// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Class G4AuxiliaryNavServices Inline implementation // // Author: Paul Kent (CERN), August 1996 // -------------------------------------------------------------------- inline G4bool G4AuxiliaryNavServices:: CheckPointOnSurface( const G4VSolid* sampleSolid, const G4ThreeVector& localPoint, const G4ThreeVector* globalDirection, const G4AffineTransform& sampleTransform, const G4bool locatedOnEdge) { G4ThreeVector localDirection, sampleNormal; G4bool enter = false; EInside insideSolid = sampleSolid->Inside(localPoint); if ( insideSolid!=kOutside ) { G4bool checkDirection = locatedOnEdge && (globalDirection!=nullptr); if( (insideSolid==kSurface) && checkDirection) { // We are probably located on an edge. // localDirection = sampleTransform.TransformAxis(*globalDirection); // Check whether we enter the volume // sampleNormal = sampleSolid->SurfaceNormal(localPoint); G4double dotProd = sampleNormal.dot(localDirection); #ifdef G4DEBUG_AUX_NAVIGATION G4cout << " dir.norm= " << dotProd // sampleNormal.dot(localDirection) << " localDirection= " << localDirection << " sampleNormal= " << sampleNormal; if( dotProd == 0.0 ) { G4cout << " distanceToIn = " << sampleSolid->DistanceToIn( localPoint, localDirection ); } #endif if ( dotProd <= 0.0 ) { if( dotProd == 0.0 ) { // We can't decide yet, let's make sure we're entering the solid. // If by a confusion we entered the next solid we find out now // whether to leave or to enter. // This happens when we're on the surface or edge shared by two // solids // G4double distanceToIn = sampleSolid->DistanceToIn( localPoint, localDirection ); if( distanceToIn != kInfinity ) { enter = true; } } else { enter = true; } } } else { enter = true; } } #ifdef G4DEBUG_AUX_NAVIGATION G4cout << " enter = " << (enter ? "true" : "false" ) << G4endl; #endif return enter; } // -------------------------------------------------------------------- inline G4bool G4AuxiliaryNavServices:: CheckPointExiting( const G4VSolid* sampleSolid, const G4ThreeVector& localPoint, const G4ThreeVector* globalDirection, const G4AffineTransform& sampleTransform ) { if( globalDirection == nullptr ) { return false; } G4ThreeVector localDirection, sampleNormal; G4bool exiting = false; EInside insideSolid = sampleSolid->Inside(localPoint); if( insideSolid==kSurface ) { localDirection = sampleTransform.TransformAxis(*globalDirection); // Check whether we are exiting the volume // sampleNormal = sampleSolid->SurfaceNormal(localPoint); if ( sampleNormal.dot(localDirection) >= 0 ) { if( sampleNormal.dot(localDirection) == 0 ) { // We can't decide yet, let's make sure we're entering the solid. // If by a confusion we entered the next solid we find out now // whether to leave or to exiting. // This happens when we're on the surface or edge shared by two // solids // G4double distanceToIn = sampleSolid->DistanceToIn( localPoint, localDirection ); if( distanceToIn != kInfinity ) { exiting = true; } } else { exiting = true; } } } return exiting; }