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geant4/source/geometry/solids/specific/include/G4ReduciblePolygon.hh
2025-12-05 08:54:02 +01:00

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//
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//
// G4ReduciblePolygon
//
// Class description:
//
// Utility class used to specify, test, reduce, and/or otherwise
// manipulate a 2D polygon.
//
// For this class, a polygon consists of n > 2 points in 2D
// space (a,b). The polygon is always closed by connecting the
// last point to the first. A G4ReduciblePolygon is guaranteed
// to fulfill this definition in all instances.
//
// Illegal manipulations (such that a valid polygon would be
// produced) result in an error return if possible and
// otherwise a G4Exception.
//
// The set of manipulations is limited currently to what
// is needed for G4Polycone and G4Polyhedra.
// Author: David C. Williams (UCSC), 1998
// --------------------------------------------------------------------
#ifndef G4REDUCIBLEPOLYGON_HH
#define G4REDUCIBLEPOLYGON_HH
#include "G4Types.hh"
/**
* @brief G4ReduciblePolygon is a utility class used to specify, test, reduce,
* and/or otherwise manipulate a 2D polygon.
*/
class G4ReduciblePolygon
{
friend class G4ReduciblePolygonIterator;
public:
/**
* Constructor of G4ReduciblePolygon via simple a/b arrays.
* @param[in] a First array of points.
* @param[in] b Second array of points.
* @param[in] n The number of vertices of the polygon (has to be >=3).
*/
G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
/**
* Special constructor version for G4Polyhedra and G4Polycone, that takes
* two a points at planes of b (where a==r and b==z).
* @param[in] rmin Array of r-min coordinates of corners.
* @param[in] rmax Array of r-max coordinates of corners.
* @param[in] z Array of Z coordinates of corners.
* @param[in] n The number of vertices of the polygon.
*/
G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
const G4double z[], G4int n );
/**
* Copy constructor and assignment operator not allowed.
*/
G4ReduciblePolygon(const G4ReduciblePolygon&) = delete;
G4ReduciblePolygon& operator=(const G4ReduciblePolygon&) = delete;
/**
* Destructor, taking care to clear allocated lists.
*/
~G4ReduciblePolygon();
/**
* Accessors.
*/
inline G4int NumVertices() const { return numVertices; }
inline G4double Amin() const { return aMin; }
inline G4double Amax() const { return aMax; }
inline G4double Bmin() const { return bMin; }
inline G4double Bmax() const { return bMax; }
/**
* Copies contents of provided arrays into simple linear arrays.
*/
void CopyVertices( G4double a[], G4double b[] ) const;
/**
* Methods to multiply all a or b values by a common scale.
*/
void ScaleA( G4double scale );
void ScaleB( G4double scale );
/**
* Removes adjacent vertices that are equal.
* @param[in] tolerance Provided tolerance for adjacent vertices.
* @returns false, if there is a problem (too few vertices remaining).
*/
G4bool RemoveDuplicateVertices( G4double tolerance );
/**
* Removes any unneeded vertices, i.e. those vertices which are on the
* line connecting the previous and next vertices.
* @param[in] tolerance Provided tolerance for parallel line segments.
* @returns false, if there is a problem (too few vertices remaining).
*/
G4bool RemoveRedundantVertices( G4double tolerance );
/**
* Reverses the order of the vertices.
*/
void ReverseOrder();
/**
* Method is used for G4GenericPolycone; starting always with Zmin=bMin.
*/
void StartWithZMin();
// Methods for tests
/**
* Calculates signed polygon area, where polygons specified in a
* clockwise manner have negative area.
*/
G4double Area();
/**
* Returns "true" if the polygon crosses itself.
*/
G4bool CrossesItself( G4double tolerance );
/**
* Decides if a line through two points crosses the polygon,
* within tolerance.
*/
G4bool BisectedBy( G4double a1, G4double b1,
G4double a2, G4double b2, G4double tolerance );
/**
* Print function for debugging.
*/
void Print();
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4ReduciblePolygon(__void__&);
private:
/**
* Create the polygon; used in constructors.
*/
void Create( const G4double a[], const G4double b[], G4int n );
/**
* Re-calculates global values. To be called when the vertices are changed.
*/
void CalculateMaxMin();
private:
// Below are member values that are *always* kept up to date
//
G4double aMin, aMax, bMin, bMax;
G4int numVertices = 0;
/**
* A subclass which holds the vertices in a single-linked list.
*/
struct ABVertex; // Secret recipe for allowing
friend struct ABVertex; // protected nested structures
struct ABVertex
{
ABVertex() = default;
G4double a{0.}, b{0.};
ABVertex *next{nullptr};
};
ABVertex* vertexHead = nullptr;
};
// A companion class for iterating over the vertices of our polygon.
// It is simple enough that all routines are declared inline here.
//
/**
* @brief G4ReduciblePolygonIterator is companion class for iterating over
* the vertices of a polygon.
*/
class G4ReduciblePolygonIterator
{
public:
inline G4ReduciblePolygonIterator( const G4ReduciblePolygon* theSubject )
{
subject = theSubject; current = nullptr;
}
inline void Begin() { current = subject->vertexHead; }
inline G4bool Next()
{
if (current != nullptr) { current=current->next; }
return Valid();
}
inline G4bool Valid() const { return current != nullptr; }
inline G4double GetA() const { return current->a; }
inline G4double GetB() const { return current->b; }
private:
const G4ReduciblePolygon* subject = nullptr; // Who are we iterating over
G4ReduciblePolygon::ABVertex* current = nullptr; // Current vertex
};
#endif