// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4UTesselladedSolid // // Class description: // // Wrapper class for G4TessellatedSolid to make use of VecGeom TessellatedSolid. // Author: Gabriele Cosmo (CERN), 11.01.2018 // -------------------------------------------------------------------- #ifndef G4UTESSELLATEDSOLID_HH #define G4UTESSELLATEDSOLID_HH #include "G4UAdapter.hh" #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) ) #include #include "G4Polyhedron.hh" #include "G4VFacet.hh" /** * @brief G4UTessellatedSolid is a wrapper class for G4TessellatedSolid * to make use of VecGeom TessellatedSolid. */ class G4UTessellatedSolid : public G4UAdapter { using Shape_t = vecgeom::UnplacedTessellated; using Base_t = G4UAdapter; public: /** * Default Constructor. */ G4UTessellatedSolid(); /** * Constructor with solid's name. * @param[in] name The name of the solid. */ G4UTessellatedSolid(const G4String& pName); /** * Destructor. Clearing all allocated facets and data. */ ~G4UTessellatedSolid() override; /** * Methods for adding or retrieving a facet given an index. */ G4bool AddFacet(G4VFacet* aFacet); G4VFacet* GetFacet(G4int i) const; /** * Returns the total number of facets. */ G4int GetNumberOfFacets() const; /** * Returns the type ID, "G4TessellatedSolid" of the solid. */ inline G4GeometryType GetEntityType() const override; /** * Returns true as the solid has only planar faces. */ inline G4bool IsFaceted() const override; /** * Modifier and accessor to close/finalise the solid. */ void SetSolidClosed(const G4bool t); G4bool GetSolidClosed() const; /** * Allowing to tune the maximum number of voxels to use for optimisation. */ void SetMaxVoxels(G4int); /** * Accessors. */ G4double GetMinXExtent() const; G4double GetMaxXExtent() const; G4double GetMinYExtent() const; G4double GetMaxYExtent() const; G4double GetMinZExtent() const; G4double GetMaxZExtent() const; /** * Loggers reporting the total allocated memory. */ G4int AllocatedMemoryWithoutVoxels(); G4int AllocatedMemory(); void DisplayAllocatedMemory(); /** * Computes the bounding limits of the solid. * @param[out] pMin The minimum bounding limit point. * @param[out] pMax The maximum bounding limit point. */ void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; /** * Calculates the minimum and maximum extent of the solid, when under the * specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pTransform The internal transformation applied to the solid. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the solid is intersected by the extent region. */ G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const override; /** * Returns a generated polyhedron as graphical representations. */ G4Polyhedron* CreatePolyhedron() const override; /** * Copy constructor and assignment operator. */ G4UTessellatedSolid( const G4UTessellatedSolid& source ); G4UTessellatedSolid& operator=(const G4UTessellatedSolid& source); private: std::vector fFacets; std::vector fVertexList; }; // -------------------------------------------------------------------- // Inline methods // -------------------------------------------------------------------- inline G4GeometryType G4UTessellatedSolid::GetEntityType() const { return "G4TessellatedSolid"; } inline G4bool G4UTessellatedSolid::IsFaceted() const { return true; } #endif // G4GEOM_USE_USOLIDS #endif