210 lines
7.1 KiB
C++
210 lines
7.1 KiB
C++
// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the definitions of the inline member functions of the
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// HepRotationY class
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//
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#include <cmath>
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#include "CLHEP/Units/PhysicalConstants.h"
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namespace CLHEP {
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inline double HepRotationY::xx() const { return its_c; }
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inline double HepRotationY::xz() const { return its_s; }
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inline double HepRotationY::zx() const { return -its_s; }
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inline double HepRotationY::zz() const { return its_c; }
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inline double HepRotationY::yy() const { return 1.0; }
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inline double HepRotationY::yx() const { return 0.0; }
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inline double HepRotationY::yz() const { return 0.0; }
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inline double HepRotationY::xy() const { return 0.0; }
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inline double HepRotationY::zy() const { return 0.0; }
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inline HepRep3x3 HepRotationY::rep3x3() const {
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return HepRep3x3 ( its_c, 0.0, its_s,
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0.0, 1.0, 0.0,
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-its_s, 0.0, its_c );
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}
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inline HepRotationY::HepRotationY() : its_d(0.0), its_s(0.0), its_c(1.0) {}
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inline HepRotationY::HepRotationY(const HepRotationY & orig) :
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its_d(orig.its_d), its_s(orig.its_s), its_c(orig.its_c)
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{}
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inline HepRotationY::HepRotationY(double dd, double ss, double cc) :
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its_d(dd), its_s(ss), its_c(cc)
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{}
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inline HepRotationY & HepRotationY::operator= (const HepRotationY & orig) {
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its_d = orig.its_d;
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its_s = orig.its_s;
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its_c = orig.its_c;
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return *this;
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}
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inline HepRotationY::~HepRotationY() {}
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inline Hep3Vector HepRotationY::colX() const
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{ return Hep3Vector ( its_c, 0.0, -its_s ); }
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inline Hep3Vector HepRotationY::colY() const
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{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
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inline Hep3Vector HepRotationY::colZ() const
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{ return Hep3Vector ( its_s, 0.0, its_c ); }
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inline Hep3Vector HepRotationY::rowX() const
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{ return Hep3Vector ( its_c, 0.0, its_s ); }
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inline Hep3Vector HepRotationY::rowY() const
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{ return Hep3Vector ( 0.0, 1.0, 0.0 ); }
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inline Hep3Vector HepRotationY::rowZ() const
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{ return Hep3Vector ( -its_s, 0.0, its_c ); }
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inline double HepRotationY::getPhi () const { return phi(); }
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inline double HepRotationY::getTheta() const { return theta(); }
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inline double HepRotationY::getPsi () const { return psi(); }
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inline double HepRotationY::getDelta() const { return its_d; }
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inline Hep3Vector HepRotationY::getAxis () const { return axis(); }
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inline double HepRotationY::delta() const { return its_d; }
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inline Hep3Vector HepRotationY::axis() const { return Hep3Vector(0,1,0); }
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inline HepAxisAngle HepRotationY::axisAngle() const {
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return HepAxisAngle ( axis(), delta() );
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}
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inline void HepRotationY::getAngleAxis
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(double & ddelta, Hep3Vector & aaxis) const {
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ddelta = its_d;
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aaxis = getAxis();
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}
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inline bool HepRotationY::isIdentity() const {
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return ( its_d==0 );
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}
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inline int HepRotationY::compare ( const HepRotationY & r ) const {
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if (its_d > r.its_d) return 1; else if (its_d < r.its_d) return -1; else return 0;
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}
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inline bool HepRotationY::operator==(const HepRotationY & r) const
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{ return (its_d==r.its_d); }
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inline bool HepRotationY::operator!=(const HepRotationY & r) const
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{ return (its_d!=r.its_d); }
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inline bool HepRotationY::operator>=(const HepRotationY & r) const
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{ return (its_d>=r.its_d); }
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inline bool HepRotationY::operator<=(const HepRotationY & r) const
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{ return (its_d<=r.its_d); }
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inline bool HepRotationY::operator> (const HepRotationY & r) const
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{ return (its_d> r.its_d); }
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inline bool HepRotationY::operator< (const HepRotationY & r) const
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{ return (its_d< r.its_d); }
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inline void HepRotationY::rectify() {
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its_d = proper(its_d); // Just in case!
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its_s = std::sin(its_d);
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its_c = std::cos(its_d);
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}
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inline Hep3Vector HepRotationY::operator() (const Hep3Vector & p) const {
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double x = p.x();
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double y = p.y();
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double z = p.z();
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return Hep3Vector( x * its_c + z * its_s,
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y,
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z * its_c - x * its_s );
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}
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inline Hep3Vector HepRotationY::operator * (const Hep3Vector & p) const {
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return operator()(p);
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}
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inline HepLorentzVector HepRotationY::operator()
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( const HepLorentzVector & w ) const {
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return HepLorentzVector( operator() (w.vect()) , w.t() );
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}
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inline HepLorentzVector HepRotationY::operator *
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(const HepLorentzVector & p) const {
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return operator()(p);
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}
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inline HepRotationY & HepRotationY::operator *= (const HepRotationY & m1) {
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return *this = (*this) * (m1);
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}
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inline HepRotationY & HepRotationY::transform(const HepRotationY & m1) {
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return *this = m1 * (*this);
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}
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inline double HepRotationY::proper( double ddelta ) {
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// -PI < its_d <= PI
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if ( std::fabs(ddelta) < CLHEP::pi ) {
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return ddelta;
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} else {
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double x = ddelta / (CLHEP::twopi);
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return (CLHEP::twopi) * ( x + std::floor(.5-x) );
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}
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} // proper()
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inline HepRotationY HepRotationY::operator * ( const HepRotationY & ry ) const {
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return HepRotationY ( HepRotationY::proper(its_d+ry.its_d),
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its_s*ry.its_c + its_c*ry.its_s,
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its_c*ry.its_c - its_s*ry.its_s );
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}
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inline HepRotationY HepRotationY::inverse() const {
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return HepRotationY( proper(-its_d), -its_s, its_c );
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}
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inline HepRotationY inverseOf(const HepRotationY & r) {
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return r.inverse();
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}
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inline HepRotationY & HepRotationY::invert() {
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return *this=inverse();
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}
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inline HepLorentzVector HepRotationY::col1() const
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{ return HepLorentzVector (colX(), 0); }
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inline HepLorentzVector HepRotationY::col2() const
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{ return HepLorentzVector (colY(), 0); }
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inline HepLorentzVector HepRotationY::col3() const
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{ return HepLorentzVector (colZ(), 0); }
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inline HepLorentzVector HepRotationY::col4() const
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{ return HepLorentzVector (0,0,0,1); }
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inline HepLorentzVector HepRotationY::row1() const
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{ return HepLorentzVector (rowX(), 0); }
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inline HepLorentzVector HepRotationY::row2() const
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{ return HepLorentzVector (rowY(), 0); }
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inline HepLorentzVector HepRotationY::row3() const
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{ return HepLorentzVector (rowZ(), 0); }
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inline HepLorentzVector HepRotationY::row4() const
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{ return HepLorentzVector (0,0,0,1); }
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inline double HepRotationY::xt() const { return 0.0; }
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inline double HepRotationY::yt() const { return 0.0; }
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inline double HepRotationY::zt() const { return 0.0; }
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inline double HepRotationY::tx() const { return 0.0; }
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inline double HepRotationY::ty() const { return 0.0; }
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inline double HepRotationY::tz() const { return 0.0; }
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inline double HepRotationY::tt() const { return 1.0; }
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inline HepRep4x4 HepRotationY::rep4x4() const {
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return HepRep4x4 ( its_c, 0.0, its_s, 0.0,
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0.0, 1.0, 0.0, 0.0,
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-its_s, 0.0, its_c, 0.0,
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0.0, 0.0, 0.0, 1.0 );
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}
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inline double HepRotationY::getTolerance() {
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return Hep4RotationInterface::tolerance;
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}
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inline double HepRotationY::setTolerance(double tol) {
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return Hep4RotationInterface::setTolerance(tol);
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}
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} // namespace CLHEP
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