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geant4/source/geometry/navigation/include/G4AuxiliaryNavServices.icc
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//
// ********************************************************************
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// * *
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// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
// Class G4AuxiliaryNavServices Inline implementation
//
// Author: Paul Kent (CERN), August 1996
// --------------------------------------------------------------------
inline G4bool
G4AuxiliaryNavServices::
CheckPointOnSurface( const G4VSolid* sampleSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector* globalDirection,
const G4AffineTransform& sampleTransform,
const G4bool locatedOnEdge)
{
G4ThreeVector localDirection, sampleNormal;
G4bool enter = false;
EInside insideSolid = sampleSolid->Inside(localPoint);
if ( insideSolid!=kOutside )
{
G4bool checkDirection = locatedOnEdge && (globalDirection!=nullptr);
if( (insideSolid==kSurface) && checkDirection)
{
// We are probably located on an edge.
//
localDirection = sampleTransform.TransformAxis(*globalDirection);
// Check whether we enter the volume
//
sampleNormal = sampleSolid->SurfaceNormal(localPoint);
G4double dotProd = sampleNormal.dot(localDirection);
#ifdef G4DEBUG_AUX_NAVIGATION
G4cout << " dir.norm= " << dotProd // sampleNormal.dot(localDirection)
<< " localDirection= " << localDirection
<< " sampleNormal= " << sampleNormal;
if( dotProd == 0.0 )
{
G4cout << " distanceToIn = "
<< sampleSolid->DistanceToIn( localPoint, localDirection );
}
#endif
if ( dotProd <= 0.0 )
{
if( dotProd == 0.0 )
{
// We can't decide yet, let's make sure we're entering the solid.
// If by a confusion we entered the next solid we find out now
// whether to leave or to enter.
// This happens when we're on the surface or edge shared by two
// solids
//
G4double distanceToIn =
sampleSolid->DistanceToIn( localPoint, localDirection );
if( distanceToIn != kInfinity )
{
enter = true;
}
}
else
{
enter = true;
}
}
}
else
{
enter = true;
}
}
#ifdef G4DEBUG_AUX_NAVIGATION
G4cout << " enter = " << (enter ? "true" : "false" ) << G4endl;
#endif
return enter;
}
// --------------------------------------------------------------------
inline G4bool
G4AuxiliaryNavServices::
CheckPointExiting( const G4VSolid* sampleSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector* globalDirection,
const G4AffineTransform& sampleTransform )
{
if( globalDirection == nullptr ) { return false; }
G4ThreeVector localDirection, sampleNormal;
G4bool exiting = false;
EInside insideSolid = sampleSolid->Inside(localPoint);
if( insideSolid==kSurface )
{
localDirection = sampleTransform.TransformAxis(*globalDirection);
// Check whether we are exiting the volume
//
sampleNormal = sampleSolid->SurfaceNormal(localPoint);
if ( sampleNormal.dot(localDirection) >= 0 )
{
if( sampleNormal.dot(localDirection) == 0 )
{
// We can't decide yet, let's make sure we're entering the solid.
// If by a confusion we entered the next solid we find out now
// whether to leave or to exiting.
// This happens when we're on the surface or edge shared by two
// solids
//
G4double distanceToIn =
sampleSolid->DistanceToIn( localPoint, localDirection );
if( distanceToIn != kInfinity )
{
exiting = true;
}
}
else
{
exiting = true;
}
}
}
return exiting;
}