408 lines
20 KiB
C++
408 lines
20 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file Hadr09.cc
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/// \brief Main program of the hadronic/Hadr09 example
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//------------------------------------------------------------------------
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// This program shows how to use the class Hadronic Generator.
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// The class HadronicGenerator is a kind of "hadronic generator", i.e.
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// provides Geant4 final states (i.e. secondary particles) produced by
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// hadron-nuclear inelastic collisions.
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// Please see the class itself for more information.
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//
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// The use of the class Hadronic Generator is very simple:
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// the constructor needs to be invoked only once - specifying the name
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// of the Geant4 "physics case" to consider ("FTFP_BERT" will be
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// considered as default is the name is not specified) - and then one
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// method needs to be called at each collision, specifying the type of
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// collision (hadron, energy, direction, material) to be simulated.
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// The class HadronicGenerator is expected to work also in a
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// multi-threaded environment with "external" threads (i.e. threads
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// that are not necessarily managed by Geant4 run-manager):
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// each thread should have its own instance of the class.
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//
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// See the string "***LOOKHERE***" below for the setting of parameters
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// of this example: the "physics case", the set of possibilities from
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// which to sample the projectile (i.e. whether the projectile is a
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// hadron or an ion - in the case of hadron projectile, a list of hadrons
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// is possible from which to sample at each collision; in the case of
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// ion projectile, only one type of ion needs to be specified),
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// the kinetic energy of the projectile (which can be sampled within
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// an interval), whether the direction of the projectile is fixed or
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// sampled at each collision, the target material (a list of materials
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// is possible, from which the target material can be sampled at each
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// collision, and then from this target material, the target nucleus
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// will be chosen randomly by Geant4 itself), and whether to print out
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// some information or not and how frequently.
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// Once a well-defined type of hadron-nucleus or nucleus-nucleus
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// inelastic collision has been chosen, the method
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// HadronicGenerator::GenerateInteraction
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// returns the secondaries produced by that interaction (in the form
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// of a G4VParticleChange object).
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// Some information about this final-state is printed out as an example.
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//
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// Usage: Hadr09
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//------------------------------------------------------------------------
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "CLHEP/Random/Randomize.h"
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#include "CLHEP/Random/Ranlux64Engine.h"
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#include "HadronicGenerator.hh"
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#include "G4GenericIon.hh"
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#include "G4HadronicParameters.hh"
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#include "G4IonTable.hh"
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#include "G4Material.hh"
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#include "G4NistManager.hh"
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#include "G4ParticleTable.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4ProcessManager.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4UnitsTable.hh"
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#include "G4VParticleChange.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include <iomanip>
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int, char**)
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{
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G4cout << "=== Test of the HadronicGenerator ===" << G4endl;
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// Enable light hypernuclei and anti-hypernuclei
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G4HadronicParameters::Instance()->SetEnableHyperNuclei(true);
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// See the HadronicGenerator class for the possibilities and meaning of the "physics cases".
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// ( In short, it is the name of the Geant4 hadronic model used for the simulation of
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// the collision, with the possibility of having a transition between two models in
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// a given energy interval, as in physics lists. )
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const G4String namePhysics = "FTFP_BERT"; //***LOOKHERE*** PHYSICS CASE
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// const G4String namePhysics = "FTFP_BERT_ATL";
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// const G4String namePhysics = "QGSP_BERT";
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// const G4String namePhysics = "QGSP_BIC";
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// const G4String namePhysics = "FTFP_INCLXX";
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// const G4String namePhysics = "FTFP";
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// const G4String namePhysics = "QGSP";
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// const G4String namePhysics = "BERT";
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// const G4String namePhysics = "BIC";
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// const G4String namePhysics = "IonBIC";
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// const G4String namePhysics = "INCL";
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// The kinetic energy of the projectile will be sampled randomly, with flat probability
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// in the interval [minEnergy, maxEnergy].
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G4double minEnergy = 1.0 * CLHEP::GeV; //***LOOKHERE*** HADRON PROJECTILE MIN Ekin
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G4double maxEnergy = 30.0 * CLHEP::GeV; //***LOOKHERE*** HADRON PROJECTILE MAX Ekin
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const G4int numCollisions = 1000; //***LOOKHERE*** NUMBER OF COLLISIONS
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// Enable or disable the print out of this program: if enabled, the number of secondaries
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// produced in each collisions is printed out; moreover, once every "printingGap"
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// collisions, the list of secondaries is printed out.
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const G4bool isPrintingEnabled = true; //***LOOKHERE*** PRINT OUT ON/OFF
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const G4int printingGap = 100; //***LOOKHERE*** GAP IN PRINTING
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// Vector of Geant4 names of hadron projectiles: one of this will be sampled randomly
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// (with uniform probability) for each collision, when the projectile is not a generic ion
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// (note that the 6 light hypernuclei and anti-hypernuclei are treated here as for the
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// other hadrons, not as generic ions).
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// Note: comment out the corresponding line in order to exclude a particle.
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std::vector<G4String> vecProjectiles; //***LOOKHERE*** POSSIBLE HADRON PROJECTILES
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vecProjectiles.push_back("pi-");
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// Note: vecProjectiles.push_back( "pi0" ); // Excluded because too short-lived
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vecProjectiles.push_back("pi+");
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vecProjectiles.push_back("kaon-");
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vecProjectiles.push_back("kaon+");
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vecProjectiles.push_back("kaon0L");
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vecProjectiles.push_back("kaon0S");
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// Note: vecProjectiles.push_back( "eta" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "eta_prime" ); // Excluded because too short-lived
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vecProjectiles.push_back("proton");
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vecProjectiles.push_back("neutron");
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vecProjectiles.push_back("deuteron");
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vecProjectiles.push_back("triton");
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vecProjectiles.push_back("He3");
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vecProjectiles.push_back("alpha");
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vecProjectiles.push_back("lambda");
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vecProjectiles.push_back("sigma-");
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// Note: vecProjectiles.push_back( "sigma0" ); // Excluded because too short-lived
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vecProjectiles.push_back("sigma+");
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vecProjectiles.push_back("xi-");
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vecProjectiles.push_back("xi0");
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vecProjectiles.push_back("omega-");
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vecProjectiles.push_back("anti_proton");
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vecProjectiles.push_back("anti_neutron");
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vecProjectiles.push_back("anti_lambda");
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vecProjectiles.push_back("anti_sigma-");
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// Note: vecProjectiles.push_back( "anti_sigma0" ); // Excluded because too short-lived
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vecProjectiles.push_back("anti_sigma+");
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vecProjectiles.push_back("anti_xi-");
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vecProjectiles.push_back("anti_xi0");
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vecProjectiles.push_back("anti_omega-");
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vecProjectiles.push_back("anti_deuteron");
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vecProjectiles.push_back("anti_triton");
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vecProjectiles.push_back("anti_He3");
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vecProjectiles.push_back("anti_alpha");
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// Only FTFP and QGSP can handle nuclear interaction of charm and bottom hadrons
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if (namePhysics == "FTFP_BERT" || namePhysics == "FTFP_BERT_ATL" || namePhysics == "QGSP_BERT"
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|| namePhysics == "QGSP_BIC" || namePhysics == "FTFP" || namePhysics == "QGSP")
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{
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// Charm and bottom hadrons
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vecProjectiles.push_back("D+");
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vecProjectiles.push_back("D-");
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vecProjectiles.push_back("D0");
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vecProjectiles.push_back("anti_D0");
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vecProjectiles.push_back("Ds+");
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vecProjectiles.push_back("Ds-");
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// Note: vecProjectiles.push_back( "etac" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "J/psi" ); // Excluded because too short-lived
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vecProjectiles.push_back("B+");
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vecProjectiles.push_back("B-");
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vecProjectiles.push_back("B0");
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vecProjectiles.push_back("anti_B0");
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vecProjectiles.push_back("Bs0");
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vecProjectiles.push_back("anti_Bs0");
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vecProjectiles.push_back("Bc+");
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vecProjectiles.push_back("Bc-");
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// Note: vecProjectiles.push_back( "Upsilon" ); // Excluded because too short-lived
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vecProjectiles.push_back("lambda_c+");
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vecProjectiles.push_back("anti_lambda_c+");
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// Note: vecProjectiles.push_back( "sigma_c+" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "anti_sigma_c+" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "sigma_c0" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "anti_sigma_c0" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "sigma_c++" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "anti_sigma_c++" ); // Excluded because too short-lived
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vecProjectiles.push_back("xi_c+");
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vecProjectiles.push_back("anti_xi_c+");
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vecProjectiles.push_back("xi_c0");
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vecProjectiles.push_back("anti_xi_c0");
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vecProjectiles.push_back("omega_c0");
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vecProjectiles.push_back("anti_omega_c0");
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vecProjectiles.push_back("lambda_b");
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vecProjectiles.push_back("anti_lambda_b");
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// Note: vecProjectiles.push_back( "sigma_b+" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "anti_sigma_b+" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "sigma_b-" ); // Excluded because too short-lived
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// Note: vecProjectiles.push_back( "anti_sigma_b-" ); // Excluded because too short-lived
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vecProjectiles.push_back("xi_b0");
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vecProjectiles.push_back("anti_xi_b0");
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vecProjectiles.push_back("xi_b-");
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vecProjectiles.push_back("anti_xi_b-");
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vecProjectiles.push_back("omega_b-");
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vecProjectiles.push_back("anti_omega_b-");
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}
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// If the hadronic interactions of light hypernuclei and anti-hypernuclei
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// are swtiched on, then only FTFP and INCL can handle the nuclear interactions
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// of light hypernuclei, and only FTFP is capable of handling the nuclear
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// interactions of light anti-hypernuclei.
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if (G4HadronicParameters::Instance()->EnableHyperNuclei()) {
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if (namePhysics == "FTFP_BERT" || namePhysics == "FTFP_INCLXX" || namePhysics == "FTFP"
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|| namePhysics == "INCL")
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{
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// Light hypernuclei
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vecProjectiles.push_back("hypertriton");
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vecProjectiles.push_back("hyperalpha");
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vecProjectiles.push_back("hyperH4");
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vecProjectiles.push_back("doublehyperH4");
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vecProjectiles.push_back("doublehyperdoubleneutron");
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vecProjectiles.push_back("hyperHe5");
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}
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if (namePhysics == "FTFP_BERT" || namePhysics == "FTFP_INCLXX" || namePhysics == "FTFP") {
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// Light anti-hypernuclei
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vecProjectiles.push_back("anti_hypertriton");
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vecProjectiles.push_back("anti_hyperalpha");
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vecProjectiles.push_back("anti_hyperH4");
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vecProjectiles.push_back("anti_doublehyperH4");
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vecProjectiles.push_back("anti_doublehyperdoubleneutron");
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vecProjectiles.push_back("anti_hyperHe5");
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}
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}
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G4ParticleDefinition* projectileNucleus = nullptr;
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G4GenericIon* gion = G4GenericIon::GenericIon();
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gion->SetProcessManager(new G4ProcessManager(gion));
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G4ParticleTable* partTable = G4ParticleTable::GetParticleTable();
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G4IonTable* ions = partTable->GetIonTable();
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partTable->SetReadiness();
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ions->CreateAllIon();
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ions->CreateAllIsomer();
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const G4bool isProjectileIon = false; //***LOOKHERE*** HADRON (false) OR ION (true) PROJECTILE?
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if (isProjectileIon) {
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minEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MIN Ekin
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maxEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MAX Ekin
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G4int ionZ = 18, ionA = 40; //***LOOKHERE*** ION PROJECTILE (Z, A)
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projectileNucleus = partTable->GetIonTable()->GetIon(ionZ, ionA, 0.0);
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}
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// Vector of Geant4 NIST names of materials: one of this will be sampled randomly
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// (with uniform probability) for each collision and used as target material.
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// Note: comment out the corresponding line in order to exclude a material;
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// or, vice versa, add a new line to extend the list with another material.
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std::vector<G4String> vecMaterials; //***LOOKHERE*** : NIST TARGET MATERIALS
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vecMaterials.push_back("G4_H");
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vecMaterials.push_back("G4_He");
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vecMaterials.push_back("G4_Be");
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vecMaterials.push_back("G4_C");
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vecMaterials.push_back("G4_Al");
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vecMaterials.push_back("G4_Si");
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// vecMaterials.push_back( "G4_Sc" );
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vecMaterials.push_back("G4_Ar");
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vecMaterials.push_back("G4_Fe");
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vecMaterials.push_back("G4_Cu");
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vecMaterials.push_back("G4_W");
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vecMaterials.push_back("G4_Pb");
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const G4int numProjectiles = vecProjectiles.size();
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const G4int numMaterials = vecMaterials.size();
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G4cout << G4endl << "================= Configuration ==================" << G4endl
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<< "Model: " << namePhysics << G4endl << "Ekin: [ " << minEnergy / CLHEP::GeV << " , "
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<< maxEnergy / CLHEP::GeV << " ] GeV" << G4endl
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<< "Number of collisions: " << numCollisions << G4endl
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<< "Number of hadron projectiles: " << numProjectiles << G4endl
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<< "Number of materials: " << numMaterials << G4endl
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<< "IsIonProjectile: " << (projectileNucleus != nullptr ? "true \t" : "false")
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<< (projectileNucleus != nullptr ? projectileNucleus->GetParticleName() : G4String(""))
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<< G4endl << "===================================================" << G4endl << G4endl;
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CLHEP::Ranlux64Engine defaultEngine(1234567, 4);
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CLHEP::HepRandom::setTheEngine(&defaultEngine);
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G4int seed = time(NULL);
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CLHEP::HepRandom::setTheSeed(seed);
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G4cout << G4endl << " Initial seed = " << seed << G4endl << G4endl;
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// Instanciate the HadronicGenerator providing the name of the "physics case"
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HadronicGenerator* theHadronicGenerator = new HadronicGenerator(namePhysics);
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//****************************************************************************
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if (theHadronicGenerator == nullptr) {
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G4cerr << "ERROR: theHadronicGenerator is NULL !" << G4endl;
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return 1;
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}
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else if (!theHadronicGenerator->IsPhysicsCaseSupported()) {
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G4cerr << "ERROR: this physics case is NOT supported !" << G4endl;
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return 2;
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}
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// Loop over the collisions
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G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6, normalization, projectileEnergy;
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G4VParticleChange* aChange = nullptr;
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for (G4int i = 0; i < numCollisions; ++i) {
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// Draw some random numbers to select the hadron-nucleus interaction:
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// projectile hadron, projectile kinetic energy, projectile direction, and target material.
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rnd1 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd2 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd3 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd4 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd5 = CLHEP::HepRandom::getTheEngine()->flat();
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rnd6 = CLHEP::HepRandom::getTheEngine()->flat();
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// Sample the projectile kinetic energy
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projectileEnergy = minEnergy + rnd1 * (maxEnergy - minEnergy);
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if (projectileEnergy <= 0.0) projectileEnergy = minEnergy;
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// Sample the projectile direction
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normalization = 1.0 / std::sqrt(rnd2 * rnd2 + rnd3 * rnd3 + rnd4 * rnd4);
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const G4bool isOnSmearingDirection = true; //***LOOKHERE***
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G4ThreeVector aDirection = G4ThreeVector(0.0, 0.0, 1.0); //***LOOKHERE***
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if (isOnSmearingDirection) {
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aDirection = G4ThreeVector(normalization * rnd2, normalization * rnd3, normalization * rnd4);
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}
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// Sample the projectile hadron from the vector vecProjectiles
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G4int index_projectile = std::trunc(rnd5 * numProjectiles);
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G4String nameProjectile = vecProjectiles[index_projectile];
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G4ParticleDefinition* projectile = partTable->FindParticle(nameProjectile);
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if (projectileNucleus) {
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nameProjectile = projectileNucleus->GetParticleName();
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projectile = projectileNucleus;
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}
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// Sample the target material from the vector vecMaterials
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// (Note: the target nucleus will be sampled by Geant4)
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G4int index_material = std::trunc(rnd6 * numMaterials);
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G4String nameMaterial = vecMaterials[index_material];
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G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(nameMaterial);
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if (material == nullptr) {
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G4cerr << "ERROR: Material " << nameMaterial << " is not found !" << G4endl;
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return 3;
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}
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if (isPrintingEnabled) {
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G4cout << "\t Collision " << i << " ; projectile=" << nameProjectile;
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if (projectileNucleus) {
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G4cout << " ; Ekin[MeV]/nucleon="
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<< projectileEnergy
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/ static_cast<G4double>(std::abs(projectileNucleus->GetBaryonNumber()));
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}
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else {
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G4cout << " ; Ekin[MeV]=" << projectileEnergy;
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}
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G4cout << " ; direction=" << aDirection << " ; material=" << nameMaterial;
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}
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// Call here the "hadronic generator" to get the secondaries produced by the hadronic collision
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aChange = theHadronicGenerator->GenerateInteraction(
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projectile, projectileEnergy,
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/* ********************************************** */ aDirection, material);
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G4int nsec = aChange ? aChange->GetNumberOfSecondaries() : 0;
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G4bool isPrintingOfSecondariesEnabled = false;
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if (isPrintingEnabled) {
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G4cout << G4endl << "\t --> #secondaries=" << nsec
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<< " ; impactParameter[fm]=" << theHadronicGenerator->GetImpactParameter() / fermi
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<< " ; #projectileSpectatorNucleons="
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<< theHadronicGenerator->GetNumberOfProjectileSpectatorNucleons()
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<< " ; #targetSpectatorNucleons="
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|
<< theHadronicGenerator->GetNumberOfTargetSpectatorNucleons()
|
|
<< " ; #NNcollisions=" << theHadronicGenerator->GetNumberOfNNcollisions() << G4endl;
|
|
if (i % printingGap == 0) {
|
|
isPrintingOfSecondariesEnabled = true;
|
|
G4cout << "\t \t List of produced secondaries: " << G4endl;
|
|
}
|
|
}
|
|
// Loop over produced secondaries and eventually print out some information.
|
|
for (G4int j = 0; j < nsec; ++j) {
|
|
const G4DynamicParticle* sec = aChange->GetSecondary(j)->GetDynamicParticle();
|
|
if (isPrintingOfSecondariesEnabled) {
|
|
G4cout << "\t \t \t j=" << j << "\t" << sec->GetDefinition()->GetParticleName()
|
|
<< "\t p=" << sec->Get4Momentum() << " MeV" << G4endl;
|
|
}
|
|
delete aChange->GetSecondary(j);
|
|
}
|
|
if (aChange) aChange->Clear();
|
|
}
|
|
|
|
G4cout << G4endl << " Final random number = " << CLHEP::HepRandom::getTheEngine()->flat()
|
|
<< G4endl << "=== End of test ===" << G4endl;
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|