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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_gstos_add
#define tools_sg_gstos_add
#include "../vmanip"
#include "../glprims"
#include "../lina/mat4f"
namespace tools {
namespace sg {
class gstos_add {
public:
gstos_add(){}
virtual ~gstos_add(){}
public:
gstos_add(const gstos_add&) {}
gstos_add& operator=(const gstos_add&){return *this;}
public:
void clear() {m_xyzs.clear();m_nms.clear();}
void add_points(size_t a_floatn,const float* a_xyzs) {
append(m_xyzs,a_floatn,a_xyzs);
}
void add_lines(size_t a_floatn,const float* a_xyzs) {
append(m_xyzs,a_floatn,a_xyzs);
}
void add_line_strip(size_t a_floatn,const float* a_xyzs) {
size_t num = a_floatn/3;
if(num<2) return;
size_t nxyzs = (num-1)*2*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = (m_xyzs.data())+offset;
gl::line_strip_to_lines(num,a_xyzs,pxyzs);
}
void add_line_loop(size_t a_floatn,const float* a_xyzs) {
size_t num = a_floatn/3;
if(num<2) return;
size_t nxyzs = num*2*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = (m_xyzs.data())+offset;
gl::line_loop_to_lines(num,a_xyzs,pxyzs);
}
void add_triangles_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
append(m_xyzs,a_floatn,a_xyzs);
append(m_nms,a_floatn,a_nms);
}
void add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
size_t num = a_floatn/3;
if(num<3) return;
size_t nxyzs = (num-2)*3*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = (m_xyzs.data())+offset;
offset = m_nms.size();
m_nms.resize(offset+nxyzs);
float* pnms = (m_nms.data())+offset;
gl::triangle_strip_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
}
void add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
size_t num = a_floatn/3;
if(num<3) return;
size_t nxyzs = (num-2)*3*3;
size_t offset = m_xyzs.size();
m_xyzs.resize(offset+nxyzs);
float* pxyzs = (m_xyzs.data())+offset;
offset = m_nms.size();
m_nms.resize(offset+nxyzs);
float* pnms = (m_nms.data())+offset;
gl::triangle_fan_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
}
void add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* a_nms) { //used in sg::sphere, icosahedron_sphere.
add_triangle_strip_normal(a_floatn,a_xyzs,a_nms);
}
public:
std::vector<float> m_xyzs;
std::vector<float> m_nms;
size_t m_gsto_points_sz;
size_t m_gsto_lines_sz;
size_t m_gsto_tris_sz;
size_t m_gsto_nms_sz;
};
}}
#endif