// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Class G4PSVolumeFlux // // Class description: // Scorer that scores number of tracks coming into the associated volume. // Optionally number of tracks can be divided by the surface area to // score the volume current and divided by cos(theta) for volume flux // where theta is the incident angle // // - Created M. Asai, Sept. 2020 #ifndef G4PSVolumeFlux_h #define G4PSVolumeFlux_h 1 #include "G4VPrimitivePlotter.hh" #include "G4THitsMap.hh" #include "G4PSDirectionFlag.hh" class G4PSVolumeFlux : public G4VPrimitivePlotter { public: G4PSVolumeFlux(const G4String& name, G4int direction = 1, G4int depth = 0); ~G4PSVolumeFlux() override = default; public: void Initialize(G4HCofThisEvent*) override; void clear() override; void PrintAll() override; void SetDivAre(G4bool val) { divare = val; } void SetDivCos(G4bool val) { divcos = val; } protected: G4bool ProcessHits(G4Step*, G4TouchableHistory*) override; private: G4int HCID{-1}; G4int fDirection; G4THitsMap* EvtMap{nullptr}; G4bool divare = false; // divide by the surface area G4bool divcos = false; // divide by cos(theta) }; #endif