69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Class G4PSVolumeFlux
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//
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// Class description:
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// Scorer that scores number of tracks coming into the associated volume.
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// Optionally number of tracks can be divided by the surface area to
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// score the volume current and divided by cos(theta) for volume flux
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// where theta is the incident angle
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//
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// - Created M. Asai, Sept. 2020
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#ifndef G4PSVolumeFlux_h
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#define G4PSVolumeFlux_h 1
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#include "G4VPrimitivePlotter.hh"
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#include "G4THitsMap.hh"
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#include "G4PSDirectionFlag.hh"
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class G4PSVolumeFlux : public G4VPrimitivePlotter
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{
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public:
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G4PSVolumeFlux(const G4String& name, G4int direction = 1, G4int depth = 0);
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~G4PSVolumeFlux() override = default;
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public:
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void Initialize(G4HCofThisEvent*) override;
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void clear() override;
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void PrintAll() override;
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void SetDivAre(G4bool val) { divare = val; }
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void SetDivCos(G4bool val) { divcos = val; }
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protected:
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G4bool ProcessHits(G4Step*, G4TouchableHistory*) override;
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private:
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G4int HCID{-1};
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G4int fDirection;
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G4THitsMap<G4double>* EvtMap{nullptr};
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G4bool divare = false; // divide by the surface area
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G4bool divcos = false; // divide by cos(theta)
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};
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#endif
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