// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ReduciblePolygon // // Class description: // // Utility class used to specify, test, reduce, and/or otherwise // manipulate a 2D polygon. // // For this class, a polygon consists of n > 2 points in 2D // space (a,b). The polygon is always closed by connecting the // last point to the first. A G4ReduciblePolygon is guaranteed // to fulfill this definition in all instances. // // Illegal manipulations (such that a valid polygon would be // produced) result in an error return if possible and // otherwise a G4Exception. // // The set of manipulations is limited currently to what // is needed for G4Polycone and G4Polyhedra. // Author: David C. Williams (UCSC), 1998 // -------------------------------------------------------------------- #ifndef G4REDUCIBLEPOLYGON_HH #define G4REDUCIBLEPOLYGON_HH #include "G4Types.hh" /** * @brief G4ReduciblePolygon is a utility class used to specify, test, reduce, * and/or otherwise manipulate a 2D polygon. */ class G4ReduciblePolygon { friend class G4ReduciblePolygonIterator; public: /** * Constructor of G4ReduciblePolygon via simple a/b arrays. * @param[in] a First array of points. * @param[in] b Second array of points. * @param[in] n The number of vertices of the polygon (has to be >=3). */ G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n ); /** * Special constructor version for G4Polyhedra and G4Polycone, that takes * two a points at planes of b (where a==r and b==z). * @param[in] rmin Array of r-min coordinates of corners. * @param[in] rmax Array of r-max coordinates of corners. * @param[in] z Array of Z coordinates of corners. * @param[in] n The number of vertices of the polygon. */ G4ReduciblePolygon( const G4double rmin[], const G4double rmax[], const G4double z[], G4int n ); /** * Copy constructor and assignment operator not allowed. */ G4ReduciblePolygon(const G4ReduciblePolygon&) = delete; G4ReduciblePolygon& operator=(const G4ReduciblePolygon&) = delete; /** * Destructor, taking care to clear allocated lists. */ ~G4ReduciblePolygon(); /** * Accessors. */ inline G4int NumVertices() const { return numVertices; } inline G4double Amin() const { return aMin; } inline G4double Amax() const { return aMax; } inline G4double Bmin() const { return bMin; } inline G4double Bmax() const { return bMax; } /** * Copies contents of provided arrays into simple linear arrays. */ void CopyVertices( G4double a[], G4double b[] ) const; /** * Methods to multiply all a or b values by a common scale. */ void ScaleA( G4double scale ); void ScaleB( G4double scale ); /** * Removes adjacent vertices that are equal. * @param[in] tolerance Provided tolerance for adjacent vertices. * @returns false, if there is a problem (too few vertices remaining). */ G4bool RemoveDuplicateVertices( G4double tolerance ); /** * Removes any unneeded vertices, i.e. those vertices which are on the * line connecting the previous and next vertices. * @param[in] tolerance Provided tolerance for parallel line segments. * @returns false, if there is a problem (too few vertices remaining). */ G4bool RemoveRedundantVertices( G4double tolerance ); /** * Reverses the order of the vertices. */ void ReverseOrder(); /** * Method is used for G4GenericPolycone; starting always with Zmin=bMin. */ void StartWithZMin(); // Methods for tests /** * Calculates signed polygon area, where polygons specified in a * clockwise manner have negative area. */ G4double Area(); /** * Returns "true" if the polygon crosses itself. */ G4bool CrossesItself( G4double tolerance ); /** * Decides if a line through two points crosses the polygon, * within tolerance. */ G4bool BisectedBy( G4double a1, G4double b1, G4double a2, G4double b2, G4double tolerance ); /** * Print function for debugging. */ void Print(); /** * Fake default constructor for usage restricted to direct object * persistency for clients requiring preallocation of memory for * persistifiable objects. */ G4ReduciblePolygon(__void__&); private: /** * Create the polygon; used in constructors. */ void Create( const G4double a[], const G4double b[], G4int n ); /** * Re-calculates global values. To be called when the vertices are changed. */ void CalculateMaxMin(); private: // Below are member values that are *always* kept up to date // G4double aMin, aMax, bMin, bMax; G4int numVertices = 0; /** * A subclass which holds the vertices in a single-linked list. */ struct ABVertex; // Secret recipe for allowing friend struct ABVertex; // protected nested structures struct ABVertex { ABVertex() = default; G4double a{0.}, b{0.}; ABVertex *next{nullptr}; }; ABVertex* vertexHead = nullptr; }; // A companion class for iterating over the vertices of our polygon. // It is simple enough that all routines are declared inline here. // /** * @brief G4ReduciblePolygonIterator is companion class for iterating over * the vertices of a polygon. */ class G4ReduciblePolygonIterator { public: inline G4ReduciblePolygonIterator( const G4ReduciblePolygon* theSubject ) { subject = theSubject; current = nullptr; } inline void Begin() { current = subject->vertexHead; } inline G4bool Next() { if (current != nullptr) { current=current->next; } return Valid(); } inline G4bool Valid() const { return current != nullptr; } inline G4double GetA() const { return current->a; } inline G4double GetB() const { return current->b; } private: const G4ReduciblePolygon* subject = nullptr; // Who are we iterating over G4ReduciblePolygon::ABVertex* current = nullptr; // Current vertex }; #endif