList& extentList ) = 0; /** * Method invoked by the copy constructor or the assignment operator. * Its purpose is to return a pointer to a duplicate copy of the face. */ virtual G4VCSGface* Clone() = 0; /** * Returning an estimation of the face surface area, in internal units. */ virtual G4double SurfaceArea() = 0; /** * Auxiliary method for GetPointOnSurface(). */ virtual G4ThreeVector GetPointOnFace() = 0; }; #endif