350 lines
14 KiB
C++
350 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4PolyPhiFace
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//
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// Class description:
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//
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// Definition of a face that bounds a polycone or polyhedra when
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// it has a phi opening:
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//
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// G4PolyPhiFace( const G4ReduciblePolygon* rz,
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// G4double phi,
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// G4double deltaPhi,
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// G4double phiOther )
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//
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// Specifically: a face that lies on a plane that passes through
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// the z axis. It has boundaries that are straight lines of arbitrary
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// length and direction, but with corners aways on the same side of
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// the z axis.
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// Author: David C. Williams (UCSC), 1998
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// --------------------------------------------------------------------
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#ifndef G4POLYPHIFACE_HH
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#define G4POLYPHIFACE_HH 1
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#include "G4VCSGface.hh"
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#include "G4TwoVector.hh"
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class G4ReduciblePolygon;
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struct G4PolyPhiFaceVertex
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{
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G4double x, y, r, z; // position
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G4double rNorm,
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zNorm; // r/z normal
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G4ThreeVector norm3D; // 3D normal
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// Needed for Triangulation Algorithm
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//
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G4bool ear;
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G4PolyPhiFaceVertex *next,*prev;
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};
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struct G4PolyPhiFaceEdge
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{
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G4PolyPhiFaceEdge() = default;
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G4PolyPhiFaceVertex *v0{nullptr}, *v1{nullptr}; // Corners
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G4double tr{.0}, tz{0.}, // Unit vector along edge
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length{0.}; // Length of edge
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G4ThreeVector norm3D; // 3D edge normal vector
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};
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/**
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* @brief G4PolyPhiFace is a face that bounds a polycone or polyhedra when
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* it has a phi opening. Specifically, it is a face that lies on a plane that
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* passes through the Z axis, having boundaries that are straight lines of
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* arbitrary length and direction, but with corners aways on the same side of
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* the Z axis.
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*/
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class G4PolyPhiFace : public G4VCSGface
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{
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public:
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/**
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* Constructor where points r,z should be supplied in clockwise order
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* in r,z.
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* For example:
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* [1]---------[2] ^ R
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* | | |
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* | | +--> z
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* [0]---------[3]
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* @param[in] rz Pointer to previous r,Z section.
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* @param[in] phi Initial Phi starting angle.
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* @param[in] deltaPhi Total Phi angle.
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* @param[in] phiOther Phi angle of next section.
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*/
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G4PolyPhiFace( const G4ReduciblePolygon* rz,
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G4double phi, G4double deltaPhi, G4double phiOther );
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/**
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* Destructor. Removes edges and corners.
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*/
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~G4PolyPhiFace() override;
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/**
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* Copy constructor and assignment operator.
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*/
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G4PolyPhiFace( const G4PolyPhiFace& source );
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G4PolyPhiFace& operator=( const G4PolyPhiFace& source );
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/**
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* Determines the distance along a line to the face.
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* @param[in] p Position.
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* @param[in] v Direction (assumed to be a unit vector).
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* @param[in] outgoing Flag true, to consider only inside surfaces;
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* false, to consider only outside surfaces.
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* @param[in] surfTolerance Minimum distance from the surface.
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* @param[out] distance Distance to intersection.
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* @param[out] distFromSurface Distance from surface (along surface normal),
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* < 0 if the point is in front of the surface.
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* @param[out] normal Normal of surface at intersection point.
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* @param[out] allBehind Flag, true, if entire surface is behind normal.
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* @returns true if there is an intersection, false otherwise.
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*/
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G4bool Intersect( const G4ThreeVector& p, const G4ThreeVector& v,
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G4bool outgoing, G4double surfTolerance,
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G4double& distance, G4double& distFromSurface,
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G4ThreeVector& normal, G4bool& allBehind ) override;
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/**
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* Determines the distance of a point from either the inside or outside
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* surfaces of the face.
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* @param[in] p Position.
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* @param[in] outgoing Flag, true, to consider only inside surfaces
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* or false, to consider only outside surfaces.
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* @returns The distance to the closest surface satisfying requirements
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* or kInfinity if no such surface exists.
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*/
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G4double Distance( const G4ThreeVector& p, G4bool outgoing ) override;
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/**
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* Determines whether a point is inside, outside, or on the surface of
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* the face.
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* @param[in] p Position.
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* @param[in] tolerance Tolerance defining the bounds of the "kSurface",
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* nominally equal to kCarTolerance/2.
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* @param[out] bestDistance Distance to the closest surface (in or out).
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* @returns kInside if the point is closest to the inside surface;
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* kOutside if the point is closest to the outside surface;
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* kSurface if the point is withing tolerance of the surface.
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*/
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EInside Inside( const G4ThreeVector& p, G4double tolerance,
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G4double* bestDistance ) override;
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/**
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* Returns the normal of surface closest to the point.
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* @param[in] p Position.
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* @param[out] bestDistance Distance to the closest surface (in or out).
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* @returns The normal of the surface nearest the point.
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*/
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G4ThreeVector Normal( const G4ThreeVector& p,
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G4double* bestDistance ) override;
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/**
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* Returns the face extent along the axis.
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* @param[in] axis Unit vector defining the direction.
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* @returns The largest point along the given axis of the face's extent.
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*/
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G4double Extent( const G4ThreeVector axis ) override;
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/**
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* Calculates the extent of the face for the voxel navigator.
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* @param[in] axis The axis in which to check the shapes 3D extent against.
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* @param[in] voxelLimit Limits along x, y, and/or z axes.
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* @param[in] tranform A coordinate transformation on which to apply to
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* the shape before testing.
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* @param[out] extentList The list of (voxel) extents along the axis.
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*/
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void CalculateExtent( const EAxis axis,
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const G4VoxelLimits &voxelLimit,
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const G4AffineTransform& tranform,
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G4SolidExtentList& extentList ) override;
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/**
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* Method invoked by the copy constructor or the assignment operator.
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* Its purpose is to return a pointer to a duplicate copy of the face.
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*/
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inline G4VCSGface* Clone() override;
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/**
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* Returning an estimation of the face surface area, in internal units.
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*/
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G4double SurfaceArea() override;
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4PolyPhiFace(__void__&);
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/**
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* Throws an exception if something is found inconsistent with the solid.
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* For debugging purposes only.
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*/
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void Diagnose( G4VSolid* solid );
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private:
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/**
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* Calculates the surface area of a triangle.
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* At the same time a random point in the triangle is given.
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*/
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G4double SurfaceTriangle( const G4ThreeVector& p1, const G4ThreeVector& p2,
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const G4ThreeVector& p3, G4ThreeVector* p4);
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/**
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* Auxiliary method for GetPointOnSurface().
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*/
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G4ThreeVector GetPointOnFace() override;
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/**
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* Decides if the point in r,z is inside the edges of a face,
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* **but** do so consistently with other faces.
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*/
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G4bool InsideEdgesExact( G4double r, G4double z, G4double normSign,
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const G4ThreeVector& p, const G4ThreeVector& v );
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/**
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* Methods to decide if the point in r,z is inside the edges of a face.
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*/
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G4bool InsideEdges( G4double r, G4double z );
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G4bool InsideEdges( G4double r, G4double z, G4double* distRZ2,
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G4PolyPhiFaceVertex** base3Dnorm = nullptr,
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G4ThreeVector** head3Dnorm = nullptr );
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/**
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* Decides precisely whether a trajectory passes to the left, right,
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* or exactly passes through the Z position of a vertex point in face.
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*/
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inline G4double ExactZOrder( G4double z,
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G4double qx, G4double qy, G4double qz,
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const G4ThreeVector& v,
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G4double normSign,
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const G4PolyPhiFaceVertex* vert ) const;
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/**
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* Copies parameters from other object; used in copy constructor and
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* assignment operator.
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*/
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void CopyStuff( const G4PolyPhiFace& source );
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// Functions used for Triangulation in Case of generic Polygone.
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// The triangulation is used for GetPointOnFace()
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/**
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* Calculates of 2*Area of Triangle with Sign.
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*/
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G4double Area2( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c);
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/**
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* Boolean functions for sign of Surface.
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*/
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G4bool Left( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
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G4bool LeftOn( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
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G4bool Collinear( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
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/**
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* Boolean function for finding proper intersection of two
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* line segments (a,b) and (c,d).
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*/
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G4bool IntersectProp( const G4TwoVector& a, const G4TwoVector& b,
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const G4TwoVector& c, const G4TwoVector& d );
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/**
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* Boolean function for determining if point c is between a and b
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* where the three points (a,b,c) are on the same line.
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*/
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G4bool Between( const G4TwoVector& a, const G4TwoVector& b, const G4TwoVector& c );
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/**
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* Boolean function for finding proper intersection or not
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* of two line segments (a,b) and (c,d).
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*/
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G4bool Intersect( const G4TwoVector& a, const G4TwoVector& b,
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const G4TwoVector& c, const G4TwoVector& d );
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/**
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* Boolean Diagonalie help to determine if diagonal s
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* of segment (a,b) is convex or reflex.
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*/
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G4bool Diagonalie( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
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/**
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* Boolean function for determining if b is inside the cone (a0,a,a1)
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* where a is the center of the cone.
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*/
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G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
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/**
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* Boolean function for determining if Diagonal is possible
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* inside Polycone or PolyHedra.
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*/
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G4bool Diagonal( G4PolyPhiFaceVertex* a, G4PolyPhiFaceVertex* b );
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/**
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* Initialisation for Triangulisation by ear tips.
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* For details see "Computational Geometry in C" by Joseph O'Rourke.
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*/
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void EarInit();
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/**
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* Triangularisation by ear tips for Polycone or Polyhedra.
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* For details see "Computational Geometry in C" by Joseph O'Rourke.
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* NOTE: a copy of the shape is made and this copy is reordered in
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* order to have a list of triangles. This list is used by the
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* method GetPointOnFace().
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*/
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void Triangulate();
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private:
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G4int numEdges = 0; // Number of edges
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G4PolyPhiFaceEdge* edges = nullptr; // The edges of the face
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G4PolyPhiFaceVertex* corners = nullptr; // And the corners
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G4ThreeVector normal; // Normal unit vector
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G4ThreeVector radial; // Unit vector along radial direction
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G4ThreeVector surface; // Point on surface
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G4ThreeVector surface_point; // Auxiliary point on surface used for
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// method GetPointOnFace()
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G4double rMin, rMax, // Extent in r
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zMin, zMax; // Extent in z
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G4bool allBehind = false; // True if the polycone/polyhedra
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// is behind the place of this face
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G4double kCarTolerance; // Surface thickness
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G4double fSurfaceArea = 0.0; // Surface Area of PolyPhiFace
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/** Auxiliary pointer to 'corners' used for triangulation.
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Copy structure, changing the structure of 'corners' (ear removal). */
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G4PolyPhiFaceVertex* triangles = nullptr;
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};
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#include "G4PolyPhiFace.icc"
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#endif
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