// Copyright (C) 2010, Guy Barrand. All rights reserved. // See the file tools.license for terms. #ifndef tools_sg_gstos_add #define tools_sg_gstos_add #include "../vmanip" #include "../glprims" #include "../lina/mat4f" namespace tools { namespace sg { class gstos_add { public: gstos_add(){} virtual ~gstos_add(){} public: gstos_add(const gstos_add&) {} gstos_add& operator=(const gstos_add&){return *this;} public: void clear() {m_xyzs.clear();m_nms.clear();} void add_points(size_t a_floatn,const float* a_xyzs) { append(m_xyzs,a_floatn,a_xyzs); } void add_lines(size_t a_floatn,const float* a_xyzs) { append(m_xyzs,a_floatn,a_xyzs); } void add_line_strip(size_t a_floatn,const float* a_xyzs) { size_t num = a_floatn/3; if(num<2) return; size_t nxyzs = (num-1)*2*3; size_t offset = m_xyzs.size(); m_xyzs.resize(offset+nxyzs); float* pxyzs = (m_xyzs.data())+offset; gl::line_strip_to_lines(num,a_xyzs,pxyzs); } void add_line_loop(size_t a_floatn,const float* a_xyzs) { size_t num = a_floatn/3; if(num<2) return; size_t nxyzs = num*2*3; size_t offset = m_xyzs.size(); m_xyzs.resize(offset+nxyzs); float* pxyzs = (m_xyzs.data())+offset; gl::line_loop_to_lines(num,a_xyzs,pxyzs); } void add_triangles_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) { append(m_xyzs,a_floatn,a_xyzs); append(m_nms,a_floatn,a_nms); } void add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) { size_t num = a_floatn/3; if(num<3) return; size_t nxyzs = (num-2)*3*3; size_t offset = m_xyzs.size(); m_xyzs.resize(offset+nxyzs); float* pxyzs = (m_xyzs.data())+offset; offset = m_nms.size(); m_nms.resize(offset+nxyzs); float* pnms = (m_nms.data())+offset; gl::triangle_strip_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms); } void add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) { size_t num = a_floatn/3; if(num<3) return; size_t nxyzs = (num-2)*3*3; size_t offset = m_xyzs.size(); m_xyzs.resize(offset+nxyzs); float* pxyzs = (m_xyzs.data())+offset; offset = m_nms.size(); m_nms.resize(offset+nxyzs); float* pnms = (m_nms.data())+offset; gl::triangle_fan_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms); } void add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* a_nms) { //used in sg::sphere, icosahedron_sphere. add_triangle_strip_normal(a_floatn,a_xyzs,a_nms); } public: std::vector m_xyzs; std::vector m_nms; size_t m_gsto_points_sz; size_t m_gsto_lines_sz; size_t m_gsto_tris_sz; size_t m_gsto_nms_sz; }; }} #endif