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2016-06-10 12:08:39 +02:00

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C++

// -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the definitions of the inline member functions of the
// HepRotationY class
//
#include <cmath>
#include "CLHEP/Units/PhysicalConstants.h"
namespace CLHEP {
inline double HepRotationY::xx() const { return its_c; }
inline double HepRotationY::xz() const { return its_s; }
inline double HepRotationY::zx() const { return -its_s; }
inline double HepRotationY::zz() const { return its_c; }
inline double HepRotationY::yy() const { return 1.0; }
inline double HepRotationY::yx() const { return 0.0; }
inline double HepRotationY::yz() const { return 0.0; }
inline double HepRotationY::xy() const { return 0.0; }
inline double HepRotationY::zy() const { return 0.0; }
inline HepRep3x3 HepRotationY::rep3x3() const {
return HepRep3x3 ( its_c, 0.0, its_s,
0.0, 1.0, 0.0,
-its_s, 0.0, its_c );
}
inline HepRotationY::HepRotationY() : its_d(0.0), its_s(0.0), its_c(1.0) {}
inline HepRotationY::HepRotationY(const HepRotationY & orig) :
its_d(orig.its_d), its_s(orig.its_s), its_c(orig.its_c)
{}
inline HepRotationY::HepRotationY(double dd, double ss, double cc) :
its_d(dd), its_s(ss), its_c(cc)
{}
inline HepRotationY & HepRotationY::operator= (const HepRotationY & orig) {
its_d = orig.its_d;
its_s = orig.its_s;
its_c = orig.its_c;
return *this;
}
inline HepRotationY::~HepRotationY() {}
inline Hep3Vector HepRotationY::colX() const
{ return Hep3Vector ( its_c, 0.0, -its_s ); }
inline Hep3Vector HepRotationY::colY() const
{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
inline Hep3Vector HepRotationY::colZ() const
{ return Hep3Vector ( its_s, 0.0, its_c ); }
inline Hep3Vector HepRotationY::rowX() const
{ return Hep3Vector ( its_c, 0.0, its_s ); }
inline Hep3Vector HepRotationY::rowY() const
{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
inline Hep3Vector HepRotationY::rowZ() const
{ return Hep3Vector ( -its_s, 0.0, its_c ); }
inline double HepRotationY::getPhi () const { return phi(); }
inline double HepRotationY::getTheta() const { return theta(); }
inline double HepRotationY::getPsi () const { return psi(); }
inline double HepRotationY::getDelta() const { return its_d; }
inline Hep3Vector HepRotationY::getAxis () const { return axis(); }
inline double HepRotationY::delta() const { return its_d; }
inline Hep3Vector HepRotationY::axis() const { return Hep3Vector(0,1,0); }
inline HepAxisAngle HepRotationY::axisAngle() const {
return HepAxisAngle ( axis(), delta() );
}
inline void HepRotationY::getAngleAxis
(double & ddelta, Hep3Vector & aaxis) const {
ddelta = its_d;
aaxis = getAxis();
}
inline bool HepRotationY::isIdentity() const {
return ( its_d==0 );
}
inline int HepRotationY::compare ( const HepRotationY & r ) const {
if (its_d > r.its_d) return 1; else if (its_d < r.its_d) return -1; else return 0;
}
inline bool HepRotationY::operator==(const HepRotationY & r) const
{ return (its_d==r.its_d); }
inline bool HepRotationY::operator!=(const HepRotationY & r) const
{ return (its_d!=r.its_d); }
inline bool HepRotationY::operator>=(const HepRotationY & r) const
{ return (its_d>=r.its_d); }
inline bool HepRotationY::operator<=(const HepRotationY & r) const
{ return (its_d<=r.its_d); }
inline bool HepRotationY::operator> (const HepRotationY & r) const
{ return (its_d> r.its_d); }
inline bool HepRotationY::operator< (const HepRotationY & r) const
{ return (its_d< r.its_d); }
inline void HepRotationY::rectify() {
its_d = proper(its_d); // Just in case!
its_s = std::sin(its_d);
its_c = std::cos(its_d);
}
inline Hep3Vector HepRotationY::operator() (const Hep3Vector & p) const {
double x = p.x();
double y = p.y();
double z = p.z();
return Hep3Vector( x * its_c + z * its_s,
y,
z * its_c - x * its_s );
}
inline Hep3Vector HepRotationY::operator * (const Hep3Vector & p) const {
return operator()(p);
}
inline HepLorentzVector HepRotationY::operator()
( const HepLorentzVector & w ) const {
return HepLorentzVector( operator() (w.vect()) , w.t() );
}
inline HepLorentzVector HepRotationY::operator *
(const HepLorentzVector & p) const {
return operator()(p);
}
inline HepRotationY & HepRotationY::operator *= (const HepRotationY & m1) {
return *this = (*this) * (m1);
}
inline HepRotationY & HepRotationY::transform(const HepRotationY & m1) {
return *this = m1 * (*this);
}
inline double HepRotationY::proper( double ddelta ) {
// -PI < its_d <= PI
if ( std::fabs(ddelta) < CLHEP::pi ) {
return ddelta;
} else {
double x = ddelta / (CLHEP::twopi);
return (CLHEP::twopi) * ( x + std::floor(.5-x) );
}
} // proper()
inline HepRotationY HepRotationY::operator * ( const HepRotationY & ry ) const {
return HepRotationY ( HepRotationY::proper(its_d+ry.its_d),
its_s*ry.its_c + its_c*ry.its_s,
its_c*ry.its_c - its_s*ry.its_s );
}
inline HepRotationY HepRotationY::inverse() const {
return HepRotationY( proper(-its_d), -its_s, its_c );
}
inline HepRotationY inverseOf(const HepRotationY & r) {
return r.inverse();
}
inline HepRotationY & HepRotationY::invert() {
return *this=inverse();
}
inline HepLorentzVector HepRotationY::col1() const
{ return HepLorentzVector (colX(), 0); }
inline HepLorentzVector HepRotationY::col2() const
{ return HepLorentzVector (colY(), 0); }
inline HepLorentzVector HepRotationY::col3() const
{ return HepLorentzVector (colZ(), 0); }
inline HepLorentzVector HepRotationY::col4() const
{ return HepLorentzVector (0,0,0,1); }
inline HepLorentzVector HepRotationY::row1() const
{ return HepLorentzVector (rowX(), 0); }
inline HepLorentzVector HepRotationY::row2() const
{ return HepLorentzVector (rowY(), 0); }
inline HepLorentzVector HepRotationY::row3() const
{ return HepLorentzVector (rowZ(), 0); }
inline HepLorentzVector HepRotationY::row4() const
{ return HepLorentzVector (0,0,0,1); }
inline double HepRotationY::xt() const { return 0.0; }
inline double HepRotationY::yt() const { return 0.0; }
inline double HepRotationY::zt() const { return 0.0; }
inline double HepRotationY::tx() const { return 0.0; }
inline double HepRotationY::ty() const { return 0.0; }
inline double HepRotationY::tz() const { return 0.0; }
inline double HepRotationY::tt() const { return 1.0; }
inline HepRep4x4 HepRotationY::rep4x4() const {
return HepRep4x4 ( its_c, 0.0, its_s, 0.0,
0.0, 1.0, 0.0, 0.0,
-its_s, 0.0, its_c, 0.0,
0.0, 0.0, 0.0, 1.0 );
}
inline double HepRotationY::getTolerance() {
return Hep4RotationInterface::tolerance;
}
inline double HepRotationY::setTolerance(double tol) {
return Hep4RotationInterface::setTolerance(tol);
}
} // namespace CLHEP