43 lines
1007 B
Plaintext
43 lines
1007 B
Plaintext
########################################
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#
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# define cylindrical scoring mesh
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#
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# IMPORTANT:
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# Currently, we identify a problem if a track
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# enters the cylindrical mesh at exactly the
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# center of the top/bottom circlic face exactly
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# along the local z-axis of the cylinder.
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# To avoid this, we place the mesh slightly
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# offset from the origin.
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#
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/score/create/cylinderMesh boxMesh_1
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#
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/score/mesh/cylinderSize 100. 100. cm
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/score/mesh/translate/xyz 0.1 0.1 0.0 cm
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/score/mesh/nBin 30 30 30
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#
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/score/quantity/energyDeposit eDep
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/score/quantity/nOfStep nOfStepGamma
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/score/filter/particle gammaFilter gamma
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/score/quantity/nOfStep nOfStepEMinus
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/score/filter/particle eMinusFilter e-
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/score/quantity/nOfStep nOfStepEPlus
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/score/filter/particle ePlusFilter e+
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#
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/score/close
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#
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/score/list
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#
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/vis/disable
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/run/beamOn 2000
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/vis/enable
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#
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########################################
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#
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# drawing slices
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#
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/score/colorMap/setMinMax ! 0. 200.
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/control/alias iAxis 1
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/control/loop drawCylinderSlice.mac iColumn 0 29 7
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#
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