// -*- C++ -*- // --------------------------------------------------------------------------- // // This file is a part of the CLHEP - a Class Library for High Energy Physics. // // This is the definitions of the inline member functions of the // HepRotationY class // #include #include "CLHEP/Units/PhysicalConstants.h" namespace CLHEP { inline double HepRotationY::xx() const { return its_c; } inline double HepRotationY::xz() const { return its_s; } inline double HepRotationY::zx() const { return -its_s; } inline double HepRotationY::zz() const { return its_c; } inline double HepRotationY::yy() const { return 1.0; } inline double HepRotationY::yx() const { return 0.0; } inline double HepRotationY::yz() const { return 0.0; } inline double HepRotationY::xy() const { return 0.0; } inline double HepRotationY::zy() const { return 0.0; } inline HepRep3x3 HepRotationY::rep3x3() const { return HepRep3x3 ( its_c, 0.0, its_s, 0.0, 1.0, 0.0, -its_s, 0.0, its_c ); } inline HepRotationY::HepRotationY() : its_d(0.0), its_s(0.0), its_c(1.0) {} inline HepRotationY::HepRotationY(const HepRotationY & orig) : its_d(orig.its_d), its_s(orig.its_s), its_c(orig.its_c) {} inline HepRotationY::HepRotationY(double dd, double ss, double cc) : its_d(dd), its_s(ss), its_c(cc) {} inline HepRotationY & HepRotationY::operator= (const HepRotationY & orig) { its_d = orig.its_d; its_s = orig.its_s; its_c = orig.its_c; return *this; } inline HepRotationY::~HepRotationY() {} inline Hep3Vector HepRotationY::colX() const { return Hep3Vector ( its_c, 0.0, -its_s ); } inline Hep3Vector HepRotationY::colY() const { return Hep3Vector ( 0.0, 1.0, 0.0 ); } inline Hep3Vector HepRotationY::colZ() const { return Hep3Vector ( its_s, 0.0, its_c ); } inline Hep3Vector HepRotationY::rowX() const { return Hep3Vector ( its_c, 0.0, its_s ); } inline Hep3Vector HepRotationY::rowY() const { return Hep3Vector ( 0.0, 1.0, 0.0 ); } inline Hep3Vector HepRotationY::rowZ() const { return Hep3Vector ( -its_s, 0.0, its_c ); } inline double HepRotationY::getPhi () const { return phi(); } inline double HepRotationY::getTheta() const { return theta(); } inline double HepRotationY::getPsi () const { return psi(); } inline double HepRotationY::getDelta() const { return its_d; } inline Hep3Vector HepRotationY::getAxis () const { return axis(); } inline double HepRotationY::delta() const { return its_d; } inline Hep3Vector HepRotationY::axis() const { return Hep3Vector(0,1,0); } inline HepAxisAngle HepRotationY::axisAngle() const { return HepAxisAngle ( axis(), delta() ); } inline void HepRotationY::getAngleAxis (double & ddelta, Hep3Vector & aaxis) const { ddelta = its_d; aaxis = getAxis(); } inline bool HepRotationY::isIdentity() const { return ( its_d==0 ); } inline int HepRotationY::compare ( const HepRotationY & r ) const { if (its_d > r.its_d) return 1; else if (its_d < r.its_d) return -1; else return 0; } inline bool HepRotationY::operator==(const HepRotationY & r) const { return (its_d==r.its_d); } inline bool HepRotationY::operator!=(const HepRotationY & r) const { return (its_d!=r.its_d); } inline bool HepRotationY::operator>=(const HepRotationY & r) const { return (its_d>=r.its_d); } inline bool HepRotationY::operator<=(const HepRotationY & r) const { return (its_d<=r.its_d); } inline bool HepRotationY::operator> (const HepRotationY & r) const { return (its_d> r.its_d); } inline bool HepRotationY::operator< (const HepRotationY & r) const { return (its_d< r.its_d); } inline void HepRotationY::rectify() { its_d = proper(its_d); // Just in case! its_s = std::sin(its_d); its_c = std::cos(its_d); } inline Hep3Vector HepRotationY::operator() (const Hep3Vector & p) const { double x = p.x(); double y = p.y(); double z = p.z(); return Hep3Vector( x * its_c + z * its_s, y, z * its_c - x * its_s ); } inline Hep3Vector HepRotationY::operator * (const Hep3Vector & p) const { return operator()(p); } inline HepLorentzVector HepRotationY::operator() ( const HepLorentzVector & w ) const { return HepLorentzVector( operator() (w.vect()) , w.t() ); } inline HepLorentzVector HepRotationY::operator * (const HepLorentzVector & p) const { return operator()(p); } inline HepRotationY & HepRotationY::operator *= (const HepRotationY & m1) { return *this = (*this) * (m1); } inline HepRotationY & HepRotationY::transform(const HepRotationY & m1) { return *this = m1 * (*this); } inline double HepRotationY::proper( double ddelta ) { // -PI < its_d <= PI if ( std::fabs(ddelta) < CLHEP::pi ) { return ddelta; } else { double x = ddelta / (CLHEP::twopi); return (CLHEP::twopi) * ( x + std::floor(.5-x) ); } } // proper() inline HepRotationY HepRotationY::operator * ( const HepRotationY & ry ) const { return HepRotationY ( HepRotationY::proper(its_d+ry.its_d), its_s*ry.its_c + its_c*ry.its_s, its_c*ry.its_c - its_s*ry.its_s ); } inline HepRotationY HepRotationY::inverse() const { return HepRotationY( proper(-its_d), -its_s, its_c ); } inline HepRotationY inverseOf(const HepRotationY & r) { return r.inverse(); } inline HepRotationY & HepRotationY::invert() { return *this=inverse(); } inline HepLorentzVector HepRotationY::col1() const { return HepLorentzVector (colX(), 0); } inline HepLorentzVector HepRotationY::col2() const { return HepLorentzVector (colY(), 0); } inline HepLorentzVector HepRotationY::col3() const { return HepLorentzVector (colZ(), 0); } inline HepLorentzVector HepRotationY::col4() const { return HepLorentzVector (0,0,0,1); } inline HepLorentzVector HepRotationY::row1() const { return HepLorentzVector (rowX(), 0); } inline HepLorentzVector HepRotationY::row2() const { return HepLorentzVector (rowY(), 0); } inline HepLorentzVector HepRotationY::row3() const { return HepLorentzVector (rowZ(), 0); } inline HepLorentzVector HepRotationY::row4() const { return HepLorentzVector (0,0,0,1); } inline double HepRotationY::xt() const { return 0.0; } inline double HepRotationY::yt() const { return 0.0; } inline double HepRotationY::zt() const { return 0.0; } inline double HepRotationY::tx() const { return 0.0; } inline double HepRotationY::ty() const { return 0.0; } inline double HepRotationY::tz() const { return 0.0; } inline double HepRotationY::tt() const { return 1.0; } inline HepRep4x4 HepRotationY::rep4x4() const { return HepRep4x4 ( its_c, 0.0, its_s, 0.0, 0.0, 1.0, 0.0, 0.0, -its_s, 0.0, its_c, 0.0, 0.0, 0.0, 0.0, 1.0 ); } inline double HepRotationY::getTolerance() { return Hep4RotationInterface::tolerance; } inline double HepRotationY::setTolerance(double tol) { return Hep4RotationInterface::setTolerance(tol); } } // namespace CLHEP