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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file ExGflash3.cc
/// \brief Main program of the gflash/gflash3 example
// Created by Joanna Weng 26.11.2004
// G4 includes
#include "G4RunManagerFactory.hh"
#include "G4Timer.hh"
#include "G4Types.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
// my project
#include "ExGflash3DetectorConstruction.hh"
#include "ExGflash3ParallelWorld.hh"
#include "ExGflashActionInitialization.hh"
#include "FTFP_BERT.hh"
#include "G4FastSimulationPhysics.hh"
#include "G4ParallelWorldPhysics.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc, char** argv)
{
// Instantiate G4UIExecutive if interactive mode
G4UIExecutive* ui = nullptr;
if (argc == 1) {
ui = new G4UIExecutive(argc, argv);
}
// timer to see GFlash performance
G4Timer timer;
timer.Start();
G4cout << "+-------------------------------------------------------+" << G4endl;
G4cout << "| |" << G4endl;
G4cout << "| This is an example of Shower |" << G4endl;
G4cout << "| Parameterization with GFLASH |" << G4endl;
G4cout << "+-------------------------------------------------------+" << G4endl;
auto* runManager = G4RunManagerFactory::CreateRunManager();
runManager->SetNumberOfThreads(1);
// UserInitialization classes (mandatory)
G4cout << "# GFlash Example: Detector Construction" << G4endl;
auto detector = new ExGflash3DetectorConstruction();
detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld"));
runManager->SetUserInitialization(detector);
// G4cout<<"# GFlash Example: Physics "<<G4endl;
// -- Select a physics list:
G4VModularPhysicsList* physicsList = new FTFP_BERT();
// -- Create a fast simulation physics constructor, used to augment
// -- the above physics list to allow for fast simulation:
auto fastSimulationPhysics = new G4FastSimulationPhysics();
// -- We now configure the fastSimulationPhysics object.
// -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
// -- is applicable to e+ and e- : we augment the physics list for these
// -- particles (by adding a G4FastSimulationManagerProcess with below's
// -- calls), this will make the fast simulation to be activated:
fastSimulationPhysics->ActivateFastSimulation("e-");
fastSimulationPhysics->ActivateFastSimulation("e+");
// -- Register this fastSimulationPhysics to the physicsList,
// -- when the physics list will be called by the run manager
// -- (will happen at initialization of the run manager)
// -- for physics process construction, the fast simulation
// -- configuration will be applied as well.
physicsList->RegisterPhysics(new G4ParallelWorldPhysics("parallelWorld"));
physicsList->RegisterPhysics(fastSimulationPhysics);
runManager->SetUserInitialization(physicsList);
// Action initialization:
runManager->SetUserInitialization(new ExGflashActionInitialization);
G4VisManager* visManager = new G4VisExecutive;
visManager->Initialize();
G4UImanager* UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/run/verbose 0");
runManager->Initialize();
UImanager->ApplyCommand("/Step/Verbose 0");
if (ui) // Define UI terminal for interactive mode
{
UImanager->ApplyCommand("/control/execute vis.mac");
ui->SessionStart();
delete ui;
}
else // Batch mode
{
G4String s = *(argv + 1);
UImanager->ApplyCommand("/control/execute " + s);
}
delete visManager;
delete runManager;
timer.Stop();
G4cout << G4endl;
G4cout << "******************************************";
G4cout << G4endl;
G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
G4cout << G4endl;
G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
G4cout << G4endl;
G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
G4cout << G4endl;
G4cout << "******************************************";
G4cout << G4endl;
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......