293 lines
11 KiB
C++
293 lines
11 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
// G4DisplacedSolid
|
|
//
|
|
// Class description:
|
|
//
|
|
// A displaced solid is a solid that has been shifted from its original
|
|
// frame of reference to a new one. It is meant to be used **internally only**
|
|
// for simplifying the implementation of "Boolean solids".
|
|
|
|
// Author: Vladimir Grichine (CERN), 28.10.1998 - Created.
|
|
// --------------------------------------------------------------------
|
|
#ifndef G4DISPLACEDSOLID_HH
|
|
#define G4DISPLACEDSOLID_HH
|
|
|
|
#include "G4VSolid.hh"
|
|
#include "G4RotationMatrix.hh"
|
|
#include "G4ThreeVector.hh"
|
|
#include "G4Transform3D.hh"
|
|
#include "G4AffineTransform.hh"
|
|
|
|
/**
|
|
* @brief G4DisplacedSolid is a solid that has been shifted from its original
|
|
* frame of reference to a new one. It is meant to be used **internally only**,
|
|
* for simplifying the implementation of "Boolean solids".
|
|
*/
|
|
|
|
class G4DisplacedSolid : public G4VSolid
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Constructor of a displaced solid rotation and translation vectors.
|
|
* @param[in] pName The name of the diplaced solid.
|
|
* @param[in] pSolid Pointer to the original reference solid.
|
|
* @param[in] rotMatrix Pointer to the rotation vector.
|
|
* @param[in] transVector The translation vector.
|
|
*/
|
|
G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
G4RotationMatrix* rotMatrix,
|
|
const G4ThreeVector& transVector ) ;
|
|
|
|
/**
|
|
* Constructor of a displaced solid with a transformation.
|
|
* @param[in] pName The name of the displaced solid.
|
|
* @param[in] pSolid Pointer to the original reference solid.
|
|
* @param[in] transform The composed 3D transformation.
|
|
*/
|
|
G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
const G4Transform3D& transform ) ;
|
|
|
|
/**
|
|
* Constructor for use in instantiating a transient instance from a
|
|
* persistent one.
|
|
* @param[in] pName The name of the displaced solid.
|
|
* @param[in] pSolid Pointer to the original reference solid.
|
|
* @param[in] directTransform The internal transformation.
|
|
*/
|
|
G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
const G4AffineTransform directTransform );
|
|
|
|
/**
|
|
* Destructor. Deletes all cached transformations.
|
|
*/
|
|
~G4DisplacedSolid() override ;
|
|
|
|
/**
|
|
* Fake default constructor for usage restricted to direct object
|
|
* persistency for clients requiring preallocation of memory for
|
|
* persistifiable objects.
|
|
*/
|
|
G4DisplacedSolid(__void__&);
|
|
|
|
/**
|
|
* Copy constructor and assignment operator.
|
|
*/
|
|
G4DisplacedSolid(const G4DisplacedSolid& rhs);
|
|
G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
|
|
|
|
/**
|
|
* Returns if the given point "p" is inside or not the solid.
|
|
*/
|
|
EInside Inside( const G4ThreeVector& p ) const override ;
|
|
|
|
/**
|
|
* Computes the bounding limits of the solid.
|
|
* @param[out] pMin The minimum bounding limit point.
|
|
* @param[out] pMax The maximum bounding limit point.
|
|
*/
|
|
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
|
|
|
|
/**
|
|
* Calculates the minimum and maximum extent of the solid, when under the
|
|
* specified transform, and within the specified limits.
|
|
* @param[in] pAxis The axis along which compute the extent.
|
|
* @param[in] pVoxelLimit The limiting space dictated by voxels.
|
|
* @param[in] pTransform The internal transformation applied to the solid.
|
|
* @param[out] pMin The minimum extent value.
|
|
* @param[out] pMax The maximum extent value.
|
|
* @returns True if the solid is intersected by the extent region.
|
|
*/
|
|
G4bool CalculateExtent(const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const G4AffineTransform& pTransform,
|
|
G4double& pMin, G4double& pMax) const override ;
|
|
|
|
/**
|
|
* Returns the outwards pointing unit normal of the shape for the
|
|
* surface closest to the point at offset "p".
|
|
*/
|
|
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
|
|
|
|
/**
|
|
* Returns the distance along the normalised vector "v" to the shape,
|
|
* from the point at offset "p". If there is no intersection, return
|
|
* kInfinity. The first intersection resulting from leaving a
|
|
* surface/volume is discarded. Hence, it is tolerant of points on
|
|
* the surface of the shape.
|
|
*/
|
|
G4double DistanceToIn( const G4ThreeVector& p,
|
|
const G4ThreeVector& v ) const override ;
|
|
|
|
/**
|
|
* Calculates the safety distance to the nearest surface of a shape from
|
|
* an outside point. The distance can be an underestimate.
|
|
*/
|
|
G4double DistanceToIn( const G4ThreeVector& p) const override ;
|
|
|
|
/**
|
|
* Returns the distance along the normalised vector "v" to the shape,
|
|
* from a point at an offset "p" inside or on the surface of the shape.
|
|
* Intersections with surfaces, when the point is < Tolerance/2 from a
|
|
* surface must be ignored. Must be called as solid.DistanceToOut(p,v)
|
|
* or by specifying all the parameters.
|
|
* @param[in] p The reference point in space.
|
|
* @param[in] v The normalised direction.
|
|
* @param[in] calcNorm Flag to enable the normal computation or not.
|
|
* @param[out] validNorm Set to true if the solid lies entirely behind
|
|
* or on the exiting surface (calcNorm must be true, otherwise
|
|
* it is unused).
|
|
* @param[out] n The exiting outwards normal vector (undefined Magnitude).
|
|
* (calcNorm must be true, otherwise it is unused).
|
|
* @returns The distance value to exit the volume.
|
|
*/
|
|
G4double DistanceToOut( const G4ThreeVector& p,
|
|
const G4ThreeVector& v,
|
|
const G4bool calcNorm = false,
|
|
G4bool* validNorm = nullptr,
|
|
G4ThreeVector* n = nullptr ) const override ;
|
|
|
|
/**
|
|
* Calculates the safety distance to the nearest surface of a shape from
|
|
* an inside point "p". The distance can be an underestimate.
|
|
*/
|
|
G4double DistanceToOut( const G4ThreeVector& p ) const override ;
|
|
|
|
|
|
/**
|
|
* Throws an exception as paramterisations are not allowed for these solids.
|
|
*/
|
|
void ComputeDimensions( G4VPVParameterisation* p,
|
|
const G4int n,
|
|
const G4VPhysicalVolume* pRep ) override ;
|
|
|
|
/**
|
|
* Deletes cached transformations. Used in destructor.
|
|
*/
|
|
void CleanTransformations();
|
|
|
|
/**
|
|
* Methods returning an estimation of the solid volume (capacity) and
|
|
* surface area, in internal units.
|
|
*/
|
|
G4double GetCubicVolume() override;
|
|
G4double GetSurfaceArea() override;
|
|
|
|
/**
|
|
* Returns a random point located on the surface of the solid.
|
|
* Points returned may not necessarily be uniformly distributed.
|
|
*/
|
|
G4ThreeVector GetPointOnSurface() const override;
|
|
|
|
/**
|
|
* Returns the number of constituents of the solid.
|
|
* For non-Boolean solids the return value is one.
|
|
*/
|
|
G4int GetNumOfConstituents() const override;
|
|
|
|
/**
|
|
* Returns true if the solid has only planar faces, false otherwise.
|
|
*/
|
|
G4bool IsFaceted() const override;
|
|
|
|
/**
|
|
* Returns the type ID, "G4DisplacedSolid" of the solid.
|
|
*/
|
|
G4GeometryType GetEntityType() const override;
|
|
|
|
/**
|
|
* Makes a clone of the object for use in multi-treading.
|
|
* @returns A pointer to the new cloned allocated solid.
|
|
*/
|
|
G4VSolid* Clone() const override;
|
|
|
|
/**
|
|
* If the Solid is a "G4DisplacedSolid", return a self pointer else
|
|
* return nullptr.
|
|
*/
|
|
const G4DisplacedSolid* GetDisplacedSolidPtr() const override;
|
|
G4DisplacedSolid* GetDisplacedSolidPtr() override;
|
|
|
|
/**
|
|
* Returns a pointer to the original not displaced solid.
|
|
*/
|
|
G4VSolid* GetConstituentMovedSolid() const;
|
|
|
|
/**
|
|
* Accessor/modifier for the associated internal transformation.
|
|
*/
|
|
G4AffineTransform GetTransform() const;
|
|
void SetTransform(G4AffineTransform& );
|
|
|
|
/**
|
|
* Accessor/modifier for the associated internal transformation, as above.
|
|
*/
|
|
G4AffineTransform GetDirectTransform() const;
|
|
void SetDirectTransform(G4AffineTransform&);
|
|
|
|
/**
|
|
* Get/Set the rotation/translation, as applied to the frame of reference.
|
|
*/
|
|
G4RotationMatrix GetFrameRotation() const;
|
|
void SetFrameRotation(const G4RotationMatrix&);
|
|
G4ThreeVector GetFrameTranslation() const;
|
|
void SetFrameTranslation(const G4ThreeVector&);
|
|
|
|
/**
|
|
* Get/Set the rotation/translation, as applied to the object.
|
|
*/
|
|
G4RotationMatrix GetObjectRotation() const;
|
|
void SetObjectRotation(const G4RotationMatrix&);
|
|
G4ThreeVector GetObjectTranslation() const;
|
|
void SetObjectTranslation(const G4ThreeVector&);
|
|
|
|
/**
|
|
* Streams the object contents to an output stream.
|
|
*/
|
|
std::ostream& StreamInfo(std::ostream& os) const override;
|
|
|
|
/**
|
|
* Methods for creating graphical representations (i.e. for visualisation).
|
|
*/
|
|
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
|
|
G4Polyhedron* CreatePolyhedron () const override ;
|
|
G4Polyhedron* GetPolyhedron () const override ;
|
|
|
|
protected:
|
|
|
|
G4VSolid* fPtrSolid = nullptr;
|
|
G4AffineTransform* fPtrTransform = nullptr;
|
|
G4AffineTransform* fDirectTransform = nullptr;
|
|
mutable G4bool fRebuildPolyhedron = false;
|
|
mutable G4Polyhedron* fpPolyhedron = nullptr;
|
|
};
|
|
|
|
#endif
|