######################################## # # define cylindrical scoring mesh # # IMPORTANT: # Currently, we identify a problem if a track # enters the cylindrical mesh at exactly the # center of the top/bottom circlic face exactly # along the local z-axis of the cylinder. # To avoid this, we place the mesh slightly # offset from the origin. # /score/create/cylinderMesh boxMesh_1 # /score/mesh/cylinderSize 100. 100. cm /score/mesh/translate/xyz 0.1 0.1 0.0 cm /score/mesh/nBin 30 30 30 # /score/quantity/energyDeposit eDep /score/quantity/nOfStep nOfStepGamma /score/filter/particle gammaFilter gamma /score/quantity/nOfStep nOfStepEMinus /score/filter/particle eMinusFilter e- /score/quantity/nOfStep nOfStepEPlus /score/filter/particle ePlusFilter e+ # /score/close # /score/list # /vis/disable /run/beamOn 2000 /vis/enable # ######################################## # # drawing slices # /score/colorMap/setMinMax ! 0. 200. /control/alias iAxis 1 /control/loop drawCylinderSlice.mac iColumn 0 29 7 #