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2021-06-25 16:12:29 +02:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_cube
#define tools_sg_cube
#include "node"
#include "render_gstos"
#include "sf"
#include "pick_action"
#include "bbox_action"
namespace tools {
namespace sg {
class cube : public node, public render_gstos {
TOOLS_NODE(cube,tools::sg::cube,node)
public:
sf<float> width;
sf<float> height;
sf<float> depth;
public:
virtual const desc_fields& node_desc_fields() const {
TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::cube)
static const desc_fields s_v(parent::node_desc_fields(),3, //WARNING : take care of count.
TOOLS_ARG_FIELD_DESC(width),
TOOLS_ARG_FIELD_DESC(height),
TOOLS_ARG_FIELD_DESC(depth)
);
return s_v;
}
private:
void add_fields(){
add_field(&width);
add_field(&height);
add_field(&depth);
}
protected: //render_gstos
virtual void visit(gstos_add& a_visitor,draw_type a_style) {
visit<gstos_add>(a_visitor,a_style);
}
public:
virtual void render(render_action& a_action) {
if(gstos_render(a_action)) return;
// immediate rendering :
const state& state = a_action.state();
bool draw_edges = false;
if(state.m_draw_type==draw_filled) draw_edges = state.m_GL_LIGHTING?false:true;
if(draw_edges) {
a_action.color4f(0,0,0,1); //if lighten, then rendered grey.
a_action.line_width(1);
visit(a_action,draw_lines);
a_action.set_polygon_offset(true);
a_action.color4f(state.m_color);
a_action.line_width(state.m_line_width);
}
visit(a_action,state.m_draw_type);
if(draw_edges) a_action.set_polygon_offset(state.m_GL_POLYGON_OFFSET_FILL);
}
virtual void pick(pick_action& a_action) {
const state& state = a_action.state();
if(a_action.stop_at_first()){
visit(a_action,state.m_draw_type);
if(a_action.done()) a_action.set_node(this);
} else {
a_action.set_done(false);
a_action.zs().clear();
a_action.ws().clear();
visit(a_action,state.m_draw_type);
if(a_action.done()) {
a_action.add_pick(*this,a_action.zs(),a_action.ws(),a_action.state());
a_action.set_done(false);
}
}
}
virtual void bbox(bbox_action& a_action) {
const state& state = a_action.state();
visit(a_action,state.m_draw_type);
}
public:
cube()
:parent()
,render_gstos()
,width(1.0f)
,height(1.0f)
,depth(1.0f)
{
add_fields();
}
virtual ~cube(){}
public:
cube(const cube& a_from)
:parent(a_from)
,render_gstos(a_from)
,width(a_from.width)
,height(a_from.height)
,depth(a_from.depth)
{
add_fields();
}
cube& operator=(const cube& a_from){
parent::operator=(a_from);
render_gstos::operator=(a_from);
width = a_from.width;
height = a_from.height;
depth = a_from.depth;
return *this;
}
protected:
void _faces(float front[],float back[], //[12]
float right[],float left[],
float top[],float bottom[]){
float wh = width.value()*0.5f;
float hh = height.value()*0.5f;
float dh = depth.value()*0.5f;
front[0] = wh;front[ 1] = -hh;front[ 2] = dh;
front[3] = wh;front[ 4] = hh;front[ 5] = dh;
front[6] = -wh;front[ 7] = hh;front[ 8] = dh;
front[9] = -wh;front[10] = -hh;front[11] = dh;
back[0] = wh;back[ 1] = -hh;back[ 2] = -dh;
back[3] = -wh;back[ 4] = -hh;back[ 5] = -dh;
back[6] = -wh;back[ 7] = hh;back[ 8] = -dh;
back[9] = wh;back[10] = hh;back[11] = -dh;
right[0] = wh;right[ 1] = -hh;right[ 2] = dh;
right[3] = wh;right[ 4] = -hh;right[ 5] = -dh;
right[6] = wh;right[ 7] = hh;right[ 8] = -dh;
right[9] = wh;right[10] = hh;right[11] = dh;
left[0] = -wh;left[ 1] = -hh;left[ 2] = dh;
left[3] = -wh;left[ 4] = hh;left[ 5] = dh;
left[6] = -wh;left[ 7] = hh;left[ 8] = -dh;
left[9] = -wh;left[10] = -hh;left[11] = -dh;
top[0] = wh;top[ 1] = hh;top[ 2] = dh;
top[3] = wh;top[ 4] = hh;top[ 5] = -dh;
top[6] = -wh;top[ 7] = hh;top[ 8] = -dh;
top[9] = -wh;top[10] = hh;top[11] = dh;
bottom[0] = wh;bottom[ 1] = -hh;bottom[ 2] = dh;
bottom[3] = -wh;bottom[ 4] = -hh;bottom[ 5] = dh;
bottom[6] = -wh;bottom[ 7] = -hh;bottom[ 8] = -dh;
bottom[9] = wh;bottom[10] = -hh;bottom[11] = -dh;
}
void _tris(float tris[],float nms[]){ //[108]
float front[12];
float back[12];
float right[12];
float left[12];
float top[12];
float bottom[12];
_faces(front,back,right,left,top,bottom);
/////////////////////
tris[0] = front[0];
tris[1] = front[1];
tris[2] = front[2];
tris[3] = front[3];
tris[4] = front[4];
tris[5] = front[5];
tris[6] = front[6];
tris[7] = front[7];
tris[8] = front[8];
//
tris[9] = front[6];
tris[10] = front[7];
tris[11] = front[8];
tris[12] = front[9];
tris[13] = front[10];
tris[14] = front[11];
tris[15] = front[0];
tris[16] = front[1];
tris[17] = front[2];
/////////////////////
tris[18] = back[0];
tris[19] = back[1];
tris[20] = back[2];
tris[21] = back[3];
tris[22] = back[4];
tris[23] = back[5];
tris[24] = back[6];
tris[25] = back[7];
tris[26] = back[8];
//
tris[27] = back[6];
tris[28] = back[7];
tris[29] = back[8];
tris[30] = back[9];
tris[31] = back[10];
tris[32] = back[11];
tris[33] = back[0];
tris[34] = back[1];
tris[35] = back[2];
/////////////////////
tris[36] = right[0];
tris[37] = right[1];
tris[38] = right[2];
tris[39] = right[3];
tris[40] = right[4];
tris[41] = right[5];
tris[42] = right[6];
tris[43] = right[7];
tris[44] = right[8];
//
tris[45] = right[6];
tris[46] = right[7];
tris[47] = right[8];
tris[48] = right[9];
tris[49] = right[10];
tris[50] = right[11];
tris[51] = right[0];
tris[52] = right[1];
tris[53] = right[2];
/////////////////////
tris[54] = left[0];
tris[55] = left[1];
tris[56] = left[2];
tris[57] = left[3];
tris[58] = left[4];
tris[59] = left[5];
tris[60] = left[6];
tris[61] = left[7];
tris[62] = left[8];
//
tris[63] = left[6];
tris[64] = left[7];
tris[65] = left[8];
tris[66] = left[9];
tris[67] = left[10];
tris[68] = left[11];
tris[69] = left[0];
tris[70] = left[1];
tris[71] = left[2];
/////////////////////
tris[72] = top[0];
tris[73] = top[1];
tris[74] = top[2];
tris[75] = top[3];
tris[76] = top[4];
tris[77] = top[5];
tris[78] = top[6];
tris[79] = top[7];
tris[80] = top[8];
//
tris[81] = top[6];
tris[82] = top[7];
tris[83] = top[8];
tris[84] = top[9];
tris[85] = top[10];
tris[86] = top[11];
tris[87] = top[0];
tris[88] = top[1];
tris[89] = top[2];
/////////////////////
tris[90] = bottom[0];
tris[91] = bottom[1];
tris[92] = bottom[2];
tris[93] = bottom[3];
tris[94] = bottom[4];
tris[95] = bottom[5];
tris[96] = bottom[6];
tris[97] = bottom[7];
tris[98] = bottom[8];
//
tris[99] = bottom[6];
tris[100] = bottom[7];
tris[101] = bottom[8];
tris[102] = bottom[9];
tris[103] = bottom[10];
tris[104] = bottom[11];
tris[105] = bottom[0];
tris[106] = bottom[1];
tris[107] = bottom[2];
/////////////////////
///////////////////// front
nms[0] = 0;
nms[1] = 0;
nms[2] = 1;
nms[3] = 0;
nms[4] = 0;
nms[5] = 1;
nms[6] = 0;
nms[7] = 0;
nms[8] = 1;
//
nms[9] = 0;
nms[10] = 0;
nms[11] = 1;
nms[12] = 0;
nms[13] = 0;
nms[14] = 1;
nms[15] = 0;
nms[16] = 0;
nms[17] = 1;
///////////////////// back
nms[18] = 0;
nms[19] = 0;
nms[20] = -1;
nms[21] = 0;
nms[22] = 0;
nms[23] = -1;
nms[24] = 0;
nms[25] = 0;
nms[26] = -1;
//
nms[27] = 0;
nms[28] = 0;
nms[29] = -1;
nms[30] = 0;
nms[31] = 0;
nms[32] = -1;
nms[33] = 0;
nms[34] = 0;
nms[35] = -1;
///////////////////// right
nms[36] = 1;
nms[37] = 0;
nms[38] = 0;
nms[39] = 1;
nms[40] = 0;
nms[41] = 0;
nms[42] = 1;
nms[43] = 0;
nms[44] = 0;
//
nms[45] = 1;
nms[46] = 0;
nms[47] = 0;
nms[48] = 1;
nms[49] = 0;
nms[50] = 0;
nms[51] = 1;
nms[52] = 0;
nms[53] = 0;
///////////////////// left
nms[54] = -1;
nms[55] = 0;
nms[56] = 0;
nms[57] = -1;
nms[58] = 0;
nms[59] = 0;
nms[60] = -1;
nms[61] = 0;
nms[62] = 0;
//
nms[63] = -1;
nms[64] = 0;
nms[65] = 0;
nms[66] = -1;
nms[67] = 0;
nms[68] = 0;
nms[69] = -1;
nms[70] = 0;
nms[71] = 0;
///////////////////// top
nms[72] = 0;
nms[73] = 1;
nms[74] = 0;
nms[75] = 0;
nms[76] = 1;
nms[77] = 0;
nms[78] = 0;
nms[79] = 1;
nms[80] = 0;
//
nms[81] = 0;
nms[82] = 1;
nms[83] = 0;
nms[84] = 0;
nms[85] = 1;
nms[86] = 0;
nms[87] = 0;
nms[88] = 1;
nms[89] = 0;
///////////////////// bottom
nms[90] = 0;
nms[91] = -1;
nms[92] = 0;
nms[93] = 0;
nms[94] = -1;
nms[95] = 0;
nms[96] = 0;
nms[97] = -1;
nms[98] = 0;
//
nms[99] = 0;
nms[100] = -1;
nms[101] = 0;
nms[102] = 0;
nms[103] = -1;
nms[104] = 0;
nms[105] = 0;
nms[106] = -1;
nms[107] = 0;
/////////////////////
}
void _lines(float lines[]) { //[144]
float front[12];
float back[12];
float right[12];
float left[12];
float top[12];
float bottom[12];
_faces(front,back,right,left,top,bottom);
//4 segs * 2 points * 3 coords * 6 faces.
//4*2*3*6 = 24*6 = 144
lines[0] = front[0];
lines[1] = front[1];
lines[2] = front[2];
lines[3] = front[3];
lines[4] = front[4];
lines[5] = front[5];
lines[6] = front[3];
lines[7] = front[4];
lines[8] = front[5];
lines[9] = front[6];
lines[10] = front[7];
lines[11] = front[8];
lines[12] = front[6];
lines[13] = front[7];
lines[14] = front[8];
lines[15] = front[9];
lines[16] = front[10];
lines[17] = front[11];
lines[18] = front[9];
lines[19] = front[10];
lines[20] = front[11];
lines[21] = front[0];
lines[22] = front[1];
lines[23] = front[2];
lines[24] = back[0];
lines[25] = back[1];
lines[26] = back[2];
lines[27] = back[3];
lines[28] = back[4];
lines[29] = back[5];
lines[30] = back[3];
lines[31] = back[4];
lines[32] = back[5];
lines[33] = back[6];
lines[34] = back[7];
lines[35] = back[8];
lines[36] = back[6];
lines[37] = back[7];
lines[38] = back[8];
lines[39] = back[9];
lines[40] = back[10];
lines[41] = back[11];
lines[42] = back[9];
lines[43] = back[10];
lines[44] = back[11];
lines[45] = back[0];
lines[46] = back[1];
lines[47] = back[2];
lines[48] = left[0];
lines[49] = left[1];
lines[50] = left[2];
lines[51] = left[3];
lines[52] = left[4];
lines[53] = left[5];
lines[54] = left[3];
lines[55] = left[4];
lines[56] = left[5];
lines[57] = left[6];
lines[58] = left[7];
lines[59] = left[8];
lines[60] = left[6];
lines[61] = left[7];
lines[62] = left[8];
lines[63] = left[9];
lines[64] = left[10];
lines[65] = left[11];
lines[66] = left[9];
lines[67] = left[10];
lines[68] = left[11];
lines[69] = left[0];
lines[70] = left[1];
lines[71] = left[2];
lines[72] = right[0];
lines[73] = right[1];
lines[74] = right[2];
lines[75] = right[3];
lines[76] = right[4];
lines[77] = right[5];
lines[78] = right[3];
lines[79] = right[4];
lines[80] = right[5];
lines[81] = right[6];
lines[82] = right[7];
lines[83] = right[8];
lines[84] = right[6];
lines[85] = right[7];
lines[86] = right[8];
lines[87] = right[9];
lines[88] = right[10];
lines[89] = right[11];
lines[90] = right[9];
lines[91] = right[10];
lines[92] = right[11];
lines[93] = right[0];
lines[94] = right[1];
lines[95] = right[2];
lines[96] = top[0];
lines[97] = top[1];
lines[98] = top[2];
lines[99] = top[3];
lines[100] = top[4];
lines[101] = top[5];
lines[102] = top[3];
lines[103] = top[4];
lines[104] = top[5];
lines[105] = top[6];
lines[106] = top[7];
lines[107] = top[8];
lines[108] = top[6];
lines[109] = top[7];
lines[110] = top[8];
lines[111] = top[9];
lines[112] = top[10];
lines[113] = top[11];
lines[114] = top[9];
lines[115] = top[10];
lines[116] = top[11];
lines[117] = top[0];
lines[118] = top[1];
lines[119] = top[2];
lines[120] = bottom[0];
lines[121] = bottom[1];
lines[122] = bottom[2];
lines[123] = bottom[3];
lines[124] = bottom[4];
lines[125] = bottom[5];
lines[126] = bottom[3];
lines[127] = bottom[4];
lines[128] = bottom[5];
lines[129] = bottom[6];
lines[130] = bottom[7];
lines[131] = bottom[8];
lines[132] = bottom[6];
lines[133] = bottom[7];
lines[134] = bottom[8];
lines[135] = bottom[9];
lines[136] = bottom[10];
lines[137] = bottom[11];
lines[138] = bottom[9];
lines[139] = bottom[10];
lines[140] = bottom[11];
lines[141] = bottom[0];
lines[142] = bottom[1];
lines[143] = bottom[2];
}
void _points(float points[]) { //[24]
float wh = width.value()*0.5f;
float hh = height.value()*0.5f;
float dh = depth.value()*0.5f;
points[0] = wh;points[ 1] = -hh;points[ 2] = dh;
points[3] = wh;points[ 4] = hh;points[ 5] = dh;
points[6] = -wh;points[ 7] = hh;points[ 8] = dh;
points[9] = -wh;points[10] = -hh;points[11] = dh;
points[12+0] = wh;points[12+ 1] = -hh;points[12+ 2] = -dh;
points[12+3] = -wh;points[12+ 4] = -hh;points[12+ 5] = -dh;
points[12+6] = -wh;points[12+ 7] = hh;points[12+ 8] = -dh;
points[12+9] = wh;points[12+10] = hh;points[12+11] = -dh;
}
template <class T>
void visit(T& a_visitor,draw_type a_style){
if(a_style==draw_points) {
float points[24];
_points(points);
a_visitor.add_points(24,points);
} else if(a_style==draw_lines) {
float lines[144]; //segments
_lines(lines);
a_visitor.add_lines(144,lines);
} else if(a_style==draw_filled) {
float tris[108];float nms[108];
_tris(tris,nms);
a_visitor.add_triangles_normal(108,tris,nms);
}
}
};
}}
#endif