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geant4/source/geometry/solids/specific/include/G4UTessellatedSolid.hh
2025-12-05 08:54:02 +01:00

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// G4UTesselladedSolid
//
// Class description:
//
// Wrapper class for G4TessellatedSolid to make use of VecGeom TessellatedSolid.
// Author: Gabriele Cosmo (CERN), 11.01.2018
// --------------------------------------------------------------------
#ifndef G4UTESSELLATEDSOLID_HH
#define G4UTESSELLATEDSOLID_HH
#include "G4UAdapter.hh"
#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
#include <VecGeom/volumes/UnplacedTessellated.h>
#include "G4Polyhedron.hh"
#include "G4VFacet.hh"
/**
* @brief G4UTessellatedSolid is a wrapper class for G4TessellatedSolid
* to make use of VecGeom TessellatedSolid.
*/
class G4UTessellatedSolid : public G4UAdapter<vecgeom::UnplacedTessellated>
{
using Shape_t = vecgeom::UnplacedTessellated;
using Base_t = G4UAdapter<vecgeom::UnplacedTessellated>;
public:
/**
* Default Constructor.
*/
G4UTessellatedSolid();
/**
* Constructor with solid's name.
* @param[in] name The name of the solid.
*/
G4UTessellatedSolid(const G4String& pName);
/**
* Destructor. Clearing all allocated facets and data.
*/
~G4UTessellatedSolid() override;
/**
* Methods for adding or retrieving a facet given an index.
*/
G4bool AddFacet(G4VFacet* aFacet);
G4VFacet* GetFacet(G4int i) const;
/**
* Returns the total number of facets.
*/
G4int GetNumberOfFacets() const;
/**
* Returns the type ID, "G4TessellatedSolid" of the solid.
*/
inline G4GeometryType GetEntityType() const override;
/**
* Returns true as the solid has only planar faces.
*/
inline G4bool IsFaceted() const override;
/**
* Modifier and accessor to close/finalise the solid.
*/
void SetSolidClosed(const G4bool t);
G4bool GetSolidClosed() const;
/**
* Allowing to tune the maximum number of voxels to use for optimisation.
*/
void SetMaxVoxels(G4int);
/**
* Accessors.
*/
G4double GetMinXExtent() const;
G4double GetMaxXExtent() const;
G4double GetMinYExtent() const;
G4double GetMaxYExtent() const;
G4double GetMinZExtent() const;
G4double GetMaxZExtent() const;
/**
* Loggers reporting the total allocated memory.
*/
G4int AllocatedMemoryWithoutVoxels();
G4int AllocatedMemory();
void DisplayAllocatedMemory();
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override;
/**
* Returns a generated polyhedron as graphical representations.
*/
G4Polyhedron* CreatePolyhedron() const override;
/**
* Copy constructor and assignment operator.
*/
G4UTessellatedSolid( const G4UTessellatedSolid& source );
G4UTessellatedSolid& operator=(const G4UTessellatedSolid& source);
private:
std::vector<G4VFacet*> fFacets;
std::vector<G4ThreeVector> fVertexList;
};
// --------------------------------------------------------------------
// Inline methods
// --------------------------------------------------------------------
inline G4GeometryType G4UTessellatedSolid::GetEntityType() const
{
return "G4TessellatedSolid";
}
inline G4bool G4UTessellatedSolid::IsFaceted() const
{
return true;
}
#endif // G4GEOM_USE_USOLIDS
#endif