// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VSolid // // Class description: // // Abstract base class for solids, physical shapes that can be tracked through. // Each solid has a name, and the constructors and destructors automatically // add and subtract them from the G4SolidStore, a singleton `master' List // of available solids. // // This class defines, but does not implement, functions to compute // distances to/from the shape. Functions are also defined // to check whether a point is inside the shape, to return the // surface normal of the shape at a given point, and to compute // the extent of the shape. [see descriptions below] // // Some protected/private utility functions are implemented for the // clipping of regions for the computation of a solid's extent. // // Some visualization/graphics functions are also defined. // Author: Paul Kent (CERN), 30.06.1995 - Initial version // -------------------------------------------------------------------- #ifndef G4VSOLID_HH #define G4VSOLID_HH #include "G4Types.hh" #include "G4String.hh" #include "geomdefs.hh" class G4AffineTransform; class G4VoxelLimits; class G4VPVParameterisation; class G4VPhysicalVolume; class G4VGraphicsScene; class G4Polyhedron; class G4VisExtent; class G4DisplacedSolid; #include "G4ThreeVector.hh" #include using G4ThreeVectorList = std::vector; using G4GeometryType = G4String; /** * @brief G4VSolid is an abstract base class for solids, physical shapes that * can be tracked through. Each solid has a name, and the constructors and * destructors automatically add and subtract them from the G4SolidStore, a * singleton 'master' list of available solids. */ class G4VSolid { public: /** * Constructor for G4VSolid. Creates a new shape, with the supplied name. * No provision is made for sharing a common name amongst multiple classes. * @param[in] name The solid's name. */ G4VSolid(const G4String& name); /** * Default Destructor. */ virtual ~G4VSolid(); /** * Copy constructor and assignment operator. */ G4VSolid(const G4VSolid& rhs); G4VSolid& operator=(const G4VSolid& rhs); /** * Equality operator. Returns true only if addresses are the same. */ inline G4bool operator==(const G4VSolid& s) const; /** * Getter/setter for the shape's name. */ inline G4String GetName() const; void SetName(const G4String& name); /** * Returns the cached geometrical tolerance. */ inline G4double GetTolerance() const; /** * Computes the bounding limits of the solid. * @param[out] pMin The minimum bounding limit point. * @param[out] pMax The maximum bounding limit point. */ virtual void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const; /** * Calculates the minimum and maximum extent of the solid, when under the * specified transform, and within the specified limits. * @param[in] pAxis The axis along which compute the extent. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pTransform The internal transformation applied to the solid. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. * @returns True if the solid is intersected by the extent region. */ virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const = 0; /** * Returns the characterisation of a point at offset 'p' respect * to the shape. * @param[in] p The point at offset p. * @returns kOutside if the point is outside the shapes boundaries * plus Tolerance/2; kSurface if the point is less than * Tolerance/2 from a surface; kInside otherwise. */ virtual EInside Inside(const G4ThreeVector& p) const = 0; /** * Returns the outwards pointing unit normal of the shape for the * surface closest to the point at offset 'p'. * @param[in] p The point at offset p. * @returns The outwards pointing unit normal. */ virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0; /** * Returns the distance along the normalised vector 'v' to the shape, * from the point at offset 'p'. If there is no intersection, returns * kInfinity. The first intersection resulting from 'leaving' a * surface/volume is discarded. Hence, it is tolerant of points on * the surface of the shape. * @param[in] p The point at offset p. * @param[in] v The normalised direction vector. * @returns The distance to enter the shape. */ virtual G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const = 0; /** * Calculates the distance to the nearest surface of a shape from an * outside point. The distance can be an underestimate. * @param[in] p The point at offset p. * @returns The safety distance to enter the shape. */ virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0; /** * Returns the distance along the normalised vector 'v' to the shape, * from a point at an offset 'p' inside or on the surface of the shape. * Intersections with surfaces, when the point is less than Tolerance/2 * from a surface must be ignored. * @param[in] p The point at offset p. * @param[in] v The normalised direction vector. * @param[in] calcNorm Flag to indicate if to calculate the normal or not. * @param[out] validNorm Flag set to true if the solid lies entirely * behind or on the exiting surface. It is set false if the * solid does not lie entirely behind or on the exiting surface. * 'calcNorm' must be true, otherwise it is unused. * @param[out] n The exiting outwards normal vector (undefined Magnitude). * 'calcNorm' must be true, otherwise it is unused. * @returns The distance to exit the shape. */ virtual G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm = false, G4bool* validNorm = nullptr, G4ThreeVector* n = nullptr) const = 0; /** * Calculates the distance to the nearest surface of a shape from an * inside point 'p'. The distance can be an underestimate. * @param[in] p The point at offset p. * @returns The safety distance to exit the shape. */ virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0; /** * Dispatch method for parameterisation replication mechanism and * dimension computation. Throws exception if ComputeDimensions() is * called from an illegal derived class. */ virtual void ComputeDimensions(G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep); /** * Returns an estimation of the solid volume in internal units. * This method may be overloaded by derived classes to compute the * exact geometrical quantity for solids where this is possible, * or anyway to cache the computed value. * Note: the computed value is NOT cached. */ virtual G4double GetCubicVolume(); /** * Returns an estimation of the solid surface area in internal units. * This method may be overloaded by derived classes to compute the * exact geometrical quantity for solids where this is possible, * or anyway to cache the computed value. * Note: the computed value is NOT cached. */ virtual G4double GetSurfaceArea(); /** * Provides identification of the class of an object * (required for persistency). */ virtual G4GeometryType GetEntityType() const = 0; /** * Returns a random point located on the surface of the solid. * Points returned are not necessarily uniformly distributed. */ virtual G4ThreeVector GetPointOnSurface() const; /** * Returns the number of constituents used for construction of the solid. * For non-Boolean solids the return value is one. */ virtual G4int GetNumOfConstituents() const; /** * Returns true if the solid has only planar faces, false otherwise. */ virtual G4bool IsFaceted() const; /** * Returns a pointer of a dynamically allocated copy of the solid. * Returns a null pointer with warning in case the concrete solid does not * implement this method. The caller has responsibility for ownership. */ virtual G4VSolid* Clone() const; /** * Dumps contents of the solid to a stream. */ virtual std::ostream& StreamInfo(std::ostream& os) const = 0; /** * Dumps contents of the solid to the standard output. */ inline void DumpInfo() const; // Visualization functions /** * A "double dispatch" function which identifies the solid * to the graphics scene for visualization. */ virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0; /** * Provides extent (bounding box) as possible hint to the graphics view. */ virtual G4VisExtent GetExtent() const; /** * Creates a Polyhedron used for Visualisation. It is the caller's * responsibility to delete it. A null pointer means "not created". */ virtual G4Polyhedron* CreatePolyhedron() const; /** * Smart access function - creates on request and stores for future * access. A null pointer means "not available". */ virtual G4Polyhedron* GetPolyhedron() const; /** * If the solid is made up from a Boolean operation of two solids, * it returns the number 'no' solid. If the solid is not a "Boolean", * it returns a null pointer. */ virtual const G4VSolid* GetConstituentSolid(G4int no) const; virtual G4VSolid* GetConstituentSolid(G4int no); /** * If the solid is a "G4DisplacedSolid", it returns a self pointer * else it returns a null pointer. */ virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const; virtual G4DisplacedSolid* GetDisplacedSolidPtr(); /** * Fake default constructor for usage restricted to direct object * persistency for clients requiring preallocation of memory for * persistifiable objects. */ G4VSolid(__void__&); /** * Calculates the cubic volume only based on the Inside() method. * The accuracy is limited by the second argument 'epsilon' or the * statistics expressed by 'nStat'. * @param[in] nStat The number of points to generate for the calculation. * @param[in] epsilon The accuracy value. */ G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const; /** * Calculates the surface area only based on the Inside() method. * The accuracy is limited by the second argument 'epsilon' or the * statistics expressed by 'nStat'. * @param[in] nStat The number of points to generate for the calculation. * @param[in] epsilon The accuracy value. */ G4double EstimateSurfaceArea(G4int nStat, G4double epsilon) const; protected: /** * Calculates the maximum and minimum extents of the convex polygon * 'pPolygon' along the axis 'pAxis', within the limits 'pVoxelLimit'. * If the minimum is less than 'pMin', 'pMin' is set to the new minimum. * If the maximum is greater than 'pMax', 'pMax' is set to the new maximum. * Modifications to 'pPolygon' are made - it is left in an undefined state. * @param[in,out] pPolygon The points defining the convex polygon. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pAxis The axis along which compute the extent. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. */ void CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon, const G4VoxelLimits& pVoxelLimit, const EAxis pAxis, G4double& pMin, G4double& pMax) const; /** * Calculates the maximum and minimum extents of the polygon described * by the vertices: pSectionIndex->pSectionIndex+1-> * pSectionIndex+2->pSectionIndex+3->pSectionIndex * in the list 'pVertices'. * If the minimum is less than 'pMin', 'pMin' is set to the new minimum. * If the maximum is greater than 'pMax', 'pMax' is set to the new maximum. * No modifications are made to 'pVertices'. * @param[in] pVertices The vertices list defining the convex polygon. * @param[in] pSectionIndex The starting index for vertices. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pAxis The axis along which compute the extent. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. */ void ClipCrossSection(G4ThreeVectorList* pVertices, const G4int pSectionIndex, const G4VoxelLimits& pVoxelLimit, const EAxis pAxis, G4double& pMin, G4double& pMax) const; /** * Calculates the maximum and minimum extents of the polygons * joining the CrossSections at pSectionIndex->pSectionIndex+3 and * pSectionIndex+4->pSectionIndex7 * in the list 'pVertices', within the boundaries of the voxel limits * 'pVoxelLimit'. * If the minimum is less than 'pMin', 'pMin' is set to the new minimum. * If the maximum is greater than 'pMax', 'pMax' is set to the new maximum. * No modifications are made to 'pVertices'. * @param[in] pVertices The vertices list defining the convex polygon. * @param[in] pSectionIndex The starting index for vertices. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pAxis The axis along which compute the extent. * @param[out] pMin The minimum extent value. * @param[out] pMax The maximum extent value. */ void ClipBetweenSections(G4ThreeVectorList* pVertices, const G4int pSectionIndex, const G4VoxelLimits& pVoxelLimit, const EAxis pAxis, G4double& pMin, G4double& pMax) const; /** * Clips the specified convex polygon to the given limits, where * the polygon is described by the vertices at (0),(1),...,(n),(0) in * 'pPolygon'. If the polygon is completely clipped away, the polygon * is cleared. * @param[in,out] pPolygon pPolygon The points defining the convex polygon. * @param[in] pVoxelLimit The limiting space dictated by voxels. * @param[in] pAxis The axis along which apply the clipping. */ void ClipPolygon(G4ThreeVectorList& pPolygon, const G4VoxelLimits& pVoxelLimit, const EAxis pAxis) const; protected: /** Cached geometrical tolerance. */ G4double kCarTolerance; private: /** * Clips the specified convex polygon to the given limits, storing the * result in 'outputPolygon'. The voxel limits must be limited in one * *plane* only: this is achieved by having only X or Y or Z limits, * and either the minimum or maximum limit set to -+kInfinity respectively. * @param[in,out] pPolygon pPolygon The points defining the convex polygon. * @param[out] outputPolygon The resulting polygon. * @param[in] pVoxelLimit The limiting space dictated by voxels. */ void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon, G4ThreeVectorList& outputPolygon, const G4VoxelLimits& pVoxelLimit) const; private: /** The shape's name. */ G4String fshapeName; }; /// /** * Streaming operator. Outputs the solid information to the given stream. */ std::ostream& operator<<(std::ostream& os, const G4VSolid& e); #include "G4VSolid.icc" #endif