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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4VSolid
//
// Class description:
//
// Abstract base class for solids, physical shapes that can be tracked through.
// Each solid has a name, and the constructors and destructors automatically
// add and subtract them from the G4SolidStore, a singleton `master' List
// of available solids.
//
// This class defines, but does not implement, functions to compute
// distances to/from the shape. Functions are also defined
// to check whether a point is inside the shape, to return the
// surface normal of the shape at a given point, and to compute
// the extent of the shape. [see descriptions below]
//
// Some protected/private utility functions are implemented for the
// clipping of regions for the computation of a solid's extent.
//
// Some visualization/graphics functions are also defined.
// Author: Paul Kent (CERN), 30.06.1995 - Initial version
// --------------------------------------------------------------------
#ifndef G4VSOLID_HH
#define G4VSOLID_HH
#include "G4Types.hh"
#include "G4String.hh"
#include "geomdefs.hh"
class G4AffineTransform;
class G4VoxelLimits;
class G4VPVParameterisation;
class G4VPhysicalVolume;
class G4VGraphicsScene;
class G4Polyhedron;
class G4VisExtent;
class G4DisplacedSolid;
#include "G4ThreeVector.hh"
#include <vector>
using G4ThreeVectorList = std::vector<G4ThreeVector>;
using G4GeometryType = G4String;
/**
* @brief G4VSolid is an abstract base class for solids, physical shapes that
* can be tracked through. Each solid has a name, and the constructors and
* destructors automatically add and subtract them from the G4SolidStore, a
* singleton 'master' list of available solids.
*/
class G4VSolid
{
public:
/**
* Constructor for G4VSolid. Creates a new shape, with the supplied name.
* No provision is made for sharing a common name amongst multiple classes.
* @param[in] name The solid's name.
*/
G4VSolid(const G4String& name);
/**
* Default Destructor.
*/
virtual ~G4VSolid();
/**
* Copy constructor and assignment operator.
*/
G4VSolid(const G4VSolid& rhs);
G4VSolid& operator=(const G4VSolid& rhs);
/**
* Equality operator. Returns true only if addresses are the same.
*/
inline G4bool operator==(const G4VSolid& s) const;
/**
* Getter/setter for the shape's name.
*/
inline G4String GetName() const;
void SetName(const G4String& name);
/**
* Returns the cached geometrical tolerance.
*/
inline G4double GetTolerance() const;
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
virtual void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
virtual G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const = 0;
/**
* Returns the characterisation of a point at offset 'p' respect
* to the shape.
* @param[in] p The point at offset p.
* @returns kOutside if the point is outside the shapes boundaries
* plus Tolerance/2; kSurface if the point is less than
* Tolerance/2 from a surface; kInside otherwise.
*/
virtual EInside Inside(const G4ThreeVector& p) const = 0;
/**
* Returns the outwards pointing unit normal of the shape for the
* surface closest to the point at offset 'p'.
* @param[in] p The point at offset p.
* @returns The outwards pointing unit normal.
*/
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0;
/**
* Returns the distance along the normalised vector 'v' to the shape,
* from the point at offset 'p'. If there is no intersection, returns
* kInfinity. The first intersection resulting from 'leaving' a
* surface/volume is discarded. Hence, it is tolerant of points on
* the surface of the shape.
* @param[in] p The point at offset p.
* @param[in] v The normalised direction vector.
* @returns The distance to enter the shape.
*/
virtual G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const = 0;
/**
* Calculates the distance to the nearest surface of a shape from an
* outside point. The distance can be an underestimate.
* @param[in] p The point at offset p.
* @returns The safety distance to enter the shape.
*/
virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0;
/**
* Returns the distance along the normalised vector 'v' to the shape,
* from a point at an offset 'p' inside or on the surface of the shape.
* Intersections with surfaces, when the point is less than Tolerance/2
* from a surface must be ignored.
* @param[in] p The point at offset p.
* @param[in] v The normalised direction vector.
* @param[in] calcNorm Flag to indicate if to calculate the normal or not.
* @param[out] validNorm Flag set to true if the solid lies entirely
* behind or on the exiting surface. It is set false if the
* solid does not lie entirely behind or on the exiting surface.
* 'calcNorm' must be true, otherwise it is unused.
* @param[out] n The exiting outwards normal vector (undefined Magnitude).
* 'calcNorm' must be true, otherwise it is unused.
* @returns The distance to exit the shape.
*/
virtual G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = nullptr,
G4ThreeVector* n = nullptr) const = 0;
/**
* Calculates the distance to the nearest surface of a shape from an
* inside point 'p'. The distance can be an underestimate.
* @param[in] p The point at offset p.
* @returns The safety distance to exit the shape.
*/
virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0;
/**
* Dispatch method for parameterisation replication mechanism and
* dimension computation. Throws exception if ComputeDimensions() is
* called from an illegal derived class.
*/
virtual void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep);
/**
* Returns an estimation of the solid volume in internal units.
* This method may be overloaded by derived classes to compute the
* exact geometrical quantity for solids where this is possible,
* or anyway to cache the computed value.
* Note: the computed value is NOT cached.
*/
virtual G4double GetCubicVolume();
/**
* Returns an estimation of the solid surface area in internal units.
* This method may be overloaded by derived classes to compute the
* exact geometrical quantity for solids where this is possible,
* or anyway to cache the computed value.
* Note: the computed value is NOT cached.
*/
virtual G4double GetSurfaceArea();
/**
* Provides identification of the class of an object
* (required for persistency).
*/
virtual G4GeometryType GetEntityType() const = 0;
/**
* Returns a random point located on the surface of the solid.
* Points returned are not necessarily uniformly distributed.
*/
virtual G4ThreeVector GetPointOnSurface() const;
/**
* Returns the number of constituents used for construction of the solid.
* For non-Boolean solids the return value is one.
*/
virtual G4int GetNumOfConstituents() const;
/**
* Returns true if the solid has only planar faces, false otherwise.
*/
virtual G4bool IsFaceted() const;
/**
* Returns a pointer of a dynamically allocated copy of the solid.
* Returns a null pointer with warning in case the concrete solid does not
* implement this method. The caller has responsibility for ownership.
*/
virtual G4VSolid* Clone() const;
/**
* Dumps contents of the solid to a stream.
*/
virtual std::ostream& StreamInfo(std::ostream& os) const = 0;
/**
* Dumps contents of the solid to the standard output.
*/
inline void DumpInfo() const;
// Visualization functions
/**
* A "double dispatch" function which identifies the solid
* to the graphics scene for visualization.
*/
virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0;
/**
* Provides extent (bounding box) as possible hint to the graphics view.
*/
virtual G4VisExtent GetExtent() const;
/**
* Creates a Polyhedron used for Visualisation. It is the caller's
* responsibility to delete it. A null pointer means "not created".
*/
virtual G4Polyhedron* CreatePolyhedron() const;
/**
* Smart access function - creates on request and stores for future
* access. A null pointer means "not available".
*/
virtual G4Polyhedron* GetPolyhedron() const;
/**
* If the solid is made up from a Boolean operation of two solids,
* it returns the number 'no' solid. If the solid is not a "Boolean",
* it returns a null pointer.
*/
virtual const G4VSolid* GetConstituentSolid(G4int no) const;
virtual G4VSolid* GetConstituentSolid(G4int no);
/**
* If the solid is a "G4DisplacedSolid", it returns a self pointer
* else it returns a null pointer.
*/
virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const;
virtual G4DisplacedSolid* GetDisplacedSolidPtr();
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4VSolid(__void__&);
/**
* Calculates the cubic volume only based on the Inside() method.
* The accuracy is limited by the second argument 'epsilon' or the
* statistics expressed by 'nStat'.
* @param[in] nStat The number of points to generate for the calculation.
* @param[in] epsilon The accuracy value.
*/
G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const;
/**
* Calculates the surface area only based on the Inside() method.
* The accuracy is limited by the second argument 'epsilon' or the
* statistics expressed by 'nStat'.
* @param[in] nStat The number of points to generate for the calculation.
* @param[in] epsilon The accuracy value.
*/
G4double EstimateSurfaceArea(G4int nStat, G4double epsilon) const;
protected:
/**
* Calculates the maximum and minimum extents of the convex polygon
* 'pPolygon' along the axis 'pAxis', within the limits 'pVoxelLimit'.
* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
* Modifications to 'pPolygon' are made - it is left in an undefined state.
* @param[in,out] pPolygon The points defining the convex polygon.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pAxis The axis along which compute the extent.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
*/
void CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
const G4VoxelLimits& pVoxelLimit,
const EAxis pAxis,
G4double& pMin, G4double& pMax) const;
/**
* Calculates the maximum and minimum extents of the polygon described
* by the vertices: pSectionIndex->pSectionIndex+1->
* pSectionIndex+2->pSectionIndex+3->pSectionIndex
* in the list 'pVertices'.
* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
* No modifications are made to 'pVertices'.
* @param[in] pVertices The vertices list defining the convex polygon.
* @param[in] pSectionIndex The starting index for vertices.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pAxis The axis along which compute the extent.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
*/
void ClipCrossSection(G4ThreeVectorList* pVertices,
const G4int pSectionIndex,
const G4VoxelLimits& pVoxelLimit,
const EAxis pAxis,
G4double& pMin, G4double& pMax) const;
/**
* Calculates the maximum and minimum extents of the polygons
* joining the CrossSections at pSectionIndex->pSectionIndex+3 and
* pSectionIndex+4->pSectionIndex7
* in the list 'pVertices', within the boundaries of the voxel limits
* 'pVoxelLimit'.
* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
* No modifications are made to 'pVertices'.
* @param[in] pVertices The vertices list defining the convex polygon.
* @param[in] pSectionIndex The starting index for vertices.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pAxis The axis along which compute the extent.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
*/
void ClipBetweenSections(G4ThreeVectorList* pVertices,
const G4int pSectionIndex,
const G4VoxelLimits& pVoxelLimit,
const EAxis pAxis,
G4double& pMin, G4double& pMax) const;
/**
* Clips the specified convex polygon to the given limits, where
* the polygon is described by the vertices at (0),(1),...,(n),(0) in
* 'pPolygon'. If the polygon is completely clipped away, the polygon
* is cleared.
* @param[in,out] pPolygon pPolygon The points defining the convex polygon.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pAxis The axis along which apply the clipping.
*/
void ClipPolygon(G4ThreeVectorList& pPolygon,
const G4VoxelLimits& pVoxelLimit,
const EAxis pAxis) const;
protected:
/** Cached geometrical tolerance. */
G4double kCarTolerance;
private:
/**
* Clips the specified convex polygon to the given limits, storing the
* result in 'outputPolygon'. The voxel limits must be limited in one
* *plane* only: this is achieved by having only X or Y or Z limits,
* and either the minimum or maximum limit set to -+kInfinity respectively.
* @param[in,out] pPolygon pPolygon The points defining the convex polygon.
* @param[out] outputPolygon The resulting polygon.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
*/
void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon,
G4ThreeVectorList& outputPolygon,
const G4VoxelLimits& pVoxelLimit) const;
private:
/** The shape's name. */
G4String fshapeName;
};
///
/**
* Streaming operator. Outputs the solid information to the given stream.
*/
std::ostream& operator<<(std::ostream& os, const G4VSolid& e);
#include "G4VSolid.icc"
#endif