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geant4/source/geometry/solids/Boolean/include/G4DisplacedSolid.hh
2025-12-05 08:54:02 +01:00

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//
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// G4DisplacedSolid
//
// Class description:
//
// A displaced solid is a solid that has been shifted from its original
// frame of reference to a new one. It is meant to be used **internally only**
// for simplifying the implementation of "Boolean solids".
// Author: Vladimir Grichine (CERN), 28.10.1998 - Created.
// --------------------------------------------------------------------
#ifndef G4DISPLACEDSOLID_HH
#define G4DISPLACEDSOLID_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
/**
* @brief G4DisplacedSolid is a solid that has been shifted from its original
* frame of reference to a new one. It is meant to be used **internally only**,
* for simplifying the implementation of "Boolean solids".
*/
class G4DisplacedSolid : public G4VSolid
{
public:
/**
* Constructor of a displaced solid rotation and translation vectors.
* @param[in] pName The name of the diplaced solid.
* @param[in] pSolid Pointer to the original reference solid.
* @param[in] rotMatrix Pointer to the rotation vector.
* @param[in] transVector The translation vector.
*/
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
/**
* Constructor of a displaced solid with a transformation.
* @param[in] pName The name of the displaced solid.
* @param[in] pSolid Pointer to the original reference solid.
* @param[in] transform The composed 3D transformation.
*/
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
/**
* Constructor for use in instantiating a transient instance from a
* persistent one.
* @param[in] pName The name of the displaced solid.
* @param[in] pSolid Pointer to the original reference solid.
* @param[in] directTransform The internal transformation.
*/
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform );
/**
* Destructor. Deletes all cached transformations.
*/
~G4DisplacedSolid() override ;
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4DisplacedSolid(__void__&);
/**
* Copy constructor and assignment operator.
*/
G4DisplacedSolid(const G4DisplacedSolid& rhs);
G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
/**
* Returns if the given point "p" is inside or not the solid.
*/
EInside Inside( const G4ThreeVector& p ) const override ;
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override ;
/**
* Returns the outwards pointing unit normal of the shape for the
* surface closest to the point at offset "p".
*/
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
/**
* Returns the distance along the normalised vector "v" to the shape,
* from the point at offset "p". If there is no intersection, return
* kInfinity. The first intersection resulting from leaving a
* surface/volume is discarded. Hence, it is tolerant of points on
* the surface of the shape.
*/
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const override ;
/**
* Calculates the safety distance to the nearest surface of a shape from
* an outside point. The distance can be an underestimate.
*/
G4double DistanceToIn( const G4ThreeVector& p) const override ;
/**
* Returns the distance along the normalised vector "v" to the shape,
* from a point at an offset "p" inside or on the surface of the shape.
* Intersections with surfaces, when the point is < Tolerance/2 from a
* surface must be ignored. Must be called as solid.DistanceToOut(p,v)
* or by specifying all the parameters.
* @param[in] p The reference point in space.
* @param[in] v The normalised direction.
* @param[in] calcNorm Flag to enable the normal computation or not.
* @param[out] validNorm Set to true if the solid lies entirely behind
* or on the exiting surface (calcNorm must be true, otherwise
* it is unused).
* @param[out] n The exiting outwards normal vector (undefined Magnitude).
* (calcNorm must be true, otherwise it is unused).
* @returns The distance value to exit the volume.
*/
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = nullptr,
G4ThreeVector* n = nullptr ) const override ;
/**
* Calculates the safety distance to the nearest surface of a shape from
* an inside point "p". The distance can be an underestimate.
*/
G4double DistanceToOut( const G4ThreeVector& p ) const override ;
/**
* Throws an exception as paramterisations are not allowed for these solids.
*/
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) override ;
/**
* Deletes cached transformations. Used in destructor.
*/
void CleanTransformations();
/**
* Methods returning an estimation of the solid volume (capacity) and
* surface area, in internal units.
*/
G4double GetCubicVolume() override;
G4double GetSurfaceArea() override;
/**
* Returns a random point located on the surface of the solid.
* Points returned may not necessarily be uniformly distributed.
*/
G4ThreeVector GetPointOnSurface() const override;
/**
* Returns the number of constituents of the solid.
* For non-Boolean solids the return value is one.
*/
G4int GetNumOfConstituents() const override;
/**
* Returns true if the solid has only planar faces, false otherwise.
*/
G4bool IsFaceted() const override;
/**
* Returns the type ID, "G4DisplacedSolid" of the solid.
*/
G4GeometryType GetEntityType() const override;
/**
* Makes a clone of the object for use in multi-treading.
* @returns A pointer to the new cloned allocated solid.
*/
G4VSolid* Clone() const override;
/**
* If the Solid is a "G4DisplacedSolid", return a self pointer else
* return nullptr.
*/
const G4DisplacedSolid* GetDisplacedSolidPtr() const override;
G4DisplacedSolid* GetDisplacedSolidPtr() override;
/**
* Returns a pointer to the original not displaced solid.
*/
G4VSolid* GetConstituentMovedSolid() const;
/**
* Accessor/modifier for the associated internal transformation.
*/
G4AffineTransform GetTransform() const;
void SetTransform(G4AffineTransform& );
/**
* Accessor/modifier for the associated internal transformation, as above.
*/
G4AffineTransform GetDirectTransform() const;
void SetDirectTransform(G4AffineTransform&);
/**
* Get/Set the rotation/translation, as applied to the frame of reference.
*/
G4RotationMatrix GetFrameRotation() const;
void SetFrameRotation(const G4RotationMatrix&);
G4ThreeVector GetFrameTranslation() const;
void SetFrameTranslation(const G4ThreeVector&);
/**
* Get/Set the rotation/translation, as applied to the object.
*/
G4RotationMatrix GetObjectRotation() const;
void SetObjectRotation(const G4RotationMatrix&);
G4ThreeVector GetObjectTranslation() const;
void SetObjectTranslation(const G4ThreeVector&);
/**
* Streams the object contents to an output stream.
*/
std::ostream& StreamInfo(std::ostream& os) const override;
/**
* Methods for creating graphical representations (i.e. for visualisation).
*/
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
G4Polyhedron* CreatePolyhedron () const override ;
G4Polyhedron* GetPolyhedron () const override ;
protected:
G4VSolid* fPtrSolid = nullptr;
G4AffineTransform* fPtrTransform = nullptr;
G4AffineTransform* fDirectTransform = nullptr;
mutable G4bool fRebuildPolyhedron = false;
mutable G4Polyhedron* fpPolyhedron = nullptr;
};
#endif