179 lines
5.8 KiB
C++
179 lines
5.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UTesselladedSolid
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//
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// Class description:
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//
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// Wrapper class for G4TessellatedSolid to make use of VecGeom TessellatedSolid.
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// Author: Gabriele Cosmo (CERN), 11.01.2018
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// --------------------------------------------------------------------
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#ifndef G4UTESSELLATEDSOLID_HH
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#define G4UTESSELLATEDSOLID_HH
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#include "G4UAdapter.hh"
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#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
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#include <VecGeom/volumes/UnplacedTessellated.h>
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#include "G4Polyhedron.hh"
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#include "G4VFacet.hh"
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/**
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* @brief G4UTessellatedSolid is a wrapper class for G4TessellatedSolid
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* to make use of VecGeom TessellatedSolid.
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*/
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class G4UTessellatedSolid : public G4UAdapter<vecgeom::UnplacedTessellated>
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{
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using Shape_t = vecgeom::UnplacedTessellated;
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using Base_t = G4UAdapter<vecgeom::UnplacedTessellated>;
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public:
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/**
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* Default Constructor.
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*/
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G4UTessellatedSolid();
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/**
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* Constructor with solid's name.
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* @param[in] name The name of the solid.
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*/
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G4UTessellatedSolid(const G4String& pName);
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/**
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* Destructor. Clearing all allocated facets and data.
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*/
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~G4UTessellatedSolid() override;
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/**
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* Methods for adding or retrieving a facet given an index.
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*/
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G4bool AddFacet(G4VFacet* aFacet);
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G4VFacet* GetFacet(G4int i) const;
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/**
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* Returns the total number of facets.
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*/
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G4int GetNumberOfFacets() const;
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/**
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* Returns the type ID, "G4TessellatedSolid" of the solid.
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*/
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inline G4GeometryType GetEntityType() const override;
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/**
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* Returns true as the solid has only planar faces.
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*/
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inline G4bool IsFaceted() const override;
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/**
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* Modifier and accessor to close/finalise the solid.
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*/
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void SetSolidClosed(const G4bool t);
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G4bool GetSolidClosed() const;
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/**
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* Allowing to tune the maximum number of voxels to use for optimisation.
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*/
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void SetMaxVoxels(G4int);
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/**
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* Accessors.
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*/
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G4double GetMinXExtent() const;
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G4double GetMaxXExtent() const;
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G4double GetMinYExtent() const;
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G4double GetMaxYExtent() const;
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G4double GetMinZExtent() const;
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G4double GetMaxZExtent() const;
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/**
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* Loggers reporting the total allocated memory.
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*/
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G4int AllocatedMemoryWithoutVoxels();
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G4int AllocatedMemory();
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void DisplayAllocatedMemory();
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/**
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* Computes the bounding limits of the solid.
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* @param[out] pMin The minimum bounding limit point.
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* @param[out] pMax The maximum bounding limit point.
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*/
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void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const override;
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/**
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* Returns a generated polyhedron as graphical representations.
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*/
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G4Polyhedron* CreatePolyhedron() const override;
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/**
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* Copy constructor and assignment operator.
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*/
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G4UTessellatedSolid( const G4UTessellatedSolid& source );
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G4UTessellatedSolid& operator=(const G4UTessellatedSolid& source);
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private:
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std::vector<G4VFacet*> fFacets;
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std::vector<G4ThreeVector> fVertexList;
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};
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// --------------------------------------------------------------------
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// Inline methods
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// --------------------------------------------------------------------
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inline G4GeometryType G4UTessellatedSolid::GetEntityType() const
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{
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return "G4TessellatedSolid";
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}
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inline G4bool G4UTessellatedSolid::IsFaceted() const
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{
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return true;
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}
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#endif // G4GEOM_USE_USOLIDS
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#endif
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